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Today, we'll explore how everyday situations can be expressed using linear equations. Let's start with Akhila's day at the fair.
How do we turn her situation into equations?
Great question! We can define her rides as 'x' and her games as 'y'. Then, we can say that the number of games played is half the rides, which gives us the equation y = (1/2)x.
What about the total money she spent?
Exactly! If rides cost 3 and games cost 4, we can express that with the second equation: 3x + 4y = 20. This captures both her spending and activities at the fair.
So, how do we solve these equations?
We will learn various methods to solve these equations. The first is graphical, which we'll cover in the next section.
To recap, linear equations represent real-life problems mathematically. Remember: x is rides, y is games!
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Now that we have equations, let's talk about the types of solutions they can have.
What do you mean by types?
There are three main types: consistent, inconsistent, and dependent. A consistent pair has one solution; inconsistent has none, and dependent pairs yield many solutions.
How can we tell which is which?
Great! We can compare the coefficients from the equations based on their forms. For example, if they have the same slopes but different intercepts, they are parallel and inconsistent.
Can we have more than one solution?
Yes! If two lines overlap, they have infinitely many solutions. Just remember: consistent means a solution exists!
Let's summarize. We have consistent, inconsistent, and dependent types of linear equations based on their graphical behavior.
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Let's apply what we've learned to another situation! How about a shopping scenario?
Can you show us how to create equations from that?
Of course! Let's say a student buys pencils and erasers: '5 pencils and 7 pens cost 50, and 7 pencils and 5 pens cost 46'.
So how would we express that?
We can define the cost of a pencil as x and a pen as y. This gives us the equations: 5x + 7y = 50 and 7x + 5y = 46.
How do we solve them?
We'll learn methods like substitution or elimination in upcoming sections, but for now, you get to practice creating your pairs!
Finally, the real-world application of equations helps us solve problems effectively, prepping us for the next challenges!
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The introduction highlights real-life scenarios, such as budgeting for games at a fair, to demonstrate the use of linear equations in two variables. It emphasizes representation through equations and sets the foundation for exploring various solution methods including graphical representation, which will be discussed in subsequent sections.
In this section, the concept of pair of linear equations in two variables is introduced using relatable examples. The section begins with a scenario involving Akhila at a fair, where her spending on rides and games leads to the formulation of linear equations. The equations are ultimately derived as follows:
Thus, the equations are:
- y = (1/2)x (the number of Hoopla games is half the rides)
- 3x + 4y = 20 (the total cost of rides and games equals 20).
From this simple example, students learn to represent real-life problems as mathematical equations. The section prefaces the various methods of solving these equations, including graphical representation, which creates an opportunity for students to visualize the relationships defined by the equations. Various forms of solution types are introduced, laying the groundwork for understanding consistent, inconsistent, and dependent pairs of equations, ultimately setting the stage for deeper explorations in linear equations throughout the chapter.
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You must have come across situations like the one given below :
Akhila went to a fair in her village. She wanted to enjoy rides on the Giant Wheel and play Hoopla (a game in which you throw a ring on the items kept in a stall, and if the ring covers any object completely, you get it). The number of times she played Hoopla is half the number of rides she had on the Giant Wheel. If each ride costs 3, and a game of Hoopla costs
4, how would you find out the number of rides she had and how many times she played Hoopla, provided she spent ` 20.
In this part, we learn about a situation involving Akhila and her choices at a fair. She has a budget of 20 to spend on rides and games. Given the costs (
3 per ride and ` 4 per game) and playing Hoopla is directly related to the number of rides (she plays half as many Hoopla games as rides), we are prompted to find out how many of each she enjoyed without exceeding her budget.
Imagine you have a total of 20 to spend at an amusement park, with each roller coaster ride costing
5 and each game at the arcade costing ` 2. If you find that for every coaster ride you take you can play 2 arcade games, you would need to calculate how many combinations of rides and games you can afford while staying within your budget.
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May be you will try it by considering different cases. If she has one ride, is it possible? Is it possible to have two rides? And so on. Or you may use the knowledge of Class IX, to represent such situations as linear equations in two variables. Let us try this approach.
Denote the number of rides that Akhila had by x, and the number of times she played Hoopla by y. Now the situation can be represented by the two equations:
1. y = x / 2 (1)
2. 3x + 4y = 20 (2)
In this chunk, we consider how to model Akhila's situation using mathematical equations. We define 'x' as the number of rides on the Giant Wheel and 'y' as the number of Hoopla games played. We derive two equations based on her activities: the first equation shows the relationship between the number of rides and games, while the second captures the total spending equation based on her budget.
Think of a different scenario where you have a limited amount of money to spend on snacks at school. Let 'p' represent the number of packets of chips you buy and 'c' the number of candy bars. If each packet of chips costs 2 and each candy bar costs
1, you can make equations that represent your total budget and how many of each you can buy.
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Can we find the solutions of this pair of equations? There are several ways of finding these, which we will study in this chapter.
In this section, we are prompted to think about what it means to find solutions to the equations we've set up. Solutions to these equations indicate the quantities of rides and games that Akhila can enjoy without exceeding her budget. This sets the stage for various methods of solving linear equations we will explore.
Consider a budget for buying video games and accessories. You have a total of 50 and the games cost
10 each while accessories cost ` 5 each. You can set up equations to explore how many games and accessories you can buy without going over your budget, and you'll learn different methods to find these combinations.
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Key Concepts
Representation of Linear Equations: Linear equations can represent various real-life scenarios.
Types of Solutions: Distinction between consistent, inconsistent, and dependent equations.
Graphical Interpretation: Graphs of linear equations visualize relationships among variables.
See how the concepts apply in real-world scenarios to understand their practical implications.
If Akhila rides 'x' times and plays Hoopla 'y' times, the equations can be formed as y = (1/2)x and 3x + 4y = 20.
In case of two players, where player A earns 9x and player B earns
7x, and expenditures are expressed as equations, we can create solvable linear equations.
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Linear pairs align, with solutions they will shine; consistent, inconsistent, or dependent, equations always come in sets, thatβs how theyβre represented.
Once Akhila spent a day at the fair, her rides and games turned into values that needed to share. With each equation, her spending laid bare, revealing how math connects everywhere!
C-I-D: C is for Consistent (one solution), I is for Inconsistent (no solution), D is for Dependent (infinitely many solutions).
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Review the Definitions for terms.
Term: Linear Equation
Definition:
An equation that represents a straight line when graphed.
Term: Consistent Equations
Definition:
A pair of equations with at least one solution.
Term: Inconsistent Equations
Definition:
A pair of equations with no solutions.
Term: Dependent Equations
Definition:
A pair of equations that have infinitely many solutions.