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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is a class in object-oriented programming?
π‘ Hint: Think of it as a plan or template.
Question 2
Easy
Give an example of a method that a Button class might have.
π‘ Hint: Consider actions that a button can perform.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What does a class define in OOP?
π‘ Hint: Think about what you need to create an object.
Question 2
True or False: Inheritance allows for code reuse.
π‘ Hint: Consider what happens when a class inherits from another.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
Design a class structure for a simple drawing application with shapes like circles and rectangles. Discuss how inheritance, encapsulation, and polymorphism would apply.
π‘ Hint: Think about the attributes and methods needed to represent and draw each shape.
Question 2
Write a program snippet that demonstrates how polymorphism works for event handling in a GUI application, showcasing buttons and sliders responding to mouse events.
π‘ Hint: Consider how events can be processed uniformly despite differing object types.
Challenge and get performance evaluation