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Today we'll learn about the fetch stage of instruction execution. Can anyone explain what the Program Counter does?
Isn't it the register that points to the next instruction to execute?
Exactly! And when it indicates an address, that value goes into the Memory Address Register. However, we can't combine these steps. Why do you think that is?
Because the memory needs time to read the instruction from that address?
Right, there's a dependency there! The MAR must read the address provided by the PC, and this leads us to the idea of timing in sequences.
What happens if we try to fetch two things at once?
Good question! That could lead to race conditions. Remember, we must maintain a proper sequence in these operations. Great job, everyone!
Let's discuss clock grouping. What does that mean in the context of our fetch operations?
It sounds like merging operations that don’t depend on one another.
Exactly! After the PC gives the address to the MAR, it’s free to increment. When can we fit this operation?
After we have the address and while we’re waiting for the data to come back?
Yes! This efficiency reduces the time needed to complete the fetch stage. But what about dependent instructions?
We have to execute them in sequence, right?
Correct! They can’t be merged. So remember—clock grouping helps with independent tasks, while dependencies must be respected!
Now let's contrast immediate with non-immediate addressing. Can someone explain an immediate mode?
It directly uses the value in the instruction itself, right?
Absolutely! In such cases, we can complete our task quickly. But with non-immediate addressing, what happens?
We have to fetch the address and then the data, which takes more steps.
Yes! It creates a multi-step process. Can someone give me an example of non-immediate addressing?
We first fetch the address, then the data at that address!
Great example! Always remember—immediate addressing is quick, while non-immediate requires careful sequencing of multiple steps!
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The section delves into the concept of clock grouping and the significance of maintaining a proper sequence in executing micro instructions, highlighting how micro instructions related to memory access and program counter operations can be optimized or combined while considering their dependencies.
This section focuses on the principles of dependency and sequencing in the fetch stage of instruction execution within a CPU. The text elaborates on how the Program Counter (PC) works with the Memory Address Register (MAR) and the Memory Buffer Register (MBR) during instruction fetching.
In the fetching process, the Program Counter provides the memory address, which is stored in the MAR. However, these steps cannot be merged into one time unit because they depend on each other. The first task involves storing the PC's value, which takes time, followed by reading from the MAR to obtain the instruction from memory. However, once the value has been fetched, the PC is free to increment.
The section highlights the concept of clock grouping, allowing certain non-dependent operations to occur concurrently, thus optimizing the instruction fetching. Dependencies on the instruction sequence are also noted, warning against race conditions that may arise if read and write operations occur simultaneously on the same registers.
Furthermore, the section explains different scenarios for immediate and non-immediate addressing within the instruction execution. Immediate operations simplify processing, while non-immediate operations may require multiple steps, especially for indirect addressing. The entire section emphasizes the necessity of understanding instruction dependencies to devise efficient micro instruction sequences.
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So, in this fetch stage so, PC is equal to you are keeping the value of the memory address register can I actually merge this 2 in a single time step not possible, because in the first unit the value of the program counter will go to the memory address register, you give some time give one unit of time for that, then the memory address register will be read, now the memory will know that I have to supply the data which is actually the instruction from the address, which is given in the memory address register.
In the fetch stage of an instruction cycle, the program counter (PC) holds the address of the next instruction to be executed. Initially, the PC's value is loaded into the memory address register (MAR). This process requires time, as the CPU needs to read the address and prepare to fetch the instruction. Because fetching cannot happen instantaneously, these actions must occur in separate time steps.
Think of it like a librarian (the CPU) receiving a request for a book (the instruction) from a patron (the program counter). The librarian first writes down the requested book's reference (loading the address into the MAR) and then has to go to the shelf to find the book. This takes time, as the librarian can't fetch the book until they've recorded the request.
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So, if you are free at hand then actually I can reuse the PC that indicates I am incrementing it by one. So, memory, taking the data from the memory to the memory buffer register and program counter increment these 2 micro instructions you can do it in time steps 2, because they are 2 non-dependent micro instructions.
Once the value from the PC is loaded into the MAR, the PC is free to perform another task, specifically to increment by one to point to the next instruction. This action can safely occur simultaneously with transferring the fetched instruction data into the memory buffer register (MBR) as both instructions are independent of one another and do not interfere with each other.
Imagine the librarian finished writing the request and is now free while waiting for the book to be fetched from the shelf. While waiting, they can start organizing the next request. In computing, this simultaneous processing speeds up instruction cycles.
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So, what is clock grouping proper sequence should be maintained you cannot alter the sequence that is I am getting the data; before I put the registers in address that cannot be done.
Clock grouping refers to the careful arrangement of micro instructions in a sequence that respects their dependencies. It’s essential not to alter the order of operations; for instance, you cannot read data from a register while simultaneously writing to it. Ensuring that all operations happen in the correct sequence prevents conflicts and potential errors, ensuring the CPU runs efficiently.
Consider a recipe: you can’t bake a cake before mixing the ingredients. If you try to do operations out of order, like reading and writing to a register simultaneously, it’s like attempting to add flour when the eggs are still uncracked—it simply doesn’t work.
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So, if it is a simple immediate mode of addressing then we require 3 steps 1 2 and 3.
Immediate addressing means that the data is directly specified in the instruction itself. In such cases, fetching an instruction requires fewer steps—usually about three time steps. In contrast, if the addressing mode is non-immediate, like direct or indirect addressing, more steps are required to first retrieve the address and then go back to fetch the data from that address, potentially extending the instruction cycle significantly.
Think of immediate addressing like having a recipe right in front of you (the instruction). You only need to read it and proceed. Non-immediate addressing, however, is like needing to first look up the recipe online before getting to your kitchen; it requires more steps to fetch the necessary information before moving ahead with the cooking.
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Key Concepts
Dependency: The relationship where one task relies on another to finish before it can start.
Sequencing: The order in which tasks and micro instructions must be carried out.
Clock Grouping: The technique of combining non-dependent micro instructions to enhance efficiency.
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In immediate addressing, the instruction 'ADD 5' means the CPU directly uses the value 5 to perform the addition.
In non-immediate addressing like 'ADD R, X', the CPU first reads the address in X, then fetches the actual data from that address.
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PC leads the way, tells MAR to play, fetch that instruction today!
Imagine a librarian (PC) who tells the assistant (MAR) where to find the next book (instruction). The assistant can't grab it too quickly—you have to wait a moment to pull it from the shelf.
M-P-C: Memory first, Program Counter ready, then fetch the data and put it steady.
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Review the Definitions for terms.
Term: Program Counter (PC)
Definition:
A register in the CPU that keeps track of the address of the next instruction to be executed.
Term: Memory Address Register (MAR)
Definition:
A CPU register that stores the address of the memory location to be accessed.
Term: Memory Buffer Register (MBR)
Definition:
A register that temporarily holds data being transferred to or from memory.
Term: Clock Grouping
Definition:
The process of combining independent micro instructions to optimize execution time.
Term: Dependent Instructions
Definition:
Instructions that rely on the results of prior operations and cannot be executed simultaneously.