4.1 - Step 1: Build
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Introduction to Building Prototypes
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Today, we'll discuss how to build prototypes, starting with what we call 'low-fidelity' models. Can anyone tell me what a low-fidelity prototype might be?
Is it something simple, like a drawing or a model made of cardboard?
Exactly! Low-fi prototypes are rough representations of your ideas. They allow you to explore without worrying about details. Remember the acronym FASTβFocus, Adapt, Simplify, Test. Let's focus on building quickly!
How do we know what problem we're supposed to solve with our prototype?
Great question! It's essential to clearly define the problem first. What is it that you want your prototype to achieve?
Can we brainstorm together to find problems we can solve?
Absolutely! Collaborative brainstorming helps clarify the issues. Letβs take a moment to think about everyday problems we face.
How do we choose which problem to focus on?
Consider the problems that are feasible to tackle and resonate with your experiences. Remember, we are here to experiment!
To sum up, start simple with your prototype and clearly define what you want to solve. Next, let's explore the materials we can use!
Choosing Materials for Prototyping
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Now let's talk about the materials we can use. What are some materials you think we can start with for low-fi prototypes?
We could use paper, cardboard, or even clay!
Excellent! Paper is quick for sketches, and cardboard helps create basic 3D models. Each material has its meritsβthink of the acronym PAC: Paper, Adhesives, Cardboard. Who wants to share how they would use one of these materials?
I think using foam can be beneficial for making buttons or other shapes!
Indeed! Foam is perfect for tactile elements. Letβs remember that the aim is to capture the essence of your design without getting stuck in details. Who can summarize why starting simple is useful?
Starting simple allows us to make changes easily and gather feedback quickly without being too invested in our first ideas.
Well put! Now, letβs brainstorm what type of feedback weβll gather after our first prototypes.
Iterative Building
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Letβs dive into the iterative process. After we build our first prototypes, what comes next?
We need to test them and gather feedback!
Exactly! Remember the cycle: Build β Test β Improve. This helps refine our ideas continuously. Who can think of how we might test our prototypes?
We can present them to our classmates and ask for their thoughts.
Yes! Gathering diverse perspectives is crucial. What about some structured feedback methods we can apply?
Maybe we could use sticky notes for feedback on what they liked and what could be better.
That's a great method! Remember to gather both 'warm' and 'cool' feedback. Lastly, let's recap the importance of starting simple, choosing the right materials, and reinforcing our learning through testing.
Introduction & Overview
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Quick Overview
Standard
This section emphasizes the initial step of the iterative prototyping process: building a basic model. It highlights the importance of starting simply, clarifying the problem at hand, and utilizing rapid materials for prototyping, encouraging students to embrace creativity and experimentation.
Detailed
Step 1: Build
This section focuses on the first stage of the prototyping process, where the goal is to build simple prototypes as a means to explore ideas and clarify problems. The following concepts are covered:
Key Concepts of Building a Prototype
- Start Simple: The objective is to create a basic model that captures your idea without extensive details. This helps in generating concepts quickly and allows ideas to be tested early on.
- Problem Definition: Itβs essential to have a clear understanding of the problem your prototype aims to solve. A well-defined problem leads to more effective solutions.
- Using Rapid Materials: To facilitate the building process, students should use materials like paper for low-fi prototypes that can be quickly modified. As ideas evolve, they can transition to digital formats or physical materials like plastics.
- Encouragement of Iteration: The focus during this phase is not on perfection but on creating something functional enough to test. Later iterations can incorporate user feedback and refinements.
This section encourages students to experiment in a low-risk environment, fostering a culture of innovation and continuous learning.
Audio Book
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Starting Simple
Chapter 1 of 3
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Chapter Content
β Start simple, then add complexity over rounds.
Detailed Explanation
When you begin building your prototype, itβs best to keep things straightforward. This means using basic forms and ideas to create a simple version of what you want to design. Once this simple version is complete, you can gradually add more details and complexity in the following iterations, refining the design based on feedback and new insights.
Examples & Analogies
Think of building a sandcastle. First, you create a simple mound of sand. As you gather ideas and see where the waves might hit, you can make it taller or add towers and decorations afterward. Starting simple helps you create a strong foundation before adding complexities.
Defining the Problem
Chapter 2 of 3
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Chapter Content
β Clarify what problem your prototype is trying to solve.
Detailed Explanation
Before you start building, itβs crucial to define the specific issue that your prototype addresses. This ensures that your design efforts are focused and relevant. By understanding the problem, you can create a prototype that effectively serves its intended purpose, making it easier to evaluate its success later.
Examples & Analogies
Imagine youβre constructing a bridge. If you know that the problem is to help cars cross a river safely, you will design a strong, sturdy structure with that goal in mind. Similarly, knowing your prototype's goal helps guide your design choices.
Using Rapid Materials
Chapter 3 of 3
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Chapter Content
β Use rapid materials: start with paper, upgrade to digital or plastic.
Detailed Explanation
In the initial stages of building your prototype, leverage materials that allow for quick and easy adjustments, such as paper or cardboard. These materials are inexpensive and easy to manipulate, so you can rapidly iterate on your design. Once you have a more solid concept, you can transition to more advanced materials like digital formats or 3D-printed materials for better fidelity.
Examples & Analogies
Think about how chefs often start with scratch paper to jot down recipes or ingredient lists. They can quickly change quantities or swap ingredients without wasting resources. In prototyping, starting with simple materials gives you the freedom to explore without the pressure of permanence.
Key Concepts
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Start Simple: The objective is to create a basic model that captures your idea without extensive details. This helps in generating concepts quickly and allows ideas to be tested early on.
-
Problem Definition: Itβs essential to have a clear understanding of the problem your prototype aims to solve. A well-defined problem leads to more effective solutions.
-
Using Rapid Materials: To facilitate the building process, students should use materials like paper for low-fi prototypes that can be quickly modified. As ideas evolve, they can transition to digital formats or physical materials like plastics.
-
Encouragement of Iteration: The focus during this phase is not on perfection but on creating something functional enough to test. Later iterations can incorporate user feedback and refinements.
-
This section encourages students to experiment in a low-risk environment, fostering a culture of innovation and continuous learning.
Examples & Applications
Using sticky notes to storyboard the user experience.
Creating a cardboard mock-up for a new product idea.
Memory Aids
Interactive tools to help you remember key concepts
Rhymes
Start with low-fi, build it high, feedback helps you fly!
Stories
Imagine building a castle of sand. You first pour a bucket, then shape it, adding towers until itβs just right. Each wave of feedback from your friends teaches you how to build better.
Memory Tools
The acronym FAST for prototyping: Focus, Adapt, Simplify, Test.
Acronyms
PAC
Paper
Adhesives
Cardboard - materials for quick prototyping.
Flash Cards
Glossary
- LowFi Prototype
A simple, rough representation of an idea, often made using materials like paper or cardboard.
- Iterative Cycle
The repeated process of building, testing, and improving a prototype.
- Rapid Materials
Materials that allow for quick construction and modifications of prototypes.
- Feedback
Insights gathered from users or peers about the effectiveness of a prototype.
Reference links
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