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1.8. Design Patterns
This section
Practice test
12 questions on this section. Wrong answers show you what to read again.
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Revision test
Mixed questions from across the chapter. Your answers get marked.
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Flashcard drill
5 cards from this lesson. Good the night before a test.
Try these first
- 1.
What is a design pattern?
Hint
Think about solutions that are not specific to one problem.
- 2.
Name one type of creational pattern.
Hint
These patterns deal with object creation.
- 3.
What are design patterns?
- Reusable solutions to common design problems.
- Random code samples.
- Just theories with no practical application.
Hint
Think about why programmers favor patterns.
- 4.
True or False: The Singleton pattern allows multiple instances of a class.
- True
- False
Hint
Consider the meaning of 'singleton' in common language.
- 5.
Design a simple application using the Factory Method pattern. Outline what classes you would use and how they would interact.
Hint
Think about what characteristics they share.
- 6.
Create a scenario where the Observer pattern enhances the application. Describe the subject and observers.
Hint
Consider how various displays need to update independently without direct coupling.
Exercises
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting
4 more questions available
Enrol freeQuiz
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting
2 more questions available
Enrol freeChallenge Problems
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting