Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
The chapter focuses on the principles and methodologies crucial for designing effective interactive systems. It emphasizes usability engineering, the integration of Human-Computer Interaction (HCI) with Software Engineering (SE), the essentials of Graphical User Interface (GUI) design, and the iterative process of prototyping. Key aspects discussed include defining usability, applying HCI throughout the software development lifecycle, and the importance of aesthetics in GUI design to enhance user experiences.
References
Untitled document (10).pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Usability Engineering
Definition: A discipline that integrates human factors into the development lifecycle of systems to enhance ease of use, learning efficiency, and user satisfaction.
Term: HumanComputer Interaction (HCI)
Definition: The study and design of the interaction between users and computers, focusing on user needs, behaviors, and cognitive processes.
Term: Graphical User Interface (GUI)
Definition: The visual and interactive elements through which users communicate with a computer system, encompassing both functionality and aesthetic experience.
Term: Prototyping
Definition: The process of creating preliminary versions of a system to simulate functionalities, gather feedback, and iteratively refine design.