Human Computer Interaction (HCI) Micro Specialization | Module 2: Interactive System Design by Prakhar Chauhan | Learn Smarter
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Module 2: Interactive System Design

The chapter focuses on the principles and methodologies crucial for designing effective interactive systems. It emphasizes usability engineering, the integration of Human-Computer Interaction (HCI) with Software Engineering (SE), the essentials of Graphical User Interface (GUI) design, and the iterative process of prototyping. Key aspects discussed include defining usability, applying HCI throughout the software development lifecycle, and the importance of aesthetics in GUI design to enhance user experiences.

Sections

  • 1

    Concept Of Usability Engineering - An Overview

    This section introduces usability engineering, its importance, and its key components, focusing on user-centered design principles.

  • 1.1

    Defining Usability: Iso 9241-11 Standard

    The ISO 9241-11 standard defines usability through effectiveness, efficiency, satisfaction, and context of use as crucial components for user-centric design.

  • 1.2

    Why Usability Engineering? The Business Case

    This section outlines the critical business advantages of investing in usability engineering.

  • 1.3

    Core Activities Of Usability Engineering

    Usability engineering involves an iterative process focused on designing user-friendly systems through various core activities.

  • 2

    Hci And Software Engineering

    This section explores the integration of Human-Computer Interaction (HCI) principles with Software Engineering (SE) methodologies, emphasizing the importance of user-centered design throughout the software development lifecycle.

  • 2.1

    The Intersecting Disciplines

    This section discusses the integration of Software Engineering (SE) and Human-Computer Interaction (HCI), emphasizing their roles in designing user-centered systems.

  • 2.2

    Integration Of Hci Into The Software Development Lifecycle (Sdlc)

    This section discusses the integration of Human-Computer Interaction (HCI) principles into every phase of the Software Development Lifecycle (SDLC) to enhance user-centric design.

  • 2.3

    Development Models That Facilitate Hci-Se Integration

    This section discusses development models that integrate Human-Computer Interaction (HCI) with Software Engineering (SE) to enhance user-centric system design.

  • 2.4

    Challenges And Best Practices For Integration

    This section discusses the challenges faced in integrating HCI and SE practices and outlines best practices for effective collaboration.

  • 3

    Gui Design & Aesthetics

    This section covers the fundamental principles and aesthetic considerations essential in the design of Graphical User Interfaces (GUIs) to enhance user experience.

  • 3.1

    Fundamental Principles Of Gui Design

    This section explores the fundamental principles of GUI design, emphasizing usability, aesthetics, and user interaction to enhance user experience.

  • 3.2

    The Role Of Aesthetics In Gui Design

    Aesthetics in GUI design significantly impacts usability and user perception, influencing how users engage with an interface.

  • 3.3

    Common Gui Elements And Design Considerations

    This section outlines key GUI elements and their design considerations essential for creating user-friendly interfaces.

  • 4

    Prototyping

    Prototyping is a vital step in interactive system design that allows designers to create preliminary versions of a system, gather user feedback, and refine designs iteratively.

  • 4.1

    The Importance And Benefits Of Prototyping

    Prototyping is a critical process in interactive system design that allows for early validation, user feedback, and iterative refinement of design ideas.

  • 4.2

    Dimensions Of Prototypes (Fidelity And Scope)

    This section discusses the dimensions of prototypes, focusing on fidelity and scope, which are crucial in the prototyping process for interactive systems.

  • 4.2.1

    Fidelity

    This section explores the concept of fidelity in prototyping, detailing low, medium, and high-fidelity prototypes and their respective strengths and weaknesses.

  • 4.2.2

    Scope

    The scope of usability engineering focuses on improving the design and development of interactive systems by ensuring they are user-friendly, efficient, and enjoyable.

  • 4.3

    The Prototyping Process (Iterative Cycle)

    This section outlines the iterative cycle of the prototyping process, which is essential for refining user-centered designs through continuous feedback.

Class Notes

Memorization

What we have learnt

  • Usability engineering is es...
  • Integrating HCI principles ...
  • Prototyping is a critical a...

Final Test

Revision Tests