The Genesis of Interactive Computing (1960s-1970s): Time-Sharing and the Command Line Era - 2.3 | Module 1: Introduction to Human-Computer Interaction (HCI) | Human Computer Interaction (HCI) Micro Specialization
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2.3 - The Genesis of Interactive Computing (1960s-1970s): Time-Sharing and the Command Line Era

Practice

Interactive Audio Lesson

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Time-Sharing Systems

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0:00
Teacher
Teacher

Today, we’re going to discuss time-sharing systems. Can anyone tell me what a time-sharing system is?

Student 1
Student 1

I think it allows multiple users to use a computer at the same time?

Teacher
Teacher

Exactly! Time-sharing systems let many users access a single mainframe computer. This eliminated long wait times for job processing, which was common in earlier batch processing systems. This shift was crucial in making computing more interactive.

Student 2
Student 2

So, how did it work?

Teacher
Teacher

Great question! It worked by allocating specific time slots for users, allowing them to interact with the system as if they had their own computer. Remember the acronym 'TIME': Time-sharing Increases Multiple Engagements!

Student 3
Student 3

What kind of tasks could users perform?

Teacher
Teacher

Users could run their programs, input data, and receive real-time feedback. This meant the user experience evolved into more of a dialogue with the computer.

Command Line Interface (CLI)

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Teacher
Teacher

Now let’s talk about the command line interface or CLI. Who can explain what it is?

Student 1
Student 1

It’s a text-based interface where users type commands to perform tasks, right?

Teacher
Teacher

Exactly! Users would enter commands like 'ls' to list files. However, it presented some challenges. Can anyone identify one?

Student 2
Student 2

Users had to memorize many commands?

Teacher
Teacher

Correct! Memorization was a significant hurdle. We can remember this with the mnemonic 'C-L-I': Command Learning Is crucial!

Student 4
Student 4

Did it provide helpful feedback?

Teacher
Teacher

The feedback was mostly text-based, which could sometimes limit user understanding. What do you think could improve this experience?

Pioneering Innovations

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Teacher
Teacher

Let’s discuss some significant innovators of this era. Who knows who Douglas Engelbart is?

Student 3
Student 3

Wasn't he the one who invented the computer mouse?

Teacher
Teacher

That’s correct! Engelbart's work in the 1960s emphasized augmenting human intellect. His 'Mother of All Demos' introduced concepts like hypertext. Can anyone explain what hypertext is?

Student 1
Student 1

Isn’t it a way to link information that isn't linear?

Teacher
Teacher

Exactly! Hypertext allows users to navigate through linked information. Remember it with the phrase 'HYPER: Helping You Process Every Route.'

Student 2
Student 2

And what about other creates like Ivan Sutherland?

Teacher
Teacher

Sutherland developed 'Sketchpad', a groundbreaking interactive graphical system that allowed direct manipulation of graphics. This was an essential step towards modern graphical interfaces!

Introduction & Overview

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Quick Overview

This section explores the pivotal developments in interactive computing during the 1960s and 1970s, specifically focusing on time-sharing systems and the command line interface.

Standard

During the 1960s and 1970s, the computing landscape transformed dramatically with the introduction of time-sharing systems that allowed multiple users to interact with a single mainframe computer, marking a shift from batch processing. This era saw the rise of the command line interface, laying the groundwork for user-computer interactions that would evolve into more sophisticated interfaces.

Detailed

The Genesis of Interactive Computing (1960s-1970s)

This period marked a revolutionary shift in the way humans interacted with computers. The introduction of time-sharing systems allowed multiple users to access a mainframe computer simultaneously, removing the long wait times associated with batch processing.

Key Highlights:

  • Technological Shift: Time-sharing systems made computing accessible for more users, paving the way for interactive computing.
  • Command Line Interface (CLI): The CLI allowed users to input specific commands, significantly altering user interaction methods, although it required users to memorize commands and syntax.
  • Visionary Innovations: Pioneers like Douglas Engelbart demonstrated advanced concepts such as hypertext, networked computing, and the computer mouse, which were fundamental to modern computing experiences.

Significance:

The advancements during this era laid the necessary groundwork for the development of user-friendly interfaces, ultimately giving rise to the personal computing revolution.

Audio Book

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Technological Shift to Time-Sharing Systems

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The advent of time-sharing systems was a revolutionary step. These systems allowed multiple users to simultaneously access and interact with a single, powerful mainframe computer through individual terminals. This eliminated the long wait times of batch processing.

Detailed Explanation

Time-sharing systems represented a fundamental change in how users interacted with computers. Before their introduction, users had to send jobs to computers that processed data one at a time, leading to long waiting periods. With time-sharing, multiple users could connect to a powerful mainframe at once, each having their own terminal. This innovation allowed for real-time interaction with the computer, significantly speeding up workflows and making computing more accessible.

Examples & Analogies

Think of time-sharing systems like a restaurant where several customers can order and receive their meals simultaneously instead of one at a time. Just as the restaurant staff serve multiple tables at once, a time-sharing system allows multiple users to work with the computer's resources without long waits.

The Command Line Interface (CLI)

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This era saw the emergence of the Command Line Interface (CLI). Users would type specific, often cryptic, text-based commands (e.g., ls for list files, cd for change directory in UNIX-like systems) directly into a terminal. The system would respond with text-based output.

Detailed Explanation

The Command Line Interface was a significant development in interactive computing. Users could directly communicate with the computer by typing commands, which the system would execute, providing text-based feedback. This allowed for clear and efficient interaction with the system, though it required users to learn and remember specific commands and their syntax.

Examples & Analogies

Using the CLI is similar to a person giving precise instructions in a foreign language to order a meal. If you know the language and commands well, you can quickly get what you want, but if you don’t, it can be frustrating and confusing.

Advantages and Disadvantages of CLI

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While a significant leap towards direct interaction, CLIs demanded memorization of numerous commands, precise syntax, and offered limited visual feedback. Errors often resulted from typos rather than conceptual misunderstandings.

Detailed Explanation

While the Command Line Interface offered direct access to computing resources, it came with its own set of challenges. Users needed to memorize many commands, and even small errors in typing could lead to problems. There was less visual feedback compared to graphical interfaces, meaning users relied heavily on their memory and attention to detail.

Examples & Analogies

Consider trying to navigate a city using only street names in a foreign language. If you mispronounce or misspell a street name, you might end up completely lost. Similarly, in a CLI, if you type a command incorrectly, the system won't understand you, leading to errors.

Visionaries and Early Innovations

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Douglas Engelbart (Stanford Research Institute, 1960s) was a true visionary who anticipated many aspects of modern computing. His legendary 'Mother of All Demos' ... showcased groundbreaking concepts years ahead of their time, including: ... The computer mouse as a pointing device ... Hypertext ... Networked computing ... On-screen video conferencing ... Graphical user interface elements.

Detailed Explanation

Douglas Engelbart's contributions were revolutionary for the fields of computing and HCI. He envisioned and demonstrated multiple technologies that are now foundational to personal computing. His work introduced the idea of using a mouse for easier navigation, hypertext for linking information, and collaborative computing among users, which have become standard in modern interfaces.

Examples & Analogies

Imagine an inventor in the early 1900s who showcases a prototype of a car, complete with features we take for granted today, like seat belts and power steering. Engelbart's work was similar, as he presented ideas that transformed how we interact with technology long before they were commonplace.

Ivan Sutherland and Sketchpad

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Ivan Sutherland (MIT Lincoln Lab, 1963) developed Sketchpad, a pioneering interactive graphical system. Using a light pen, users could directly draw, manipulate, and constrain geometric objects on a display screen.

Detailed Explanation

Sketchpad was a groundbreaking program that allowed users to create and manipulate graphics directly rather than through text commands. This marked the beginning of graphical computing and set the stage for future developments in user interfaces that rely on visual interaction.

Examples & Analogies

Think of Sketchpad as the first artist's studio where you can not only sketch on a canvas but also move and adjust the elements of your drawing directly. This hands-on interaction made it more intuitive, similar to how today we use touch screens to manipulate images and graphics directly.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Time-sharing: A method allowing multiple users to access a computer simultaneously, increasing efficiency.

  • Command Line Interface: A text-based system for user input and command execution, requiring memorization of commands.

  • Visionaries in Computing: Innovators like Engelbart and Sutherland who played key roles in the evolution of interactive computing.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • The introduction of the time-sharing system allowed different users to submit jobs to a mainframe, like multiple people using a library computer at once.

  • Douglas Engelbart’s demo showcased real-time collaborative editing and hypertext linking, concepts essential to today's web.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎡 Rhymes Time

  • In a room where many share, time-sharing makes it fair.

πŸ“– Fascinating Stories

  • Imagine a group of friends waiting for their turn to play a video game; time-sharing allows them to play together on one console, similar to how users interact with a mainframe.

🧠 Other Memory Gems

  • Remember 'HYPER' for Hypertext: Helping You Process Every Route!

🎯 Super Acronyms

CLI means Command Learned Interaction.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Timesharing

    Definition:

    A computing model that allows multiple users to interact with a single computer simultaneously.

  • Term: Command Line Interface (CLI)

    Definition:

    A user interface that allows users to interact with a computer by typing commands.

  • Term: Engelbart's Demo

    Definition:

    A landmark demonstration by Douglas Engelbart showcasing various innovations in computing.

  • Term: Hypertext

    Definition:

    A system that allows for non-linear linking of text and information.

  • Term: Sketchpad

    Definition:

    An early interactive graphical program developed by Ivan Sutherland for drawing geometric shapes.