JAVA Foundation Course | Chapter 4: Object-Oriented Programming (OOP) in Java by Prakhar Chauhan | Learn Smarter
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Chapter 4: Object-Oriented Programming (OOP) in Java

Chapter 4: Object-Oriented Programming (OOP) in Java

Object-oriented programming in Java is centered around the use of classes and objects, which serve as blueprints for creating real-world entities. Core principles like encapsulation, abstraction, inheritance, and polymorphism allow for efficient structure, modularity, and code reuse. Concepts such as constructors and access modifiers play vital roles in initializing and securing data.

20 sections

Enroll to start learning

You've not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Sections

Navigate through the learning materials and practice exercises.

  1. 4
    Object-Oriented Programming (Oop) In Java

    This section introduces Object-Oriented Programming (OOP) in Java, covering...

  2. 4.1
    What Is Object-Oriented Programming?

    Object-Oriented Programming (OOP) in Java utilizes objects and classes,...

  3. 4.2
    Classes And Objects

    This section introduces classes and objects in Java, explaining their roles...

  4. 4.2.1
    What Is A Class?

    A class is a blueprint for creating objects, defining their properties and behaviors.

  5. 4.2.2
    What Is An Object?

    An object in Java represents a real-world entity created from a class,...

  6. 4.3
    Constructors

    Constructors are special methods in Java that initialize new objects when...

  7. 4.3.1
    Default Constructor

    A default constructor is a special method used to initialize objects without...

  8. 4.3.2
    Parameterized Constructor

    A parameterized constructor allows initialization of objects with specific...

  9. 4.3.3
    Constructor Overloading

    Constructor Overloading allows a class to have multiple constructors with...

  10. 4.4
    Encapsulation

    Encapsulation in Java is the practice of wrapping data and methods that...

  11. 4.5

    Abstraction in Java is the concept of hiding complex implementation details...

  12. 4.6

    Inheritance allows classes to inherit features from other classes, promoting...

  13. 4.7
    Polymorphism

    Polymorphism in Java allows methods to do different things based on the...

  14. 4.7.1
    Method Overloading (Compile-Time)

    Method overloading in Java allows a class to define multiple methods with...

  15. 4.7.2
    Method Overriding (Run-Time)

    Method overriding in Java allows a subclass to provide a specific...

  16. 4.8
    The This Keyword

    The 'this' keyword in Java refers to the current object, primarily used to...

  17. 4.9
    The Static Keyword

    The `static` keyword in Java defines class-level members that are shared...

  18. 4.10
    Access Modifiers

    Access modifiers in Java specify the visibility of classes, methods, and variables.

  19. 4.11
    Real-World Analogy: Oop Concepts

    This section uses real-world analogies to simplify key Object-Oriented...

  20. 4.12
    Chapter Summary

    This section encapsulates the key concepts of Object-Oriented Programming...

What we have learnt

  • Classes and objects are core to Java.
  • Use constructors to initialize objects.
  • Encapsulation protects data via access modifiers.
  • Abstraction shows only essential details.
  • Inheritance supports code reuse.
  • Polymorphism enables dynamic and flexible code.
  • Use this for the current object, static for shared properties.

Key Concepts

-- Encapsulation
Wrapping data and methods together while restricting access to some components.
-- Abstraction
Hiding complex details and exposing only the necessary parts of an object.
-- Inheritance
A mechanism where a new class inherits properties and behavior from an existing class.
-- Polymorphism
The ability of a method to do different things based on the object it is acting upon.
-- Constructor
A special method invoked when an object is created, used to initialize the object.
-- Access Modifiers
Keywords used to set the accessibility of classes, methods, and variables.

Additional Learning Materials

Supplementary resources to enhance your learning experience.