This chapter focuses on the process of prototyping, which involves creating tangible models to transform ideas into functional designs. It covers various levels of prototyping from low-fidelity methods using simple materials to high-fidelity prototypes involving digital technology, emphasizing an iterative approach of building, testing, and improving. It highlights the importance of feedback and reflection in refining designs to meet user needs effectively.
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Term: Prototype
Definition: An early, simplified model of a design used to explore ideas, discover flaws, and test usability.
Term: Iterative Cycle
Definition: The repeated process of building a prototype, testing it, gathering feedback, and improving the design.
Term: Fidelity
Definition: A measure of how closely a prototype resembles the final design.
Term: Feedback Culture
Definition: An environment that promotes balanced and respectful critique, essential for improvement.
Term: DesignBased Learning
Definition: A learning approach where students engage in designing, creating, testing, and refining solutions to real problems.
Term: InquiryBased Learning
Definition: A learning method focused on questioning, exploring, and solving real-world challenges.