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Today we will learn about valid paths in a square grid. Can anyone tell me what a valid path consists of when moving from (0, 0) to (n, n)?
It has to have upward and right movements!
And only those movements, right? No backtracking?
Exactly! You can only move right or up, never left or down. Each path will consist of n R's and n T's. How many moves will there be in total?
There will be 2n moves in total.
Well done! So, let's establish how we can count these valid paths.
To count our valid paths, we will create a bijection between the paths and sequences composed of R's and T's. Can anyone explain what a bijection means?
A bijection is a one-to-one correspondence between two sets.
Great! So, if we represent a valid path as a string of length 2n containing n R's and n T's, can you see how each such path corresponds to a specific arrangement of these characters?
Yes, each valid path matches a specific arrangement of R's and T's!
Exactly! Now, how can we count the arrangements of these characters?
The number of distinct sequences of R's and T's can be calculated using the binomial coefficient C(2n, n). Who remembers how this is derived?
It's the number of ways to choose n positions from 2n!
Exactly right! This means the number of valid paths from (0, 0) to (n, n) equals C(2n, n). Before we finish, let's summarize.
So, paths are counted by arranging R's and T's, and that leads us to the formula C(2n, n)!
Perfect! Well done, everyone!
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The section explains how to count the number of valid paths on a square grid where movements are constrained to the right and upwards. It establishes a bijection between valid paths and sequences of moves represented as strings of length 2n. The cardinality of these paths is given by the binomial coefficient C(2n, n).
In this section, we explore the concept of counting valid paths on a square grid from the starting point (0, 0) to the target point (n, n). The only allowed movements are either to the right (R) or upward (T), making each valid path consist of exactly n R movements and n T movements for a total of 2n moves.
The key to solving the problem lies in establishing a connection, or bijection, between the set of valid paths and the set of all strings of length 2n containing equal numbers of R's and T's. Since there must be exactly n instances of R and n instances of T while traversing from (0, 0) to (n, n), we can derive that the number of distinct valid paths corresponds to the number of ways to arrange these R's and T's in a sequence.
The count of unique arrangements of such a sequence is given by the binomial coefficient C(2n, n), which represents the number of ways to choose n positions from 2n for either R's or T's in the path string. This relationship reinforces the foundational concept of combinatorial counting in discrete mathematics.
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In question 2 you are given a square grid where you have the coordinate (0, 0) and you want to go to the coordinate (n, n) and you have cells here and the only movements which are allowed to you is that you can at a time you can either go one cell either to the right from the current cell or to the top of the current cell and you have to find out the number of valid paths.
In this grid, you start at the bottom-left corner at (0, 0) and your goal is to reach the top-right corner at (n, n). The only movements allowed are to go right (R) or up (T), which means you can move one cell at a time either towards the right or towards the top. Each valid path from the start to the end must consist of exactly 'n' right movements and 'n' up movements. Students can visualize this as moving along a grid of squares where each step either increases the x-coordinate (go right) or the y-coordinate (go up).
Think of navigating a city where you can only travel north or east. If you are at a street corner at (0, 0) and want to reach the corner at (n, n), you can only go north to move up into the next block or east to move to the next street. This restriction gives you a clear way to consider how many unique routes you can take to reach your destination.
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For instance: one valid path could be that I go top from the current cell and then again I go top and then again I go top then I go top and then I do right, right, right and right. Whereas I can take a path where I go right and top, right and top, top, top, right and right.
Here, examples of valid paths illustrate how we can reach the destination (n, n). The first example shows a path of all upwards movements followed by all right movements. The second example mixes these movements. Both paths adhere to the rule of not going left or down, making them valid. Students need to recognize that any combination of 'n' rights and 'n' ups forms a valid path as long as no other movements are made.
Imagine a game where you are traversing a board that only allows moving up or right. When you play the game, if you try to move in other directions, like down or left, you lose a turn. So, every time you move either upwards to a new row or to the right to a new column, you are effectively choosing pathways through this grid, similar to finding shortcuts in a maze.
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Whereas I cannot do the following. I am not allowed to do the following that I go right and right and then again come back left and then top and then bottom.
An invalid path would occur if a movement breaks the rules, such as moving left or down. Such moves would take you away from your goal, violating the constraints set for valid paths in the square grid. It emphasizes the importance of adhering strictly to the allowed movements. Therefore, only paths that maintain a rightward or upward trajectory towards (n, n) are considered valid.
Consider solving a puzzle where each piece can only be moved forward or up on the board. If you mistakenly try to move a piece backward, that violates the game rules. Just as in the puzzle, in the grid pathfinding task, any backward or downward movement disallows the path from being valid, similar to unable to retrace your steps in a linear path.
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So, for solving this or finding the number of valid paths I do the following so imagine this is the set of all your valid paths and you have another set which denote the set of all strings of length 2n. And the 2n length string has equal number of R symbols and T symbols.
To find the number of valid paths, we can represent each path as a string composed of 'R' for right movements and 'T' for top movements. For a grid size of 'n', a valid path would require exactly 'n' rights and 'n' ups, making the string length total 2n
. Establishing a bijection between valid paths and these strings allows us to calculate the number of valid paths in an organized manner.
Think of a dance routine where every right (R) movement is a step to the right and every top (T) movement is a step up. Each complete performance routine can be represented as a sequence of these moves. By counting how many times you can do both steps in succession while following the choreography (the grid rules), we understand how many unique ways there are to complete the dance.
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And we know that the cardinality of the set of all strings of length 2n which has n number of R symbols and n number of T symbols is C(2n, n).
The number of valid paths is equivalent to the number of ways we can arrange 'n' R's and 'n' T's in a sequence of length '2n'. This mathematical expression is calculated using combinations, represented by C(2n, n), which essentially means choosing 'n' positions for R's out of '2n' total positions. This gives us the total number of unique sequences (or paths) we can take.
Imagine you have 10 different colored marbles, and you want to arrange 5 red and 5 blue marbles. The number of unique arrangements of these marbles can be calculated in a similar way to the above paths. Thus, arranging different colors in various orders helps you visualize how many routes you can take consistently while following path rules.
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Key Concepts
Valid Path: A set of movements composed of R and T that lead from the origin to the target point.
Bijection: Establishing a one-to-one relationship between valid paths and arrangements of R's and T's.
Binomial Coefficient: The formula used for calculating the number of unique arrangements in valid paths.
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Example of a valid path: RRTT (moving right twice and then up twice from (0,0) to (2,2)).
Another valid path: TRRT (moving up, then right twice, and finally up).
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
To reach your goal of (n,n), just go up and right, don't turn and run.
Imagine a little robot at (0,0) wanting to deliver a message to (n,n). Each time it can only step upward or to the right, carefully choosing the path to reach its destination.
R before T when counting, right goes before top in routing.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Valid Path
Definition:
A sequence of moves on a grid from the origin to a target point using allowed movements.
Term: Bijection
Definition:
A one-to-one correspondence between two sets where each element of one set is paired with exactly one element of the other set.
Term: Binomial Coefficient
Definition:
A coefficient that gives the number of ways to choose a subset of items from a larger set.
Term: Square Grid
Definition:
A two-dimensional grid where the movements are constrained within its cells.
Term: Combinatorial Counting
Definition:
A field in mathematics that involves counting, both exact and approximate, combinations of sets of elements.