10.2 - Step-by-Step Build Guide
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Sketching Wireframes
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Today we're focusing on the first step: sketching your wireframes. Why do you think starting with wireframes is crucial?
I think it helps visualize the layout before digital design?
Exactly! Wireframes act like a blueprint for your project. They focus on layout and functionality without getting into design specifics.
How detailed should the wireframes be?
They should showcase the basic structure. Include placeholders for text and images. Remember, it's about layout, not aesthetics yet!
What tools can we use for sketching wireframes?
You can use paper, digital tools like Figma or Adobe XD, or even sketching apps. The key is to get your ideas out quickly!
To summarize: wireframes are essential for determining the layout and functionality without focusing on design specifics.
Using Figma for Design
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Now let's talk about using Figma. Who here has imported wireframes into Figma before?
I haven't done it yet, but I've heard it's pretty straightforward.
It is! After sketching, you can export your wireframes as PNGs or PDFs. When you import into Figma, remember to set the opacity low so you can trace over them.
What about setting up grids?
Great question! Setting a grid system allows for consistent alignment and spacing. In Figma, use the document settings to establish an 8-point grid system.
What does the Auto Layout feature do?
Auto Layout makes it easier to adjust elements within a frame dynamically. It helps maintain consistent spacing automatically!
In summary, importing wireframes into Figma and implementing grids will create a solid foundation for your designs.
Building Components
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Now that we've imported our wireframes, the next step is building components. Why do you think components are valuable?
They make it easier to maintain consistency throughout the project.
Correct! Components allow you to design once and reuse multiple times, saving time and ensuring uniformity.
How do I create a component in Figma?
Select the elements you want to include, and use the shortcut Command/Ctrl + Alt + K to create your main component. You can then make variants for different states!
That sounds really efficient! But what about micro-interactions?
Micro-interactions are small animations that can enhance user experience. You can attach them to components, like hover states or clicks.
To recap, creating components in Figma streamlines your design process and promotes consistency throughout your prototype.
Gathering and Iterating Feedback
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Feedback is vital in the design process. Why do you think we should solicit peer feedback?
It helps identify problems we might not see ourselves.
Absolutely! It's like having a fresh pair of eyes that can catch issues. What methods can we use to gather feedback?
We could use surveys or ask them to navigate through the prototype?
Exactly! You could design a usability survey with Likert-scale questions or conduct observational studies to see how users interact with your design.
What do I do with the feedback once I get it?
Synthesize it by grouping similar comments, then prioritize which issues to address first. Iterate through your design based on this feedback.
To summarize, gathering peer feedback and iterating your designs is essential for creating a user-centered prototype.
Finalizing and Exporting Assets
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As we wrap up our prototype, what do you think is essential for finalizing your design?
Checking that everything matches our original style guide?
Exactly! Ensuring consistency in styles and components is vital before export. What formats do we need to export our design in?
I believe we need PNGs and maybe some GIFs for micro-interactions?
Yes! You may also want to create interactive HTML prototypes using plugins like Anima for easier presentation to stakeholders.
How do we ensure our files are optimized?
Use tools like TinyPNG for images and ensure your GIFs are under 3 seconds to make them lightweight. Great question!
To conclude, always double-check for consistency and optimize your assets for the final prototype export.
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
This guide provides a detailed framework for creating digital prototypes, from initial wireframe sketches through component creation, micro-interactions, peer feedback, and iterative updates, leading to the final export of the design assets.
Detailed
Step-by-Step Build Guide
This section provides a systematic approach to designing a prototype for a capstone project. It emphasizes the importance of planning, structuring, and iterating during the design process. Key steps include:
- Sketch Wireframes: Start by sketching the wireframes for each page, which will serve as a foundation for the digital designs.
- Import into Figma: Transfer the wireframes into Figma as a base from which to work. Setting up grids and employing Auto Layout ensures a smooth design process.
- Define Text and Color Styles: Establish visual consistency by defining text and color styles, crucial for creating an engaging user experience that aligns with branding.
- Build Components: Create reusable components such as buttons, cards, and calendar cells, allowing for faster design iterations and greater consistency.
- Create Prototype Links and Micro-Interactions: Link the created components and add micro-interactions to enhance the interactivity of the prototype.
- Solicit Peer Feedback: Gather constructive feedback from peers and document it in a shared spreadsheet to track insights and suggestions.
- Iterate: Engage in two cycles of updates based on feedback received to refine the design further.
- Finalize and Export Assets: Prepare the final design assets for presentation or implementation, ensuring they align with initial project requirements.
Audio Book
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Sketch Wireframes
Chapter 1 of 8
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Chapter Content
- Sketch wireframes for each page.
Detailed Explanation
The first step in the build guide involves creating rough sketches of your web app pages. This is known as wireframing, where you outline the basic layout and functionality without focusing on details like colors or fonts. Think of wireframes as blueprints for a building, giving you a clear structure to work with before starting the actual design.
Examples & Analogies
Imagine you're planning a new restaurant. First, you would draw a simple plan that shows where tables, the kitchen, and restrooms will be. This plan helps you visualize the space and makes it easier to make changes before actual construction begins.
Import into Figma
Chapter 2 of 8
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Chapter Content
- Import into Figma; set up grids and Auto Layout.
Detailed Explanation
After sketching, you'll need to import your wireframes into Figma, a design tool. Once imported, set up grids and use the Auto Layout feature. Grids help maintain consistent spacing and alignment throughout your design, while Auto Layout allows your design elements to adapt and rearrange automatically as you change their content Size. This makes your design responsive and easier to manage.
Examples & Analogies
Consider a chef who organizes their kitchen with specific placements for utensils and ingredients. Having an organized kitchen allows the chef to work more efficiently, just as grids and Auto Layout help you design efficiently in Figma.
Define Text and Color Styles
Chapter 3 of 8
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Chapter Content
- Define text and color styles.
Detailed Explanation
In this step, you establish consistent text and color styles for your project. This includes choosing font types, sizes, and colors that align with your overall design vision. Creating defined styles in Figma ensures that your app looks polished and cohesive, making it easier to apply these styles consistently across all pages.
Examples & Analogies
Think about an author who chooses specific fonts and colors for their book cover and chapter titles. By sticking to these choices, the author creates a unified look that enhances the reading experience, much like how consistent styles improve a user's experience in your app.
Build Components
Chapter 4 of 8
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Chapter Content
- Build components: button, card, calendar cell.
Detailed Explanation
This part of the guide focuses on creating reusable components such as buttons, cards, and calendar cells. Components are design elements that can be reused throughout your application. Building them as components in Figma makes it easier to manage changes across multiple instances since updating one component automatically updates them all.
Examples & Analogies
Consider a factory that makes the same part for thousands of cars. By creating one template for each part, the factory can produce all the pieces efficiently. Similarly, by creating components in Figma, you streamline your design process and maintain consistency.
Create Prototype Links
Chapter 5 of 8
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Chapter Content
- Create prototype links and micro-interactions.
Detailed Explanation
In this step, you will link different pages together to simulate navigation within your app. This includes setting up micro-interactions that enhance user interactions, making the prototype feel more dynamic and realistic. Micro-interactions are small animations or feedback responses, such as button animations on hover, which improve user engagement.
Examples & Analogies
Imagine trying out a new smartphone. Every time you press the screen, it gives a little vibration or a slight animation, making you feel a response from the device. This is similar to how micro-interactions add to the user experience in a digital prototype.
Solicit Peer Feedback
Chapter 6 of 8
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Chapter Content
- Solicit peer feedback; document in shared spreadsheet.
Detailed Explanation
Once your prototype is ready, get feedback from your peers. This helps identify strengths and weaknesses in your design from different perspectives. Documenting this feedback in a shared spreadsheet keeps everything organized and provides a basis for your next steps.
Examples & Analogies
Think about when you're planning a presentation and ask friends for their thoughts. Their feedback can highlight things you didn't notice or suggest improvements, similar to how peer feedback can enhance your design.
Iterate Through Updates
Chapter 7 of 8
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Chapter Content
- Iterate through two cycles of updates.
Detailed Explanation
Iterating means to make improvements based on the feedback received. You will go through at least two cycles of updates to refine your design. During each cycle, focus on addressing the most critical points of feedback, enhancing usability and appearance.
Examples & Analogies
Consider how a video game developer releases updates. They listen to player feedback and release patches to fix issues and improve gameplay. Similarly, you will refine your design in response to the feedback you receive.
Finalize and Export Assets
Chapter 8 of 8
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Chapter Content
- Finalize and export assets.
Detailed Explanation
The final step is to prepare your design for presentation or handoff. This includes ensuring that all elements are correctly set up and exporting assets in the required formats, such as PNG or SVG, according to project specifications. Proper exporting is essential to maintain quality and usability across different platforms.
Examples & Analogies
Imagine an artist preparing their paintings for an exhibition. They ensure each piece is framed and presented beautifully to attract visitors. Just like this, finalizing and exporting your designs ensures they are ready for the audience or clients.
Key Concepts
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Wireframes: Essential for layout and functionality visualization.
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Components: Reusable design elements to ensure consistency and efficiency.
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Micro-Interactions: Enhancements to user experience through small animations.
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Feedback: Vital for iterative design improvements and user-centered design.
Examples & Applications
A wireframe sketch of a mobile app dashboard illustrating element placement.
Creating a button component in Figma that can be reused across screens.
Memory Aids
Interactive tools to help you remember key concepts
Rhymes
When you design, donβt just rush!, Use wireframes to sketch, and youβll see the hush.
Stories
Imagine a builder sketching a home before construction. Just like that builder, designers sketch wireframes to plan their digital spaces.
Memory Tools
WIDE: Wireframe for layout, Import to Figma, Design components, and Export for users.
Acronyms
SWIFT
Sketch first
Wireframe
Import design
Feedback
and Test!
Flash Cards
Glossary
- Wireframe
A schematic, low-detail layout showing element placement and basic functionality.
- Figma
A collaborative interface design tool used for creating wireframes and prototypes.
- Auto Layout
A Figma feature that automatically adjusts the layout of design elements based on defined constraints.
- Component
Reusable design elements that ensure consistency and speed up updates across multiple artboards.
- MicroInteraction
Small animations that provide feedback or enhance the usability of the system.
- Version Control
A method that keeps track of changes and versions in design files, allowing for progressive development.
- Prototyping
The process of creating an interactive model of a product to validate ideas and gather feedback.
- Export
The process of saving and converting your designs into usable formats.
Reference links
Supplementary resources to enhance your learning experience.