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Today, we're going to explore the fetch cycle, which is how the CPU fetches instructions from memory. Can anyone tell me what the program counter is?
Isn't that the register that holds the address of the next instruction?
Exactly! The PC points to the address where the next instruction is located in memory. This is crucial because the CPU needs to know where to fetch the instruction from.
What happens after the PC gives the address?
Great question! The address in the PC gets transferred to the memory address register, or MAR. This lets the CPU know where to look for the instruction.
So, how does the CPU actually retrieve the instruction?
After placing the address in the MAR, the control unit generates a read signal. This signal instructs the memory to send the instruction back to the CPU.
And does the instruction go anywhere specific?
Yes! The fetched instruction is stored in the memory buffer register, or MBR, before moving it to the instruction register. Let’s summarize: The PC gives an address to the MAR, then a read signal fetches the instruction into the MBR, which is then put into the IR.
Now, let's talk about what happens after we fetch the instruction. What do we do with the program counter?
Do we just leave it as is?
No, we increment it! This helps it point to the next instruction's address.
So, it's like keeping track of where we are in a book?
Exactly! Just like turning pages in a book. After each instruction, we increase the PC so it's always ready for the next instruction.
And is the increment happening right after we get the instruction?
Yes, it happens simultaneously while we're fetching the instruction. This makes the cycle efficient. Remember: PC = PC + 1 after fetching.
Now that we have the instruction stored in the instruction register, what do you think happens next?
Does the CPU just execute it right away?
Not quite! The instruction needs to be decoded first. The control unit interprets it and generates the appropriate control signals.
What are control signals?
Control signals are commands that tell the rest of the CPU components what to do with the instruction. This could involve data transfer, arithmetic operations, or even input/output actions.
So, what happens after that?
After decoding, the CPU can execute the instruction based on the signals generated. This is where the actual work gets done!
So, there’s a sequence: fetch, increment, decode, and execute?
Correct! Just remember the order: the fetch cycle prepares everything before the execution cycle starts.
Timing is essential in the fetch cycle. Can anyone tell me why not everything can happen simultaneously?
Maybe because some operations have to be completed before others?
Exactly! For example, we cannot read from memory before placing the address in the MAR. What’s a word we use to describe this order?
The sequence?
Correct! The fetch cycle has to maintain a proper sequence to prevent resource conflicts. We can’t read and write at the same time.
So if we tried to read while writing, it would mess things up?
Exactly! That’s why we follow strict steps: first, MAR gets the address, then we read into the MBR, and finally, we can move data to the IR.
And this helps the CPU run smoothly, right?
Absolutely! Proper timing allows us to perform tasks efficiently without errors.
Let’s wrap up what we’ve learned about the fetch cycle. Who can summarize the main steps?
First, the PC holds the address, then it goes to the MAR, followed by reading to the MBR, and finally to the IR.
Well done! And what’s the purpose of the PC increment?
It prepares the next instruction address for the next cycle.
Exactly, and what happens once the instruction is in the IR?
The control unit decodes it and generates control signals for execution!
Fantastic! This fetch cycle is crucial for the CPU to work smoothly. Always remember: fetch, decode, and execute.
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This section discusses the fetch cycle's steps which include using the program counter (PC) to identify memory addresses, transferring data to the memory address register (MAR), reading the instruction into the memory buffer register (MBR), and placing it into the instruction register (IR) before execution. It highlights the importance of timing and sequencing in executing these tasks efficiently.
The fetch cycle is a fundamental process in computer architecture vital for instruction execution. It involves several steps that ensure the processor retrieves the right instructions from memory. 1. The program counter (PC) holds the address of the next instruction. 2. This address is transferred to the memory address register (MAR), allowing the CPU to identify the location from where data is to be fetched. 3. A read signal is generated, and the information from the designated memory location is retrieved to the memory buffer register (MBR). 4. The program counter is incremented to point to the next instruction's address in the sequence (PC = PC + 1). 5. Finally, the instruction is moved from the MBR to the instruction register (IR), which prepares it for processing by the control unit, enabling the CPU to execute the instruction correctly. This fetch cycle involves strict sequencing and the ability to perform certain actions simultaneously to manage the inherent speed differences between the processor and memory effectively.
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Now, basically what we are going to do in a fetch cycle. So, it is a fetching and information from memory to the processor. Now, what we must know when we are going to fetch an instruction, at least we have to know the memory location where we have the instruction.
A fetch cycle is the process through which a computer retrieves instructions from memory to execute them. It starts with the processor needing to know where an instruction is located in memory. This location is identified using a special register called the Program Counter (PC). The PC holds the address of the next instruction that the CPU is supposed to execute.
Think of the fetch cycle like a librarian who needs to retrieve a book from a storage room. The librarian knows the section and shelf number (this is like the address in the PC) where the book is located. They go to that location, get the book (fetching the instruction), and bring it back to the front desk to read (process).
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Thus say that it is a number, address you just think as a number say this is the zeroth address, first location, second location like that we are having total n - one location. So, we note that address is say 50, then program counter will have the value fifty over here.
The Program Counter (PC) keeps track of the memory addresses of instructions. For example, if the current instruction is stored at memory address 50, the PC will contain the value 50. This way, the CPU knows exactly where to look for the next instruction to execute. After fetching that instruction, the PC is incremented to point to the next instruction in sequence automatically.
Imagine a train traveling along a railway track. The train moves from one station to the next, and each station is like a memory location with a specific number (address). The conductor keeps a note of the current station (the current address) so they know where to go next. When they depart from a station, they update their note with the next station's number.
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Now, after fetching one instruction then what will happen we have to after completion of this particular instruction, we have to fetch the instruction from next memory location, because it is in the sequence so that’s how you can say that sometimes we have to increment the PC also.
Once the CPU fetches an instruction, it needs to prepare for the next instruction that follows. This requires updating the PC to point to the next instruction's address. By incrementing the PC, the CPU ensures that it will fetch instructions in the correct order, allowing programs to run smoothly as each instruction is executed sequentially.
Consider a recipe book. As you complete one recipe (fetch and execute an instruction), you move on to the next recipe in the book. To do so, you turn to the next page (incrementing the PC) to ensure you follow the recipes in the correct order.
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After that whenever we are getting this particular instruction, this instruction will be loaded to instruction register.
After fetching an instruction from memory, the CPU needs to temporarily hold that instruction so it can process it. This is done by loading the fetched instruction into the Instruction Register (IR). The IR acts as a storage area where the instruction is held until the CPU is ready to interpret and execute it.
Think of the Instruction Register like a work desk where you place important documents. Once you receive a document (the fetched instruction), you place it on your desk (the IR) for review before taking any further actions on it.
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Once we have the instruction in the instruction register, then the processor will be knowing what operation we need to perform, so that information will be given to the control unit, and control unit is going to generate the appropriate signals.
The control unit is a vital component of the CPU that directs operations. After placing the instruction in the Instruction Register, the control unit determines what action needs to be taken based on that instruction. It sends signals to various parts of the computer to carry out the required operations, ensuring that everything happens in the correct sequence.
Imagine a traffic manager at an intersection. Once they see a set of instructions on their monitor (the instruction), they issue commands (signals) to the traffic lights and signs to either allow cars to go or stop, ensuring the flow of traffic is managed smoothly.
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So, after getting the instruction, we know that we have to perform say addition operation, then processor is going to perform the required actions; that means, control unit is going to generate the correct signal at correct time, so that operation can be performed in correct way.
The fetch cycle ends when the instruction has been interpreted and the control unit has generated the necessary signals for execution. The CPU can then carry out the operation dictated by the instruction—whether it's an addition, subtraction, or other action—using the Arithmetic Logic Unit (ALU) or related components.
Think of the fetch cycle as a project kickoff meeting. After gathering all necessary information (fetching the instruction), the project manager (control unit) determines the steps to complete the project (perform actions) and delegates tasks to team members (the rest of the CPU).
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First that address we have to put it into the MAR. After that this address will go to this particular memory unit through this system bus ok then we are going to read the information, so that’s why we are saying that first I am going to place the information from PC what we have in PC.
During the fetch cycle, the memory address where the instruction is located is placed into the Memory Address Register (MAR). This address is then sent to the memory through what is known as the system bus. The system bus functions as a communication pathway that allows data transfer between the CPU and memory. Once the instruction's address is loaded into the MAR, the CPU can read the required information from that memory location.
Envision a delivery system where an order (the instruction address) is placed into a delivery vehicle (MAR). The vehicle then travels to the warehouse (memory) using the designated roads (system bus) to pick up the order (fetching the instruction).
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Key Concepts
Program Counter (PC): The register that holds the memory address of the next instruction.
Memory Address Register (MAR): Holds the address of the memory location being accessed.
Memory Buffer Register (MBR): Temporarily stores data being transferred to/from memory.
Instruction Register (IR): Holds the current instruction being executed.
Control Unit: The part of the CPU that directs the operation of the processor.
Fetch Cycle: A series of steps to retrieve an instruction from memory.
Incrementing PC: The process of preparing for the next instruction.
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Example of the Fetch Cycle: When the program counter has an address of 50, the MAR gets this address to retrieve the instruction stored at memory location 50.
When fetching an addition operation, the control unit interprets it from the IR, and signals the ALU to execute the addition.
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Fetch and store, program’s score; from memory to IR, it’s never a bore!
Imagine a librarian (the CPU) needing to fetch a book (instruction) from a shelf (memory). The librarian checks the catalog (PC), finds the book location (MAR), retrieves the book (MBR), and reads it (IR) to begin the story (execute).
P-M-M-I: Program Counter to Memory Address Register, to Memory Buffer Register, to Instruction Register.
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Review the Definitions for terms.
Term: Program Counter (PC)
Definition:
A register that holds the address of the next instruction to be fetched from memory.
Term: Memory Address Register (MAR)
Definition:
A register that holds the address of the memory location from which data will be fetched.
Term: Memory Buffer Register (MBR)
Definition:
A register that temporarily holds data fetched from or to be written to memory.
Term: Instruction Register (IR)
Definition:
A register that holds the currently executing instruction fetched from memory.
Term: Control Unit
Definition:
The part of the CPU responsible for directing operations and executing instructions.
Term: Fetch Cycle
Definition:
The process by which the CPU retrieves an instruction from memory.
Term: Execute Cycle
Definition:
The process by which the CPU performs the operation defined by the instruction in the IR.