Generating Code for Function Flow (The Four Stages) - 6.4.2 | Module 6: Run-time Support - The Engine of Execution | Compiler Design /Construction
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Interactive Audio Lesson

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Call Sequence

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Teacher
Teacher

Today, we start by discussing the call sequence. Does anyone know what the first step involves?

Student 1
Student 1

I think we need to evaluate the arguments first.

Teacher
Teacher

Correct! We evaluate the arguments and push the appropriate values onto the stack. We use reverse order for preparation. Can anyone tell me why?

Student 2
Student 2

Is it because the callee cleans up the stack?

Teacher
Teacher

Exactly! This allows for consistent handling of variable arguments. By the way, we can remember this order with the acronym EAP: Evaluate, Arguments, Push. Let's move on, what’s the second step?

Student 3
Student 3

Pushing the return address onto the stack!

Teacher
Teacher

Right! The return address indicates where to resume execution after the function call. Let’s recap: we evaluate arguments and push them in reverse order, then push the return address. Great job!

Function Prologue

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Teacher
Teacher

Now let’s talk about the function prologue. What do you think the first action is when a function is called?

Student 4
Student 4

Saving the old frame pointer?

Teacher
Teacher

Correct! This is vital because it maintains the calling function's data. After that, what comes next?

Student 1
Student 1

Allocating space for local variables!

Teacher
Teacher

Right again! We allocate space based on the size needed for local variables. Can anyone explain why it’s important to save callee-saved registers?

Student 2
Student 2

To prevent overwriting information that the caller might still need?

Teacher
Teacher

Exactly! Remember the memory aid PSA: Prologue, Save, Allocate. You're doing great!

Function Epilogue

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Teacher
Teacher

Let’s move on to the function epilogue. What do we do first when leaving a function?

Student 3
Student 3

Place the return value?

Teacher
Teacher

Yes! This is vital to send the result back. What’s next?

Student 4
Student 4

Restore any saved registers!

Teacher
Teacher

Correct! After we restore the registers, what do we need to deallocate?

Student 1
Student 1

The local variables and temporary storage?

Teacher
Teacher

Absolutely! We need to move the stack pointer back to the frame pointer to clear up that space. Remember, think of the acronym PDRA: Place, Deallocate, Restore, and then go back to the caller. Good job, everyone!

Return Sequence

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Teacher
Teacher

Now, let’s focus on the return sequence. What is the first step once a function returns?

Student 2
Student 2

Cleaning up the parameters?

Teacher
Teacher

Exactly! We need to adjust the stack pointer if the caller cleans up the parameters. What comes next?

Student 3
Student 3

Is it retrieving the return value?

Teacher
Teacher

Yes! The return value needs to be accessible to the caller. Lastly, how do we continue execution?

Student 4
Student 4

By resuming from the next instruction after the function call?

Teacher
Teacher

Correct! Let’s summarize with the acronym CRR: Clean up, Retrieve, Resume. Great work today!

Introduction & Overview

Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.

Quick Overview

This section details the intricate process by which the compiler generates machine instructions for invoking and returning from functions, focusing on four essential stages.

Standard

The section outlines the four critical stages involved in generating code for function flow, which includes the call sequence, the function prologue, the function epilogue, and the return sequence. Each stage ensures proper setup, execution, and cleanup of the function environment.

Detailed

Detailed Summary

In this section, we explore how compilers manage the calling and returning of functions, essential to any programming language's runtime behavior. The process is broken down into four crucial stages:

1. Call Sequence (Executed by the Caller):

This stage prepares the stack for the function call. It involves several steps, including evaluating the arguments and pushing them onto the stack, pushing the return address, pushing control links, jumping to the callee, and more. Each action is done carefully to maintain the integrity of the function call.

2. Function Prologue (Executed by the Called Function):

Once a function is called, it sets up its execution environment. This includes saving the old frame pointer, allocating space for local variables, and saving any registers that will be modified during the function execution. The prologue establishes the necessary context for the function to operate correctly.

3. Function Epilogue (Executed by the Called Function):

This stage involves cleaning up the function’s environment after its execution. It handles placing return values, restoring saved registers, deallocating local variables, restoring the caller’s frame pointer, and finally executing the return instruction to hand control back to the caller.

4. Return Sequence (Executed by the Caller):

After a function returns, the caller executes a sequence to finalize the call. This may involve cleaning up parameters from the stack and retrieving the return value. Ultimately, the caller continues execution from the instructions following the function call, ensuring a seamless flow of control.

Audio Book

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a. Call Sequence (Executed by the Caller)

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This is the setup code. It prepares the stack for the function call and transfers control.

  1. Evaluate Arguments & Push onto Stack: The caller evaluates each actual argument expression. For pass-by-value, the resulting value is pushed. For pass-by-reference, the address of the argument is pushed. This is usually done in reverse order of declaration (from right to left) on systems where the callee cleans up the stack, to allow for variable numbers of arguments.
  2. Push Return Address: The address of the instruction immediately after the function call within the caller's code is calculated and pushed onto the stack. This is crucial for the called function to know where to return to.
  3. Push Control Link (Caller's FP): The current value of the caller's Frame Pointer (FP) register is pushed onto the stack. This establishes the dynamic link to the caller's AR.
  4. Push Access Link (if needed): In languages with nested functions, if the called function is a nested function and needs to access non-local variables from an outer scope, a pointer to the relevant outer scope's AR (the access link) is also pushed.
  5. Jump to Callee: A CALL or JUMP instruction is executed, transferring control to the entry point (first instruction) of the called function's code.

Detailed Explanation

The Call Sequence is the initial part of a function call, where the caller prepares everything needed for the function to execute. It starts with evaluating the arguments that will be passed to the function. If the arguments are passed by value, their values are pushed to the stack; if by reference, the address of the arguments is pushed. The order of pushing these arguments is reversed (right to left) to align with how the callee will access them. Then, the return address is pushed onto the stack to indicate where to resume execution once the function completes. The caller's Frame Pointer is also pushed, which helps the function know where it came from. If the called function needs access to non-local variables, an access link is pushed as well. Finally, the control is passed to the callee using a CALL or JUMP instruction.

Examples & Analogies

Think of it like preparing a meal. Before cooking (calling the function), you gather all your ingredients (arguments), arrange them in a specific order to make cooking easier. You check the recipe book (return address) to know what to do next. You set the table (Frame Pointer) for yourself to ensure you remember where everything goes. And if you're cooking with a friend (nested function), you make sure they know where to find the shared ingredients (access link). Finally, you start cooking (jump to callee).

b. Function Prologue (Executed by the Called Function)

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This is the entry sequence. It sets up the called function's own execution environment.

  1. Save Old Frame Pointer & Set New: The current Stack Pointer (SP) is copied into the Frame Pointer (FP) register, effectively setting the base of the new activation record. (The caller's FP was already pushed by the call sequence).
  2. Allocate Local Variable/Temporary Space: The Stack Pointer (SP) is then further decremented (or incremented, depending on stack growth direction) by the total size required for the function's local variables and temporary storage. This "reserves" the memory for these items within the new AR.
  3. Save Callee-Saved Registers (Optional): The function saves the contents of any CPU registers it intends to use that are designated as "callee-saved" (meaning the callee is responsible for preserving their original values) onto the stack. This ensures the caller's computations are not corrupted.

Detailed Explanation

The Function Prologue occurs right after control is transferred to the called function. First, the function saves the previous Frame Pointer by copying the Stack Pointer. This step creates a base reference for the new activation record. Then, it allocates memory space for local variables and temporary storage by adjusting the Stack Pointer. This allocation ensures that the called function has the memory it needs for its own variables. Lastly, if the function uses certain CPU registers that it needs to preserve (callee-saved registers), those values are saved onto the stack to avoid overwriting them and to maintain the stability of execution.

Examples & Analogies

Imagine you are entering a friend's house to stay for the weekend (function call). Before you set up your temporary space (function's local variables), you first check in at the front desk (save old Frame Pointer). Then you unpack your suitcase, laying out everything you’ll need for your stay (allocate local variable space). If you have a shared bathroom, you might put a 'reserved' sign on the door (save callee-saved registers) to make sure your friend knows that area needs to stay as is.

c. Function Epilogue (Executed by the Called Function)

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This is the exit sequence. It cleans up the called function's environment before returning.

  1. Place Return Value: If the function returns a value, it's typically placed into a designated CPU register (e.g., EAX on x86) or a specific memory location where the caller expects to find it.
  2. Restore Saved Registers: Any callee-saved registers that were saved in the prologue are restored to their original values by popping them off the stack.
  3. Deallocate Local Variables/Temporaries: The Stack Pointer (SP) is moved back to the value of the Frame Pointer (FP). This effectively "deallocates" all the memory used by the function's local variables and temporaries.
  4. Restore Caller's Frame Pointer: The saved Frame Pointer (FP) of the caller is popped off the stack and loaded back into the FP register. This re-establishes the caller's frame as the current frame.
  5. Return Control: A RET (return) instruction is executed. This instruction typically pops the saved return address from the stack and jumps to that address, transferring control back to the caller.

Detailed Explanation

The Function Epilogue is the process of cleaning up before the function exits. It starts by placing any return value into a designated register or memory location for the caller to access later. Next, any registers that were saved during the prologue are restored, ensuring the previous state is returned. The local variables and temporaries used during the function's execution are deallocated, which is done by resetting the Stack Pointer back to where it was before the function was called. The original Frame Pointer of the caller is restored, ensuring a smooth transition back to the calling function. Finally, a RET instruction is executed to pop the return address from the stack, thus transferring control back to where it left off in the caller's code.

Examples & Analogies

This is like packing your bag to leave your friend's house (function exit). You gather all your belongings (return value) and ensure everything is back where it was (restore saved registers). Before you leave, you also make sure to clean the guests bathroom (deallocate local variables), put the 'vacancy' sign back up on the door (restore caller's Frame Pointer), and finally, step out the door (return control) as you say goodbye and go back home.

d. Return Sequence (Executed by the Caller)

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This is the cleanup code. It finalizes the call on the caller's side.

  1. Clean Up Parameters (if applicable): If the calling convention dictates that the caller is responsible for cleaning up the parameters pushed onto the stack, the caller adjusts the Stack Pointer (SP) by the total size of the pushed parameters. (Some conventions, like stdcall on Windows, have the callee clean up parameters).
  2. Retrieve Return Value: The caller retrieves the return value from the designated register or memory location where the callee placed it.
  3. Resume Execution: Execution continues from the instruction following the original function call, now with the correct stack and register state.

Detailed Explanation

The Return Sequence is the final step of the function call process that occurs after the called function has completed its execution. If the calling convention requires the caller to clean up the parameters on the stack, this adjustment is done by moving the Stack Pointer. Next, the caller retrieves the return value that the callee placed in a designated register or memory location. Finally, the caller resumes execution from the point immediately after the function call, with everything back to normal in terms of stack and register states, ready for the next lines of code.

Examples & Analogies

Think of this as cleaning up after a meeting (return sequence). After your colleague finishes their presentation (called function), if it’s your job to tidy up the meeting room (clean up parameters), you take a moment to do that (adjust the Stack Pointer). You also ensure you have all the notes and necessary information from the discussion (retrieve the return value) before the next meeting starts (resume execution) to continue being productive.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Call Sequence: The steps the caller takes to initiate a function call.

  • Function Prologue: The setup done by the callee to prepare for execution.

  • Function Epilogue: The cleanup steps performed by the callee after execution.

  • Return Sequence: What the caller does after the function returns.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • In the call sequence, when evaluating arguments, if you have a function 'add(a, b)', the values of 'a' and 'b' are determined before the call.

  • In function prologue, saving the old frame pointer (FP) allows the callee's stack frame to be established without losing the caller's context.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎡 Rhymes Time

  • First evaluate, then push it high, return it once, don't let it fly!

πŸ“– Fascinating Stories

  • Imagine a chef preparing a dish (call sequence), setting the table (function prologue), cleaning up after a dinner party (function epilogue), and finally sending guests home (return sequence).

🧠 Other Memory Gems

  • Remember CRR for the call sequence: Clean (parameters), Retrieve (return value), Resume (execution).

🎯 Super Acronyms

Use EAP for the Call Sequence

  • Evaluate
  • Arguments
  • Push.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Call Sequence

    Definition:

    The sequence of steps executed by the caller to prepare for and initiate a function call.

  • Term: Function Prologue

    Definition:

    The initial steps executed by a callee to set up its execution environment when called.

  • Term: Function Epilogue

    Definition:

    The steps taken by a callee to clean up its environment before returning control to the caller.

  • Term: Return Sequence

    Definition:

    The steps executed by the caller after a function call returns to finalize the call.

  • Term: Activation Record

    Definition:

    A block of memory associated with each function call that stores parameters, local variables, and control information.