Practice Abstraction in Java - 4.7 | 4. Introduction to Object-Oriented Programming using Java | ICSE Class 11 Computer Applications
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Academics
Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Professional Courses
Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβ€”perfect for learners of all ages.

games

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is abstraction in Java?

πŸ’‘ Hint: Think about what a user needs to interact with.

Question 2

Easy

Can you instantiate an abstract class?

πŸ’‘ Hint: Consider how we use blueprints.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does abstraction help with in programming?

  • Hiding details
  • Debugging
  • Optimization

πŸ’‘ Hint: Think about the user interface.

Question 2

True or False: An abstract class can be instantiated.

  • True
  • False

πŸ’‘ Hint: Recall how blueprints work.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design an abstract base class for a Shape with methods calculateArea() and draw(). Then create subclasses Circle and Square that implement these methods.

πŸ’‘ Hint: Think about how each shape's area is calculated.

Question 2

Implement an interface Playable that has a method play(). Create classes VideoGame and Music that implement this interface and provide their own version of play().

πŸ’‘ Hint: Consider what 'play' means in different contexts.

Challenge and get performance evaluation