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Welcome, class! Today, we are going to discuss the Cartesian coordinate system in three-dimensional space. Could anyone explain what coordinates we use in 3D?
Is it (x, y, z)?
Exactly! Each point in 3D space is represented by three coordinates: x, y, and z. The point where all three axes meet is called the origin. Can anyone tell me what the coordinates of the origin are?
I think it’s (0, 0, 0).
Correct! Now, remember this as O for Origin to help you recall this point. It serves as the reference for all other points in 3D.
How do we plot points in this space?
Great question! To plot a point like (x, y, z), you move x units along the x-axis, y units parallel to the y-axis, and then z units parallel to the z-axis. Can we visualize it together with a graph?
Alright, let's summarize today’s discussion: In 3D, we use three coordinates: (x, y, z) where the origin is at (0, 0, 0). We plot points by sequentially moving along the axes!
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Now, let’s move on to calculating the distance between two points in 3D. Who can recall the distance formula?
Isn’t it based on the Pythagorean theorem?
That's right! The distance (𝑑) between two points A(𝑥1, 𝑦1, 𝑧1) and B(𝑥2, 𝑦2, 𝑧2) is given by 𝑑 = √((𝑥2−𝑥1)² + (𝑦2−𝑦1)² + (𝑧2−𝑧1)²).
Could you show us an example using that formula?
Sure! Let’s take points A(2, 3, 4) and B(5, 7, 1). Plugging these values into the formula, we get d = √((5-2)² + (7-3)² + (1-4)²). What does it simplify to?
It simplifies to √34!
Exactly! And you can remember the formula as 'Distance = the Square Root of the difference squared'. Let's quickly recap: The distance formula is foundational for finding the length between any two points in 3D space.
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Who remembers how we can find the midpoint of a line segment in 2D?
You add the coordinates of the endpoints and divide by two.
Right! We do the same in 3D but with three coordinates. The midpoint M of points A(𝑥1, 𝑦1, 𝑧1) and B(𝑥2, 𝑦2, 𝑧2) is calculated as M = ((𝑥1 + 𝑥2)/2, (𝑦1 + 𝑦2)/2, (𝑧1 + 𝑧2)/2). How would that look using points (2, 3, 4) and (6, 8, 10)?
That would be M = (4, 5.5, 7)!
Fantastic! Now, let’s discuss the section formula. If a point P divides the line segment AB in the ratio 𝑚:𝑛, the formula is P = (mx2 + nx1)/(m+n), (my2 + ny1)/(m+n), (mz2 + nz1)/(m+n).
So it’s similar to the midpoint formula but accounts for ratios?
Precisely! Summarizing what we've learned, to find midpoints we average coordinates, and to find a dividing point we apply the section formula based on ratios.
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Moving on, let’s talk about how we represent lines in 3D geometry. What do you think are the forms we can use?
I remember parametric form and maybe symmetric form?
Correct! The parametric form describes a line passing through a point and being parallel to a vector. For example, if it passes through P₀(𝑥₀, 𝑦₀, 𝑧₀), the equations become 𝑥 = 𝑥₀ + 𝑎𝑡, 𝑦 = 𝑦₀ + 𝑏𝑡, 𝑧 = 𝑧₀ + 𝑐𝑡. Does that make sense?
Yes! And I think symmetric form comes from that when a, b, c are not zero?
Exactly! Symmetric form is (𝑥−𝑥₀)/a = (𝑦−𝑦₀)/b = (𝑧−𝑧₀)/c. Now, what about planes? Who can tell me the general representation of a plane?
It’s A𝑥 + B𝑦 + C𝑧 + D = 0, right?
Correct! Let's recap: We discussed how to represent lines using parametric and symmetric forms, and how planes are defined using the equation of plane form.
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To finish our session today, I’d like to highlight the applications of our subject. Where do you think 3D geometry is useful?
In architecture and engineering!
And in computer graphics for modeling objects!
Very good! 3D geometry is pivotal in these fields among many others. We learned today how foundational concepts like points, lines, and planes in 3D geometry provide the basis for various applications. Can anyone summarize our key takeaways?
The key points include the Cartesian coordinate system, distance formulas, line and plane equations, and real-world applications!
Excellent! Remember, math is not just theoretical; it applies fundamentally to our understanding of the world around us.
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• In 3D geometry, every point is represented by three coordinates (𝑥,𝑦,𝑧).
• These coordinates measure the point’s position along three mutually perpendicular axes: x-axis, y-axis, and z-axis.
• The point where these axes intersect is called the origin (0,0,0).
In three-dimensional geometry, each point in space is defined by a set of three coordinates: (x, y, z). These coordinates indicate the point’s location relative to three different axes that are at right angles to each other. The x-axis typically runs horizontally, the y-axis runs vertically, and the z-axis extends into or out of the page (depth). The intersection of these three axes is known as the origin, represented as (0, 0, 0). At this point, all three coordinates are zero, signifying the central point in 3D space. The system helps in uniquely identifying points in space, facilitating the representation of various geometric shapes and forms.
Think of the 3D coordinate system as a room. The x-axis can represent the width of the room, the y-axis can represent the height of the room, and the z-axis can represent the depth. If you wanted to specify a location in this room - for example, a spot on a table - you would need to provide how far you are from the left wall (x), how high you are from the floor (y), and how deep you are into the room from the front (z). This way, anyone can find the exact same spot in that room.
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Key Concepts
The Cartesian Coordinate System: Every point represented by (𝑥,𝑦,𝑧).
Plotting a Point in 3D: To accurately locate a point, one must traverse along the x-axis, then the y-axis, and finally the z-axis.
Distance Between Points: The distance (𝑑) between two points A(𝑥1,𝑦1,𝑧1) and B(𝑥2,𝑦2,𝑧2) is derived from a formula based on the Pythagorean theorem in three dimensions:
𝑑 = √((𝑥2−𝑥1)² + (𝑦2−𝑦1)² + (𝑧2−𝑧1)²).
Section and Midpoint Formulas: These provide methods to find points that divide line segments or represent the midpoint in 3D space.
Equations of Lines and Planes: Lines can be represented in parametric and symmetric forms while planes have equations based on normal vectors.
Understanding the 3D coordinate system is crucial in many applications across fields such as architecture, physics, and computer graphics, facilitating spatial calculations and visualization.
See how the concepts apply in real-world scenarios to understand their practical implications.
Calculate the midpoint of points A(2, 3, 4) and B(6, 8, 10): M = ((2+6)/2, (3+8)/2, (4+10)/2) = (4, 5.5, 7).
Find the distance between points A(1, 2, 3) and B(4, 5, 6): d = √((4-1)² + (5-2)² + (6-3)²) = √(9+9+9) = √27.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
To find a point don't you frown, just move right, up, then down!
Imagine a treasure map on a 3D island. The X marks the spot. Use (x, y, z) to dig at the right point!
D.P.P.: Distance, Point, Plane; remember to compute for success!
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Review the Definitions for terms.
Term: Cartesian Coordinate System
Definition:
A system of defining points using three coordinates (x, y, z) corresponding to three mutually perpendicular axes.
Term: Midpoint
Definition:
The point that divides a line segment into two equal parts, calculated by averaging the coordinates of its endpoints.
Term: Distance Formula
Definition:
A formula to calculate the distance between two points in 3D space using the Pythagorean theorem.
Term: Parametric Form
Definition:
A representation of a line in 3D space that uses a point and a direction vector.
Term: Symmetric Form
Definition:
A representation of a line that expresses the relationship between its coordinates and direction ratios.
Term: Equation of a Plane
Definition:
An expression that relates the coordinates of points on a plane to a normal vector.