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Today, we're going to explore the architecture of ROM, which stands for Read-Only Memory. Can anyone tell me what they think are the main components of ROM architecture?
Is it just the memory itself?
Good point! The memory cell array is indeed a big part of it, but there are also the address decoder and the output buffers. Let's break these down.
What does the address decoder do?
The address decoder translates inputs into signals that select specific memory rows or columns. Think of it as an address postal service delivering data accurately to its destination.
So, how does the data actually get out of the ROM?
That's where the output buffers come in! They take the data from the selected memory cell and send it to the output lines.
Got it! So, the array stores the data, the decoder finds it, and the buffers pass it on.
Exactly! Let's summarize: ROM components include the memory cell array for storage, the address decoder for selecting, and output buffers for data transmission.
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Now, let's dive deeper into the memory cell array. Can someone explain what it means to have a 32Γ8 architecture?
That means there are 32 different groups of data, each group being 8 bits long.
Correct! Each row corresponds to a word, and the column represents the bits within that word. For such a design, youβd need 5 addresses to identify a specific word.
Why is the word size important?
Great question! The word size determines how much data can be processed at once. Larger word sizes can allow for more complex data handling.
How does that affect access time?
Access time can vary based on architecture. More complex structures may take longer to decode and retrieve data. This leads us to discuss ROM types next!
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Let's talk about access times. Why do you think access times are crucial in the ROM?
Maybe because it affects how fast the CPU can read data?
Exactly! An optimal access time increases performance. Bipolar ROMs have access times of about 30 to 90 nanoseconds.
Can these times change based on the ROM technology?
Yes, they can! NMOS devices generally range between 35 to 500 nanoseconds. Understanding these times helps in selecting the right ROM for a specific purpose.
So, lower access time means better performance?
Absolutely! Remember, faster access times lead to quicker responses, which is critical in high-speed computing applications.
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The section details the internal structure of ROM, describing how data is stored and the role of the address decoder in retrieving this data. It highlights how the size and organization of ROM can affect performance, including access times.
The architecture of a ROM (Read-Only Memory) comprises three essential components:
The performance of ROM can be affected by its access times, which are the delays that occur between inputting an address and receiving the data at the output. Typical access times for various ROM types may range from 30 to 500 nanoseconds, depending on the technology used (e.g., bipolar, NMOS, or CMOS).
Understanding ROM architecture is crucial in computer memory design, particularly for applications that require stable and reliable data storage.
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The internal structure or architecture of a ROM comprises three basic parts, namely the array of memory cells, the address decoder and the output buffers.
A ROM's architecture consists of three main components. First, we have the array of memory cells, which stores the data. Next is the address decoder, which facilitates the selection of specific memory locations based on an input address. Finally, the output buffers control the flow of data from the ROM to the processor. Understanding how these elements work together is crucial for grasping how ROMs store and retrieve data.
Think of a library where the array of memory cells is like the books on the shelves, the address decoder is the library catalog that helps you find where a specific book is located, and the output buffers are the librarians who bring the book to you when you request it.
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The address decoder comprises a single decoder in the case of small memories. In the case of large memories it comprises two decoders referred to as row and column decoders.
For small ROMs, a single decoder acts to map the input addresses directly to memory locations. However, larger ROMs require more complex addressing and use two-level decoders: row decoders and column decoders. The row decoder first selects which row of memory to access, and then the column decoder selects the specific memory cell within that row. This structure allows for efficient addressing of a vast amount of data.
Imagine you are in a large university, where the row decoder helps you find which building (row) your classroom is in, and the column decoder helps you identify the specific room (column) within that building. This two-step process is efficient for locating the right place.
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The array of memory cells stores the data to be programmed into the ROM. The number of memory cells in a row equals the word size, and the number of memory cells in a column equals the number of such words to be stored.
The ROM arranges its memory cells in a grid formationβrows and columns. The number of cells in each row corresponds to the word size (i.e., how many bits make up a single piece of data), while the number of cells in each column relates to how many data words (or pieces of information) can be stored. For example, a ROM configured as 32 rows with 8 bits in each row can store 32 different bytes of data. Data flows from these cells to the output buffers when a particular address is accessed, allowing the stored information to be delivered to the processor.
Imagine a large filing cabinet where each drawer represents a row and each folder inside represents a memory cell. The number of folders in each drawer is like the word size, while the total number of drawers represents how much information you can store in that cabinet. When you need a specific document, you access the correct drawer (row) and then pull out the proper folder (memory cell) inside it.
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The operation of a ROM can be best explained with the help of the simplified representation of a 32Γ8 ROM.
A ROM structured as 32Γ8 means it has 32 rows and 8 bits in each row. The address decoder uses a 1-of-32 logic to select a particular row when a 5-bit address is applied. For example, if the binary address 10011
is provided, it points to the 19th row (since counting starts from zero). The selected row's data is then available on the output when accessed, demonstrating how data retrieval works in a ROM setup.
Consider a digital library where books are cataloged. If you have a specific code (like a barcode) for each book, inputting that code is like providing a binary address to the ROM. The library system looks up the code, finds the corresponding book in the shelf (row), and retrieves it for you. This processes how ROM retrieves specific data based on input addresses.
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Figure 15.15 shows the typical timing diagram of a ROM read operation. It shows that there is a time delay that occurs between the application of an address input and the availability of corresponding data at the output.
When a read operation is performed on a ROM, there is always a slight delay, known as the access time. This delay is the time taken from when an address is presented to when the corresponding data becomes available at the output. Additionally, there is another timing parameter called output enable time, which refers to how long it takes for the data to stabilize at the output after the address is valid. These parameters are critical in determining how fast the ROM can provide data to the processor.
Think of this like ordering a meal at a restaurant. When you place your order (apply an address), the kitchen (ROM) takes a certain amount of time to prepare your food (retrieve data) before itβs served to you at the table. The time it takes from placing the order to receiving your meal is similar to the access time in ROM.
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Key Concepts
Memory Cell Array: The storage component of ROM where data is kept.
Address Decoder: Converts binary addresses into signals to select memory locations.
Output Buffers: Transmit data from memory cells to the output.
Access Time: Important for determining the performance of ROM devices.
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A 32Γ8 ROM can store 32 words, each 8 bits wide, requiring 5 address lines.
In a 2K-bit ROM organized as 256Γ8, two decoders are needed to locate data within the memory.
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ROM has three parts indeed, to store data we need. An array, decoder, and buffers too, work together as we compute.
Imagine a library (the ROM) with shelves (memory cells) where a librarian (address decoder) helps find your book (data). Once found, staff (output buffers) hand you the book.
Remember: M.A.D β Memory Array, Address Decoder, Output Buffers.
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Review the Definitions for terms.
Term: ROM
Definition:
Read-Only Memory, a non-volatile storage medium that retains data even when the power is off.
Term: Memory Cell Array
Definition:
The organized structure in ROM where data is stored, composed of rows and columns.
Term: Address Decoder
Definition:
A component that converts address inputs into signals that locate specific memory cells.
Term: Output Buffers
Definition:
Circuits that transmit data from the memory cells to the output lines.
Term: Access Time
Definition:
The delay between the input of an address and the availability of data at the output.