Drams (2.3.2) - Basics of Memory and Cache Part 2 - Computer Organisation and Architecture - Vol 3
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Introduction to DRAM

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Teacher
Teacher Instructor

Today we’re talking about DRAM, or Dynamic Random Access Memory, which is slower than SRAM but much cheaper. Can anyone tell me how much slower it is compared to SRAM?

Student 1
Student 1

About 150 to 100 times slower, right?

Teacher
Teacher Instructor

Exactly! DRAM has access times of about 50 to 70 nanoseconds, while SRAM ranges from 0.5 to 2.5 nanoseconds. Why do you think that is important for computers?

Student 2
Student 2

It affects how quickly the CPU can retrieve data!

Teacher
Teacher Instructor

Correct! Performance is key. Now, can anyone understand why DRAM is still used despite being slower?

Student 3
Student 3

It's more affordable, making it easier to get larger amounts of memory.

Teacher
Teacher Instructor

Right! DRAM's cost ranges from about $20 to $75 per GB, which is much cheaper than SRAM. Remember this trade-off!

Memory Hierarchy

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Teacher
Teacher Instructor

Next, let’s dive into memory hierarchy. Can anyone explain what memory hierarchy is?

Student 4
Student 4

It’s the structure that keeps different types of memories organized by speed and cost, right?

Teacher
Teacher Instructor

Exactly! We use fast, expensive memory closer to the CPU, and larger, cheaper memory further away. Can anyone give an example of this hierarchy?

Student 1
Student 1

Registers first, then cache, followed by DRAM and magnetic disks.

Teacher
Teacher Instructor

Good! Let's remember the acronym ‘RCDM’ for Registers, Cache, DRAM, and Magnetic disks. Why do we need this hierarchy?

Student 2
Student 2

To ensure the processor doesn’t have to wait too long for data!

Teacher
Teacher Instructor

Correct! This helps maintain the performance of the CPU.

Locality of Reference

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Teacher
Teacher Instructor

Now, let’s talk about the principle of locality of reference. What does it mean?

Student 3
Student 3

Programs tend to access the same data and instructions repeatedly, so they are near each other in memory.

Teacher
Teacher Instructor

Very good! There's temporal locality, where recently accessed items are likely used again, and spatial locality, where nearby items are accessed soon after. Can you think of a real-life example?

Student 4
Student 4

Sure! When I read a book, I’ll often go back to the same chapters, and when I flip pages, I read nearby chapters.

Teacher
Teacher Instructor

Perfect analogy! Memory hierarchy takes advantage of this to optimize data access. Let's summarize: Why is locality of reference crucial?

Student 2
Student 2

It reduces the amount of time spent loading data into the CPU!

Teacher
Teacher Instructor

Absolutely! Remember this concept as it’s fundamental in optimizing memory performance.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

This section discusses DRAM technology, its performance characteristics in comparison to other memory types, and the importance of memory hierarchy in computing.

Standard

The section provides an overview of DRAM access times and costs, its slower performance relative to SRAM, and highlights the significance of having a structured memory hierarchy to balance speed and cost efficiency.

Detailed

Detailed Summary

Dynamic Random Access Memory (DRAM) is discussed in comparison to other types of memory like SRAM and magnetic disks. DRAM is notably cheaper than SRAM, making it a worthwhile choice for larger memory needs, despite being significantly slower with access times typically ranging from 50 to 70 nanoseconds. In terms of cost, DRAM prices range from $20 to $75 per GB. In comparison, SRAM access speeds are 0.5 to 2.5 nanoseconds, costing $2000 to $5000 per GB.

The section emphasizes the design trade-offs needed in computer architecture, underscoring how achieving high performance necessitates a balance between memory speed, cost, and capacity. Memory hierarchy allows the processor to access data without significant delays—fast access registers and cache store recently-used data, while larger, slower DRAM provides additional storage. This organization leverages the principle of locality of reference, wherein programs repeatedly access local data and instructions, optimizing memory usage.

Finally, it introduces cache memory, based on SRAM technology, located between CPU and main memory, to further enhance system performance by using mechanisms such as cache hits and misses, and the importance of efficient mapping of main memory blocks to cache lines.

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Introduction to DRAMs

Chapter 1 of 3

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Chapter Content

Then we have DRAMs which are about 150 to 100 times slower than SRAMs; that means, to bring a certain amount of data a data unit a word from DRAM the processor will require about hundreds of processor cycles to do so. The speed of a DRAM is typically in the range of 50 to 70 nanoseconds; that is the access time is in the range of 50 to 70 nanoseconds. But, it is also about hundred times cheaper than SDRAMs. So, the typical cost of DRAM units range in between 20 dollars to 75 dollars per GB.

Detailed Explanation

Dynamic Random Access Memory (DRAM) is a type of memory used in computers that is slower than Static Random Access Memory (SRAM). When a processor needs to retrieve data from DRAM, it takes significantly longer—typically between 50 to 70 nanoseconds—often requiring hundreds of processor cycles to fetch a single word of data. Despite being slower, DRAM is much more cost-effective than SRAM, costing around $20 to $75 per gigabyte, making it a preferable choice for larger memory requirements.

Examples & Analogies

Imagine you're at a library (like DRAM), looking for a book (the data). It takes time to walk through the aisles and find the right shelf (equivalent to the slower access time in DRAM). If you were to compare this to finding a book on your phone (like SRAM), it's much quicker to retrieve information online. However, the library has many more books available (larger capacity), and it costs far less to borrow than buying them each individually.

Cost-Performance Trade-off

Chapter 2 of 3

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Chapter Content

So, to achieve the best performance what would we desire? We would desire a very large capacity memory which can hold all our programs and data and which works at the pace of the processor. That means, if a processor requires a memory word in one cycle it is available in the processor from memory in the next cycle itself. However, in practice we saw the cost and performance parameters and it is difficult to achieve.

Detailed Explanation

In computer system design, achieving optimal performance often involves balancing various factors like memory capacity and access speed. Ideally, we want a memory system that can keep up with the processor speed—delivering the needed data in one cycle. Unfortunately, while larger memory designs can provide space for more data, they also tend to be slower and more expensive, which creates a challenge in finding that perfect middle ground.

Examples & Analogies

Think of it like needing a larger car to seat your entire family (the memory capacity). However, the larger the car, the more fuel it consumes and the more expensive it becomes to maintain (reflecting higher costs and slower performance). In reality, you might opt for a van that's spacious but perhaps a bit sluggish, since it fits your needs without breaking the bank.

Memory Hierarchy Essentials

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Chapter Content

So, although the faster memories the mem although SRAMs are very fast in terms of access time, they are also very costly. The solution is to have memory hierarchy where smaller more expensive and faster memories are supplemented by larger, cheaper and slower memories.

Detailed Explanation

To navigate the complexities of cost and performance, computer systems utilize a memory hierarchy. This structure consists of various types of memory organized from fastest and most expensive (like SRAM) at the top to slower and cheaper options (like DRAM and magnetic disks) at the bottom. By using this hierarchical model, systems can balance performance requirements with cost considerations, ensuring that frequently accessed data is quickly available while maintaining overall data storage.

Examples & Analogies

Consider a restaurant that has a different dining experience based on your budget. You could eat at a fancy restaurant where meals are prepared quickly, but it's expensive (fast, costly memory like SRAM). Alternatively, there’s a buffet that’s more affordable, but you have to wait longer for food (slower, cheaper memory like DRAM). This tiered dining system allows customers to choose according to their budget/preferences, just like computer memory does.

Key Concepts

  • DRAM: Slower and cheaper memory compared to SRAM.

  • Memory Hierarchy: The organization of different memory types based on speed and cost.

  • Locality of Reference: Programs access data in clusters, allowing for efficient memory usage.

Examples & Applications

Using DRAM in computers allows for more memory at a lower price, crucial for applications demanding large datasets.

The use of cache memory, such as L1 and L2, ensures faster access to frequently used data.

Memory Aids

Interactive tools to help you remember key concepts

🎵

Rhymes

DRAM is cheaper, useful for space, but its access speed is a slower pace.

📖

Stories

Imagine a library with books grouped by popularity; the most accessed books are closer to the entrance, just like how memory works to speed up data retrieval.

🧠

Memory Tools

Remember 'Remember Cool Data's Memory' to recall registers, cache, DRAM, and magnetic disks in order.

🎯

Acronyms

Use 'REL' for Registers, Cache, and Lower memory types to help you remember their hierarchy.

Flash Cards

Glossary

DRAM

Dynamic Random Access Memory, a type of memory that is slower than SRAM but cheaper.

SRAM

Static Random Access Memory, a faster but more expensive type of memory.

Cache Memory

A small amount of fast memory located between the CPU and main memory.

Memory Hierarchy

A structured organization of memory types to balance speed and cost.

Locality of Reference

The principle that programs access data and instructions in localized clusters.

Reference links

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