4.1 - Introduction to Object-Oriented Programming (OOP)
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Practice Questions
Test your understanding with targeted questions
What is an object in OOP?
💡 Hint: Think about real-world entities.
Define a class in OOP.
💡 Hint: Consider how a template works.
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Interactive Quizzes
Quick quizzes to reinforce your learning
What is encapsulation in OOP?
💡 Hint: Think about data protection within a class.
True or False: Inheritance allows for code reuse.
💡 Hint: Consider how classes relate to one another.
2 more questions available
Challenge Problems
Push your limits with advanced challenges
Consider a library system where books can have different types (e.g., fiction, non-fiction). Design a class for 'Book' with attributes and methods. Then create subclasses for different book types that inherit features from the 'Book' class. Explain how inheritance benefits your design.
💡 Hint: Think about shared features among all books when designing your classes.
Create a scenario in which polymorphism improves the usability of your code. For instance, imagine if you had a method 'performAction()' in multiple derived classes with different implementations.
💡 Hint: Consider examples where functions can behave in various ways, depending on the object type.
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Reference links
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