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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is abstraction in Java?
π‘ Hint: Think about what a user needs to interact with.
Question 2
Easy
Can you instantiate an abstract class?
π‘ Hint: Consider how we use blueprints.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What does abstraction help with in programming?
π‘ Hint: Think about the user interface.
Question 2
True or False: An abstract class can be instantiated.
π‘ Hint: Recall how blueprints work.
Solve 1 more question and get performance evaluation
Push your limits with challenges.
Question 1
Design an abstract base class for a Shape
with methods calculateArea()
and draw()
. Then create subclasses Circle
and Square
that implement these methods.
π‘ Hint: Think about how each shape's area is calculated.
Question 2
Implement an interface Playable
that has a method play()
. Create classes VideoGame
and Music
that implement this interface and provide their own version of play()
.
π‘ Hint: Consider what 'play' means in different contexts.
Challenge and get performance evaluation