Practice Scamper Method (brief Introduction For Idea Modification) (1.3.3) - Module 7: Creative Writing & Expressive Forms
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

SCAMPER Method (brief introduction for idea modification)

Practice - SCAMPER Method (brief introduction for idea modification)

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does the 'S' in SCAMPER stand for?

💡 Hint: Think about changing one item for another.

Question 2 Easy

Name one example of combining ideas.

💡 Hint: Think about two genres coming together.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does the 'Modify' step in SCAMPER involve?

Changing only settings
Adjusting elements for different impacts
Combining different ideas

💡 Hint: Think about making something bigger or smaller.

Question 2

True or false: SCAMPER can only be applied to writing stories.

True
False

💡 Hint: Consider other fields where ideas may need modifying.

2 more questions available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Using all seven SCAMPER techniques, create a unique plot for a fantasy novel.

💡 Hint: List your traditional fantasy elements first.

Challenge 2 Hard

Identify a well-known story, then use SCAMPER to alter its ending. Describe the new ending and the modifications.

💡 Hint: Think about major plot points you'd like to change.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.