Step 2: Develop Ideas - 1.5.1 | 2. Digital Design (Coding, App Development, Web Design) | IB MYP Grade 10 Design (Digital & Product Design), Technology & Innovation
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Interactive Audio Lesson

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The Importance of Developing Ideas

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0:00
Teacher
Teacher

Today, we are going to explore how developing ideas is essential in our design projects. Can anyone tell me why this step is crucial?

Student 1
Student 1

I think it helps us figure out what we want to create?

Teacher
Teacher

Exactly! Developing ideas helps us articulate our vision. We plan through sketches and storyboards, making our ideas tangible before creating the actual solutions!

Student 2
Student 2

So, are wireframes like rough sketches of how our app will look?

Teacher
Teacher

Yes, wireframes allow us to focus on layout and functionality without getting lost in details. Remember, we can call it the 'W for Wireframe' mnemonic to keep this concept in mind.

Student 3
Student 3

And storyboards help us visualize the user's journey, right?

Teacher
Teacher

Correct! Storyboarding captures how users interact with our apps. It’s crucial for understanding their experience.

Teacher
Teacher

In summary, developing ideas through sketches and storyboards allows us to express our visions and prepares us for the next steps.

Creating Wireframes

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Teacher
Teacher

Now, let's dive deeper into wireframes. What elements do you think should be included in a wireframe?

Student 1
Student 1

I guess we need to mark where buttons, images, and text will go?

Teacher
Teacher

Exactly! A wireframe provides a basic layout, showing where elements will be positioned. Keep in mind the 'F for Functionality' β€” wireframes help ensure that all elements are working harmoniously.

Student 4
Student 4

How detailed should they be?

Teacher
Teacher

Great question! They should be detailed enough to convey your layout but not overly complicatedβ€”just the essentials to clarify your concept. Use the mnemonic 'S for Simple' to remember this!

Teacher
Teacher

To summarize, effective wireframes focus on layout and element positioning while remaining simple and functional.

Understanding Storyboarding

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Teacher
Teacher

Now, let’s talk about storyboarding. How many of you have heard about it before?

Student 3
Student 3

I think it’s like drawing a comic strip for our apps!

Teacher
Teacher

Yes! Storyboarding visualizes the user's interaction with your app. You can remember this with the mnemonic 'C for Comic'!

Student 2
Student 2

What kind of details do we include in each storyboard frame?

Teacher
Teacher

Good point! Each frame should show key actions, user emotions, and interactions so we can understand the user experience fully. Think 'A for Actions.'

Teacher
Teacher

In summary, storyboarding is like creating a visual narrative that illustrates the user's journey through your app.

Introduction & Overview

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Quick Overview

In this section, students learn how to develop ideas for their digital projects through sketching wireframes and storyboarding.

Standard

The Develop Ideas stage of the MYP Design Cycle emphasizes creative thinking through sketching wireframes and storyboarding to visualize applications. Engaging with this process helps students communicate concepts and functionalities before creating their final solutions.

Detailed

Detailed Summary

In this section, we delve into the crucial phase of Develop Ideas in the MYP Design Cycle, part of the Digital Design chapter. This phase is aimed at cultivating creativity and strategic thinking in students as they prepare to convert their concepts into functional digital solutions. Key activities in this phase include:

  1. Sketching Wireframes: This involves creating visual blueprints that outline the basic layout and structure of their applications or websites. This step is crucial for planning the user interface and understanding navigation flow.
  2. Storyboarding: Students create storyboards that help visualize how users will interact with their apps or websites. This approach can also assist in planning the functionality and features that need to be developed.

These techniques are designed to enhance the students' ability to express their ideas visually, enabling them to clarify concepts, anticipate user experience, and prepare for the subsequent stages of the design cycleβ€”creating and evaluating their solutions. By actively engaging in this process, students can develop strong foundational skills that will serve them throughout their creative and technical journeys.

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Audio Book

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Sketching Ideas

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β€’ Sketch ideas (use Figma or paper).

Detailed Explanation

In this step of the design cycle, you start to bring ideas to life by sketching them out. This could be done on paper or using digital tools like Figma. The purpose of sketching is to visualize your thoughts, allowing you to see how different components of your app or design might fit together. This is where you can experiment with layouts and features without spending a lot of time or resources.

Examples & Analogies

Imagine planning a new garden. Before planting, you might sketch the layout, deciding where to place the flowers, trees, and paths. Similarly, sketching your app helps you figure out where everything goes before you start building.

Planning Structure

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β€’ Plan structure (wireframes, flowcharts).

Detailed Explanation

After sketching your ideas, the next step is to plan the structure of your app. This often involves creating wireframes, which are basic blueprints of your app's layout, showing where elements like buttons and menus will be. Flowcharts can also be helpful to outline how users will navigate through your app, showing the pathways they can take based on their choices.

Examples & Analogies

Think of planning a road trip. You wouldn’t just drive without a map; you’d plan your route, identifying stops along the way. Creating a wireframe or flowchart for your app is like mapping out the best route for users to take when navigating through your app.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Idea Development: The process of refining and expressing concepts for digital projects through sketches and storyboards.

  • Wireframes: Basic visual layouts that outline the structure and components of an application.

  • Storyboards: Visual representations of user interactions and their journey through an app or site.

  • User Experience (UX): Focus on how users interact with digital products, aiming to enhance satisfaction.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • Sketching a wireframe for a food delivery app that shows where the menu, cart, and order button will be.

  • Creating a storyboard illustrating the steps a user takes to order food online, from selecting a meal to payment.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎡 Rhymes Time

  • Wireframes are plain, but their function is clear, helping us see how layouts will appear.

πŸ“– Fascinating Stories

  • Imagine a traveler plotting their journey. They draw the path, noting each stop (like wireframes) and telling friends how the adventure unfolds (storyboarding), ensuring no detail is forgotten.

🧠 Other Memory Gems

  • W for Wireframe, Simple but Key; S for Storyboard, showing the user spreeβ€”think of traveling, planning to see!

🎯 Super Acronyms

WSS

  • Wireframe
  • Sketch
  • Storyboard – each step simplifies how we plan and portray.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Wireframe

    Definition:

    A basic visual guide outlining the layout and interface elements of a digital product.

  • Term: Storyboard

    Definition:

    A sequence of drawings representing the interactions and flow of user actions within an application.

  • Term: User Experience (UX)

    Definition:

    The overall experience a user has when interacting with a product or service, focusing on usability and functionality.

  • Term: User Interface (UI)

    Definition:

    The design and layout that users interact with, including buttons, icons, and menus.