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Listen to a student-teacher conversation explaining the topic in a relatable way.
Today, we'll explore how design is not just about creating functional spaces, but also understanding the diverse needs of people who will use them. What do you think makes an inclusive design?
I think it should accommodate everyone, including those who are differently-abled.
Yeah, accessibility is key. We should think about how children and elderly people interact with spaces too.
Exactly! We use workshops to engage with different communities so designers truly grasp these needs. Remember the acronym 'DIVE' – Diversity, Inclusion, Visibility, and Empathy – it encapsulates our goals in inclusive design.
So, by understanding these perspectives, we can design better?
Absolutely! Let's reflect on how each of you might approach this in a design project.
Now, let’s discuss mental mapping. Who here has used maps before in a creative context?
I haven’t, but I think it could help to understand spatial relationships better.
Is it about seeing how people interact with their environment?
Yes! Mental maps allow us to visualize how individuals experience their surroundings. This approach wasn’t taught in my day, but it has evolved and greatly aids current students. It's critical for analyzing design contexts, remember the mnemonic 'MAP' – Meaning, Analysis, Perspective.
How can I apply this in a project?
By creating your own mental maps of an area, identifying community needs and vulnerabilities. Let's brainstorm which areas need awareness.
Let’s turn to technology. How has it changed the design landscape?
I think VR can help visualize spaces before they're built.
And it makes planning more interactive for communities.
Right! VR is revolutionizing how we design by allowing remote participatory planning. However, remember, while tools are excellent, the foundations rest on understanding context. Use the acronym 'RACE' – Reality, Access, Collaboration, Experience.
What about the risks of relying too much on technology?
Good point! While technology can enhance design, we must balance it with real-world observations. Let’s engage with both tools and community insights as we design.
Today, we analyze how we learn design concepts. What types of pedagogy do we have in design education?
There’s mechanistic and systemic.
Exactly! Mechanistic focuses on strict subject paths, while systemic encourages interconnected learning. Recall the term 'SCOPE' – Systems, Context, Outcomes, Processes, Engagement.
How does systemic pedagogy impact our design projects?
It allows you to see the bigger picture—the ecology of design rather than isolated sections. Enhancing quality through assessment aligns with societal needs. Let’s discuss how we assess our designs effectively.
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This section highlights the shift from a singular vision in design methodologies towards a more collaborative and inclusive approach. Various case studies illustrate how technology and community engagement shape urban design, focusing on the needs of diverse populations, including differently-abled individuals. It also explores the evolution of design tools from hand-drawn techniques to digital formats, addressing the importance of understanding the social and environmental contexts of design.
The evolution of design methodologies from a singular to a shared vision represents significant progress in the field. This section underscores the importance of inclusivity in design, urging future designers to consider diverse populations, including the differently-abled.
The evolution of design is not merely technological but is fundamentally about understanding human interactions within diverse contexts, thus enhancing the efficacy of architecture and urban planning.
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So, this is where we started about engaging our students you know, like even addressing the diversity of people, when you are planning something it is not just a common man for a common man you are planning how you are going to plan for differently-abled people, whether for a children, whether is a old age people, whether is a blind person, whether is a physically challenged person.
This chunk discusses the importance of considering diverse needs when designing for people. It stresses that successful planning must include everyone, regardless of their physical abilities or age. Designers need to think about how their projects will affect children, older adults, the physically challenged, and those with visual impairments, ensuring accessibility and inclusivity in their designs.
Imagine designing a playground. If the designers only think about children who can run and jump, they might not include features that disabled children can enjoy. However, if they consider all children, they can create swings that cater to everyone, allowing kids in wheelchairs to play too.
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So we used to do some kind of workshops where people realize the essence of and the importance of other diversely abled people.
The text mentions the practice of conducting workshops that raise awareness about the needs of differently-abled individuals. These workshops aim to foster empathy and sensitivity among students and designers, encouraging them to put themselves in the shoes of people with diverse needs and understand the unique challenges they face.
Consider a workshop where participants wear blindfolds to simulate what visually impaired individuals experience. Through this exercise, they might better understand the importance of designing buildings with proper signage and tactile paths, leading to a more inclusive environment.
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this is how the knowledge have transformed from one generation to the other generation.
This section highlights how knowledge is passed from one generation to another, particularly in design methodologies. As students learn new concepts and techniques, such as mental maps, they adapt and innovate based on those teachings, which are influenced by previous generations' experiences and discoveries.
Think of it like cooking: a parent might teach their child a recipe, but the child may add their own twist to it. In the same way, students learn concepts from their teachers but often adapt them to their own contexts and needs, creating innovative outcomes.
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he developed the community mapping you know, there he asked, he gave them some maps of the village. And then they asked him to how do you understand where are the important problems in this village.
This segment explains an example where a student uses community mapping to identify and solve local issues. By engaging with community members and asking them to map out significant challenges in their environment, designers can gain a deeper understanding of the community’s needs and perceptions, which influences better design solutions.
Imagine a community meeting where neighbors get together to discuss local flooding. They use a map to mark areas where water tends to accumulate during rain. This collaborative effort helps them prioritize which areas to address first when seeking solutions, much like how designers gather data from locals to inform their projects.
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when we talk about a disaster, it’s not just only the event, it’s not only about the relief, it’s not only about the rehabilitation, it’s not only about the reconstruction.
This portion indicates that responding to disasters involves multiple stages: not only addressing immediate needs but also understanding how communities adapt their living spaces to reflect their cultural contexts. This includes recognizing changes in dwelling structures and using them as opportunities for culturally sensitive design.
After a hurricane, a community might rebuild their homes differently based on their traditions – perhaps turning a room meant for storage into a family gathering space. This adaptation shows how communities can preserve their identity while responding to disasters.
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with the VR; the virtual reality so, one can see that now people are making the planning even by sitting at a desk.
The presence of virtual reality (VR) technology has transformed urban planning. With VR, planners can visualize and manipulate spaces without being physically present, allowing them to experiment with design options and city planning from their desks, making the process more accessible and flexible.
Imagine being able to walk through a new city design in virtual reality before it’s built. An urban planner can look around a future park, move buildings around, and try different layouts, all without any physical construction taking place. This makes planning more efficient and ensures a better fit for the community's needs.
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Ashraf Salama talks about 2 sets of pedagogy approaches; mechanist pedagogy and the systemic pedagogy.
This section introduces two educational methods: mechanist pedagogy, which focuses on rote learning and rigid structures, and systemic pedagogy, which emphasizes understanding the connections and relevance of knowledge to the real world. Effective education should integrate these approaches for a comprehensive learning experience.
Think of mechanist pedagogy like learning to drive by memorizing the rules without ever getting behind the wheel. In contrast, systemic pedagogy is like driving lessons that combine practicing with a teacher and understanding road signs in real-life situations. The combination enriches the overall learning.
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in terms of assessment, you know, we talk about the assessment to increase the quality not just only grading them like C plus or C minus.
This portion conveys the idea that assessments should focus on improving student skills rather than merely grading them. Assessing learning should be a tool for understanding strengths and areas for growth, targeting improvement rather than just assigning a letter grade.
Consider a music teacher who doesn’t just grade students on a test but provides feedback on their playing style and techniques, encouraging practice in specific areas. This feedback helps students focus and improve, much like focusing on developing design skills through constructive assessments.
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we need to also develop certain critical approaches of questioning each and everything and that makes a thought process.
This section stresses the importance of critical thinking in design. Students should not accept guidelines or norms at face value; instead, they must learn to question assumptions and think deeply about how designs will interact with their environments and communities.
Picture a student designing a bridge. Rather than just designing it according to typical specifications, they should ask questions like: How will storms affect it? What happens if floods occur? By pondering these challenges, they create more robust and thoughtful designs.
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as I said to you, in the education process, we learn by part by part but it is very important that how a system works together when it is all connected and interconnected.
This part emphasizes understanding how various components of a settlement are interrelated. It's not enough to teach parts in isolation; instead, a holistic view is necessary to understand how structures, ecology, and community interact, supporting better design decisions.
Think of a city as an orchestra. Each instrument plays a part, but the music is created when they all work together harmoniously. Likewise, in design, every element – from buildings to public transport – must interconnect for the community to thrive.
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Here, I want to also bring some theory of H.D. Chhaya, how he talks about the self-development aspect from a part to whole relationship.
This final chunk reflects on the importance of self-development and personal responsibility in education. Students should learn how their individual actions affect their communities and the larger world, promoting a sense of interconnectedness and accountability.
Consider a small ripple in a pond. When a student learns that their actions, like recycling, can positively impact the environment, they realize their significance in the broader ecosystem. This awareness fosters responsibility and encourages proactive engagement with issues around them.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Inclusive Design: An approach that ensures spaces meet the diverse needs of all users.
Community Engagement: Involving diverse community members in the design process to enhance relevance and effectiveness.
Technology Integration: Using digital tools such as VR to enhance understanding and planning capabilities in design.
See how the concepts apply in real-world scenarios to understand their practical implications.
Using community mapping techniques to understand local infrastructure needs in disaster-affected areas.
Applying VR to simulate urban environments for better public participation in planning.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
In design, be wise, and open your eyes, include the diverse, hear their cries.
Imagine a world where all homes have wheelchair ramps, where children can play free, and everyone thrives. This is what inclusive design aims for.
Remember DIVE - Diversity, Inclusion, Visibility, Empathy to keep user needs central in design.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Mental Mapping
Definition:
A technique used to visualize and analyze how individuals perceive and interact with their spatial environment.
Term: Community Mapping
Definition:
The process by which community members identify and assess their physical surroundings to address local issues.
Term: Virtual Reality (VR)
Definition:
An immersive 3D environment that allows users to interact with and experience a digital or simulated space.
Term: Diversity
Definition:
The inclusion of various demographic groups in design processes, recognizing different needs and perspectives.