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1.8. Design Patterns

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  1. 1.

    What is a design pattern?

    Hint

    Think about solutions that are not specific to one problem.

  2. 2.

    Name one type of creational pattern.

    Hint

    These patterns deal with object creation.

  3. 3.

    What are design patterns?

    • Reusable solutions to common design problems.
    • Random code samples.
    • Just theories with no practical application.
    Hint

    Think about why programmers favor patterns.

  4. 4.

    True or False: The Singleton pattern allows multiple instances of a class.

    • True
    • False
    Hint

    Consider the meaning of 'singleton' in common language.

  5. 5.

    Design a simple application using the Factory Method pattern. Outline what classes you would use and how they would interact.

    Hint

    Think about what characteristics they share.

  6. 6.

    Create a scenario where the Observer pattern enhances the application. Describe the subject and observers.

    Hint

    Consider how various displays need to update independently without direct coupling.

Exercises

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting

4 more questions available

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Quiz

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting

2 more questions available

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Challenge Problems

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting