Finite State Machine Implementation for ADD R1,M - 19.1 | 19. Finite State Machine Implementation for ADD R1,M | Computer Organisation and Architecture - Vol 2
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Introduction to Finite State Machines (FSM)

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0:00
Teacher
Teacher

Today, we're going to discuss finite state machines, or FSMs. Can anyone tell me what a finite state machine is?

Student 1
Student 1

Isn't it a computational model with a limited number of states?

Teacher
Teacher

Exactly! FSMs have a finite number of states, transitions, and actions. They are used widely in CPU instruction execution. For example, the ADD instruction operates through an FSM.

Student 2
Student 2

How does that work?

Teacher
Teacher

Great question! We'll explore that. The FSM transitions between states based on control signals and clock cycles.

Student 3
Student 3

What are control signals?

Teacher
Teacher

Control signals are commands sent to various parts of the CPU to perform specific actions, like moving data or indicating when to read memory.

Student 4
Student 4

Can you give us an example of how this applies to an ADD instruction?

Teacher
Teacher

Certainly! For ADD R1,M, the FSM defines the sequence of necessary signals to fetch the instruction and execute the addition. Let's summarize that here: the FSM helps in managing both the internal hardware and the order of operations. Remember, FSM = Finite States + Transitions!

Control Signals and Their Importance

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Teacher
Teacher

Now, let's delve deeper into the control signals used in the FSM for `ADD R1,M`. Can someone list some of these control signals?

Student 1
Student 1

I think I remember 'PC out' and 'MFC' being mentioned.

Teacher
Teacher

Yes! 'PC out' sends the current value of the program counter to the MAR, and 'MFC' signifies that memory is ready. These signals are crucial for the FSM to move to the next step.

Student 2
Student 2

What happens if the signals aren’t sent at the right time?

Teacher
Teacher

Good insight! If signals are delayed or incorrect, the instruction won't execute correctly, leading to potential errors in the CPU's operations.

Student 3
Student 3

Are these signals only used in ADD instructions?

Teacher
Teacher

Not at all! Similar signals are used across different instructions. Think of them as command signals that tell the CPU how to handle different tasks.

Student 4
Student 4

So every instruction adheres to a specific FSM?

Teacher
Teacher

Exactly! Each instruction has its own set of states and transitions, making FSMs very versatile in CPU design.

Teacher
Teacher

Let’s recap: Control Signals guide the FSM through execution stages and are vital for proper CPU function. Remember! Controlled signals ensure proper execution.

State Transitions and Input Dependencies

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Teacher
Teacher

Now let's discuss state transitions. How do you think FSM transitions from one state to another?

Student 1
Student 1

Is it based on time, like clock cycles?

Teacher
Teacher

Great point! States transition based on clock signals. However, they may also wait for external signals such as 'MFC’ indicating memory readiness.

Student 2
Student 2

What if we don't get the signal in time?

Teacher
Teacher

Good question! If the input signal is delayed, the FSM will have to wait, which can slow down execution considerably.

Student 3
Student 3

I see, so there's a dependency on both internal signals and external outputs?

Teacher
Teacher

Exactly! The FSM relies on both internal control signals generated within the CPU and the external signals it receives from components like memory.

Student 4
Student 4

Why is understanding these transitions important?

Teacher
Teacher

Understanding transitions helps us know how the FSM realizes tasks, and it’s essential for diagnosing issues when CPU operations go wrong.

Teacher
Teacher

Remember: State transitions are driven by clock cycles and input signals. Keeping track of these is crucial for successful execution!

Application of FSM in the ADD Instruction

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Teacher
Teacher

Let's apply what we've learned by seeing the FSM in action with ADD R1,M. Can someone describe what happens when the ADD instruction executes?

Student 3
Student 3

At first, the relevant opcode is detected, initiating the FSM!

Teacher
Teacher

Exactly! Once the opcode loads into the instruction register, the FSM begins sending control signals in sequence. What signal do we initiate first?

Student 1
Student 1

'PC out' to MAR, right?

Teacher
Teacher

Spot on! After that, we need to wait for 'MFC' before moving on. Can anyone tell what happens next?

Student 2
Student 2

We fetch the data from the memory into MD2?

Teacher
Teacher

Correct! This whole process is repeated until the instruction is executed completely, transitioning through various states. Let's remind ourselves: Each FSM dictates how we process instructions, ensuring every part works together efficiently.

Recap of Finite State Machines

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Teacher
Teacher

Before we wrap up, let's recap the entire concept of FSMs in implementing CPU instructions. Why are FSMs considered efficient?

Student 4
Student 4

They allow for fast, defined transitions between states.

Teacher
Teacher

Exactly! They ensure each instruction executes efficiently by following precise stages. What are two key characteristics of FSMs?

Student 3
Student 3

Finite states and state transitions based on inputs!

Teacher
Teacher

Well done! Remembering these allows us to understand the fundamental operation of CPUs. Today we explored how these principles apply particularly to ADD R1,M.

Student 1
Student 1

Does this mean all instructions will have different FSMs?

Teacher
Teacher

Yes, learning how to design an FSM for each instruction is crucial for CPU architecture design. Keep this in mind: FSMs = Efficiency in Execution!

Introduction & Overview

Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.

Quick Overview

This section explains the implementation of a finite state machine (FSM) to execute the ADD instruction, specifically ADD R1,M, detailing the control signals and stages involved.

Standard

The section focuses on how a finite state machine operates to implement the ADD R1,M instruction. It outlines the sequence of control signals, state transitions driven by clock cycles, dependency on external signals, and the detailed stages of the instruction execution process.

Detailed

Detailed Summary

The finite state machine (FSM) presented in this section serves to implement the assembly instruction ADD R1,M. The instruction performs an arithmetic operation where the value from a memory location M is added to the content of register R1. The FSM operates using control signals that dictate various stages of execution.

  1. Initial Signal Generation: The process begins with a specific opcode for the instruction which, when recognized, initiates various control signals. The program counter (PC) outputs its current value, which feeds into the memory address register (MAR) to prepare for memory access.
  2. State Transitions: As the FSM progresses through its states, it synchronously waits for external signals, such as the Memory Function Complete (MFC) signal, which indicates readiness from memory for subsequent operations. Each state corresponds to specific operations like fetching instructions, updating the PC, and moving values between registers.
  3. Internal and External Dependencies: The instruction's execution timeline reflects a careful orchestration of internal signals (from circuit components) and external signals (from memory). The importance lies in adjusting the control signals based on the current FSM state and additional external inputs.
  4. Utilization of Control Signals: Throughout the states, control signals are generated that govern the read/write actions and the flow of data within the system components, such as incrementing the PC and loading data into the memory data register (MDR).
  5. Architectural Implications: This FSM is a specific instance demonstrating how various instructions can be implemented within a CPU architecture, showcasing the significance of both the instruction set and how the micro-architecture responds to it.

In conclusion, the section provides insight into how finite state machines can efficiently manage complex operations involved in executing instructions, ensuring synchronization and correct signal management, essential for reliable CPU operation.

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Audio Book

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Introduction to ADD R1,M

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So, first let us take an example called ADD R1,M that is you are taking the memory location value R1 dumping it to R1 after adding it to whatever the content in R1.

Detailed Explanation

This section introduces the instruction ADD R1,M. Here, the operation involves loading the value from a memory location (M) and adding it to the current value in register R1. In simpler terms, it's like taking an ingredient from a cupboard and mixing it with something already in a bowl, making a new total in the same bowl.

Examples & Analogies

Imagine you have a bowl with 5 apples (the current value in R1), and you take 3 more apples from a basket (the memory location M) to add to your bowl. Now you have 8 apples in total in the bowl.

Understanding Control Instructions

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If you look forget about last class we have discussed that these are the series of control instructions, what are the signals involved? Program counter in, program counter out, Z, MFC all the signals whichever we are listed here are actually utilized for this micro-instruction.

Detailed Explanation

This part discusses control instructions and the various signals that direct the operations of the finite state machine during instruction execution. The signals like Program Counter (PC), Z, and Memory Function Complete (MFC) play crucial roles in determining what happens next in the computation process.

Examples & Analogies

Think of these signals as traffic lights and signs at an intersection controlling the flow of vehicles (instructions). The lights tell the cars (the operations in the CPU) when to stop, when to go, and which direction to take.

Program Counter Operations

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So, now, first we will say if we remember that first was program counter out that is the PC value will be fed to the memory address register and then you will make it select zero, Add, Z.

Detailed Explanation

In this stage, the program counter (PC) is used to fetch the address of the next instruction to execute. The output of the PC goes to the memory address register (MAR) to identify which memory location should be read. Selecting zero and setting up constants are part of preparing the system to perform the add operation.

Examples & Analogies

Imagine you are following a recipe. The PC is your current position in the recipe (let's say step 3), and you write it down on a notepad (the MAR) so you can easily find which step to follow next. Selecting zero can be likened to noting that no additional steps are required before this step.

Waiting for External Signals

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Now, we have to put it in PC that now PC is updated. Now, we have to it’s important we are waiting for an external signal this is an external signal.

Detailed Explanation

This segment emphasizes that after updating the PC, the system must wait for an external signal to proceed. This signal indicates readiness for the next action, showing the importance of timing and coordination in processes.

Examples & Analogies

Think of this as waiting for a green light at a traffic signal. No matter how ready you are to go (updating the PC), you must wait for the signal (external trigger) before you can move forward.

Control Signals and Internal Signals

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So, all these like PC, MAR, read, select 0, ADD, Z they are the control signals which you have to generate.

Detailed Explanation

The discussion here is focused on the control signals necessary for carrying out the instruction. Internal signals such as the PC and MAR need to be set correctly to perform the addition operation accurately and ensure data is fetched and processed in the right order.

Examples & Analogies

It's like having a checklist on a project. Each item (control signal) needs to be completed before you can finish the project (execute the instruction). You can't skip steps, and everything must be in the right order to achieve success.

Processing States in the Finite State Machine

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So, let us assume that this ADD R1,M whatever may be the opcode for this corresponds to first instruction.

Detailed Explanation

This part explains that when the opcode (operation code) for ADD R1,M is recognized, the finite state machine (FSM) is triggered to follow a specific sequence of operations until the instruction is completed.

Examples & Analogies

Think of the opcode as a specific recipe guide. When you pick a recipe (opcode), it leads you through a series of steps (states in FSM) to create a dish (execute the instruction). Each step must be followed in order to make the final dish correctly.

Transitions Between States

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So, whenever the memory is ready you can go to the next state.

Detailed Explanation

The transitions between states depend on conditions such as time (clock pulses) and external signals (like the readiness of memory). The FSM waits for these conditions to be fulfilled before proceeding to the next stage in executing the instruction.

Examples & Analogies

It's like a relay race where the runner can only hand off the baton (move to the next state) once the previous runner crosses the checkpoint (memory readiness). You have to wait for the right moment to move ahead.

Instruction Register and Memory Address Register

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Here instruction register out will go to the memory address register in, because you have to fetch another operand from the memory.

Detailed Explanation

This explains the role of the instruction register (IR) in delivering the instruction to the memory address register (MAR) for fetching additional data needed for execution, which is critical for operations that require multiple pieces of data.

Examples & Analogies

Imagine you are packing groceries (instruction). You need to first write down what you need (IR) and then go to the pantry (MAR) to find each item. First, you write the list, then you fetch each item, which resembles how instructions and operands interact in this process.

Finalizing Instructions in the FSM

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So, if you remember for all other states, similarly I can complete all the sequences of this state machine design like for 6 this is the state 6.

Detailed Explanation

This part summarizes how the FSM processes through its states until it reaches a conclusion (end). Each state corresponds to an operation that is essential to complete the ADD R1,M instruction, which reflects the cyclical and systematic nature of FSMs in processing instructions.

Examples & Analogies

Think of finishing an art project. You go through various stages—sketch (state), outline (state), color (state), and final touches (state). Each step must be completed perfectly before you can present your completed artwork, just as the FSM must navigate through its states.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Finite State Machine (FSM): A model with a limited number of states and transitions that dictate program execution.

  • Control Signals: Commands sent within a CPU to guide operations and data flow.

  • Program Counter (PC): A register which indicates the address of the next instruction.

  • State Transition: The process in which the FSM changes from one state to another based on inputs or clock cycles.

  • Memory Function Complete (MFC): A signal from memory and indicates readiness to proceed to the next operation.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • When the ADD R1,M instruction begins execution, the system looks for its opcode in the instruction register, generating necessary control signals.

  • If the clock signal transitions state, and the MFC signal indicates memory readiness, the FSM will load data from memory into the appropriate registers.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • FSMs tell the CPU what to do, states and signals follow through.

📖 Fascinating Stories

  • Imagine a robot (the CPU) that only follows a specific set list of commands (states) provided by its buttons (control signals), giving directions precisely.

🧠 Other Memory Gems

  • To remember the FSM process: States to Signals to Actions - 'SSS Action!'

🎯 Super Acronyms

PC, MAR, MFC - 'Prepare, Address, Complete!'

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Finite State Machine (FSM)

    Definition:

    A computational model consisting of a finite number of states, transitions between those states, and actions associated with the transitions.

  • Term: Control Signal

    Definition:

    A signal used to direct the operation of the CPU components, telling them what actions to perform.

  • Term: Program Counter (PC)

    Definition:

    A register in a CPU that contains the address of the next instruction to be executed.

  • Term: Memory Function Complete (MFC)

    Definition:

    A signal indicating that the memory operation has completed and the data is ready to be processed.

  • Term: Memory Address Register (MAR)

    Definition:

    A register that holds the address of a memory location used for data access.

  • Term: Memory Data Register (MDR)

    Definition:

    A register that holds the data that is being read from or written to memory.