Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβperfect for learners of all ages.
Enroll to start learning
Youβve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take mock test.
Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is the syntax for creating an object in Java?
π‘ Hint: Remember the keyword used for instantiation.
Question 2
Easy
What does an object encapsulate?
π‘ Hint: Think about real-world analogies.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What keyword is used to create an object in Java?
π‘ Hint: It's the first step in instantiation.
Question 2
True or False: A constructor can return a value.
π‘ Hint: Remember the signature rules for constructors.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
Create a class named Book
with attributes like title
, author
, and price
. Write a constructor to initialize these attributes and a method to display the book details.
π‘ Hint: Think about how you would want to describe a book and initialize its details.
Question 2
Explain how Java's garbage collection affects memory management and provide a code example demonstrating object lifecycle.
π‘ Hint: Think about what happens to an object when there are no references left pointing to it.
Challenge and get performance evaluation