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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is an object in OOP?
π‘ Hint: Think about real-world entities.
Question 2
Easy
Define a class in OOP.
π‘ Hint: Consider how a template works.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is encapsulation in OOP?
π‘ Hint: Think about data protection within a class.
Question 2
True or False: Inheritance allows for code reuse.
π‘ Hint: Consider how classes relate to one another.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
Consider a library system where books can have different types (e.g., fiction, non-fiction). Design a class for 'Book' with attributes and methods. Then create subclasses for different book types that inherit features from the 'Book' class. Explain how inheritance benefits your design.
π‘ Hint: Think about shared features among all books when designing your classes.
Question 2
Create a scenario in which polymorphism improves the usability of your code. For instance, imagine if you had a method 'performAction()' in multiple derived classes with different implementations.
π‘ Hint: Consider examples where functions can behave in various ways, depending on the object type.
Challenge and get performance evaluation