Practice Defining Classes and Class Hierarchies for UI Elements - 7.2 | Module 9: Object-Oriented Programming | Human Computer Interaction (HCI) Micro Specialization
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a class in object-oriented programming?

πŸ’‘ Hint: Think of it as a plan or template.

Question 2

Easy

Give an example of a method that a Button class might have.

πŸ’‘ Hint: Consider actions that a button can perform.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does a class define in OOP?

  • Only methods
  • Only data
  • Both data and methods

πŸ’‘ Hint: Think about what you need to create an object.

Question 2

True or False: Inheritance allows for code reuse.

  • True
  • False

πŸ’‘ Hint: Consider what happens when a class inherits from another.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a class structure for a simple drawing application with shapes like circles and rectangles. Discuss how inheritance, encapsulation, and polymorphism would apply.

πŸ’‘ Hint: Think about the attributes and methods needed to represent and draw each shape.

Question 2

Write a program snippet that demonstrates how polymorphism works for event handling in a GUI application, showcasing buttons and sliders responding to mouse events.

πŸ’‘ Hint: Consider how events can be processed uniformly despite differing object types.

Challenge and get performance evaluation