Practice Introduction to Object-Oriented Programming (OOP) - 4.1 | 4. Introduction to Object-Oriented Programming using Java | ICSE Class 11 Computer Applications
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is an object in OOP?

πŸ’‘ Hint: Think about real-world entities.

Question 2

Easy

Define a class in OOP.

πŸ’‘ Hint: Consider how a template works.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is encapsulation in OOP?

  • Keeping data hidden from the user
  • Bundling data with methods
  • Restricting access to data

πŸ’‘ Hint: Think about data protection within a class.

Question 2

True or False: Inheritance allows for code reuse.

  • True
  • False

πŸ’‘ Hint: Consider how classes relate to one another.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Consider a library system where books can have different types (e.g., fiction, non-fiction). Design a class for 'Book' with attributes and methods. Then create subclasses for different book types that inherit features from the 'Book' class. Explain how inheritance benefits your design.

πŸ’‘ Hint: Think about shared features among all books when designing your classes.

Question 2

Create a scenario in which polymorphism improves the usability of your code. For instance, imagine if you had a method 'performAction()' in multiple derived classes with different implementations.

πŸ’‘ Hint: Consider examples where functions can behave in various ways, depending on the object type.

Challenge and get performance evaluation