Unit 6: Prototyping Techniques
This chapter focuses on the process of prototyping, which involves creating tangible models to transform ideas into functional designs. It covers various levels of prototyping from low-fidelity methods using simple materials to high-fidelity prototypes involving digital technology, emphasizing an iterative approach of building, testing, and improving. It highlights the importance of feedback and reflection in refining designs to meet user needs effectively.
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Sections
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What we have learnt
- Prototyping allows for rapid experimentation and feedback.
- Different fidelity levels in prototyping serve distinct purposes.
- An iterative cycle of build, test, and improve is essential for successful design.
Key Concepts
- -- Prototype
- An early, simplified model of a design used to explore ideas, discover flaws, and test usability.
- -- Iterative Cycle
- The repeated process of building a prototype, testing it, gathering feedback, and improving the design.
- -- Fidelity
- A measure of how closely a prototype resembles the final design.
- -- Feedback Culture
- An environment that promotes balanced and respectful critique, essential for improvement.
- -- DesignBased Learning
- A learning approach where students engage in designing, creating, testing, and refining solutions to real problems.
- -- InquiryBased Learning
- A learning method focused on questioning, exploring, and solving real-world challenges.
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