Optimizing Finite State Machines - 19.3.1 | 19. Finite State Machine Implementation for ADD R1,M | Computer Organisation and Architecture - Vol 2
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Introduction to Finite State Machines

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0:00
Teacher
Teacher

Good morning class! Today we'll discuss finite state machines, also known as FSMs. Can anyone tell me how FSMs are utilized in computing?

Student 1
Student 1

I think they're used to control the sequence of operations in CPUs?

Teacher
Teacher

Exactly! FSMs help manage the state transitions that dictate what operations the CPU performs during instruction execution. An acronym to remember: FSM indicates 'Fixed State Management'.

Student 2
Student 2

How do they know which operation to perform?

Teacher
Teacher

Great question! The FSM receives input signals, usually from the instruction decoder, that trigger transitions based on the current state. These transitions are predefined.

Student 3
Student 3

What happens when the PC updates?

Teacher
Teacher

When the program counter updates, it can change the state of the FSM. We'll go deeper into this mechanism shortly, but remember, every state transition is a step in executing a command.

Student 4
Student 4

Can you give an example of state transitions?

Teacher
Teacher

Certainly! For instance, in the ADD instruction, the states include fetching the instruction, waiting for memory readiness, executing the addition, and updating the PC. Can you see how these flow together?

Teacher
Teacher

Let's summarize: FSMs are responsible for dictating CPU operations based on controlled signals. They rely on the PC and can react to external signals like memory readiness.

Control Signals in FSMs

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Teacher
Teacher

Now let's dive into control signals in FSMs. Control signals are what prompt the CPU to perform specific actions. What do you think these could be?

Student 2
Student 2

Signals like 'read', 'write', and 'select'?

Teacher
Teacher

Exactly! Signals like 'read', 'write', and 'select' are vital. They help determine if the memory is being accessed, for example. Can anyone tell me how these signals are generated?

Student 1
Student 1

From the hardware control unit?

Teacher
Teacher

Correct! The hardware control unit generates these signals based on the current state and inputs. If the instruction is to add, the signals reflect that operation. Remember the mnemonic: 'SIMPLE' for Signals Involve Memory Processing Logic Execution.

Student 4
Student 4

What about the impact of external signals?

Teacher
Teacher

External signals, like MFC readiness, are crucial as they can pause the FSM until it's safe to proceed. Think of them as traffic lights that control when to execute the next operation; they ensure that the right conditions are met.

Teacher
Teacher

In summary, control signals are generated based on FSM states and can be influenced by both internal processes and external conditions.

The Impact of Instruction Types on FSMs

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0:00
Teacher
Teacher

Moving on, let's examine how different instruction types, like jumps, affect our FSMs. Why do you think jumps might be special?

Student 3
Student 3

Because jumps depend on condition flags?

Teacher
Teacher

Exactly! Conditional jumps require additional checks before proceeding. They introduce dependencies on external signals, like zero flags. Can anyone explain how this changes the FSM operation?

Student 2
Student 2

The FSM must check the condition before transitioning to the next state?

Teacher
Teacher

Right! So, this means the FSM will have branches where it either updates the PC or continues on if the flag isn’t set. Remember the acronym 'JUMP': Just Update Memory Point when condition is True.

Student 4
Student 4

What about unconditional jumps?

Teacher
Teacher

Unconditional jumps don't rely on flags, so they simply update the PC to the target address immediately. This makes their FSM pathways simpler!

Teacher
Teacher

In conclusion, the type of instruction influences the complexity and behavior of FSMs. Conditional instructions introduce extra input checks that can affect the execution flow.

Introduction & Overview

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Quick Overview

This section discusses the optimization of finite state machines (FSM) in computing, focusing on their control signals and operational states.

Standard

The section elaborates on the functioning of finite state machines in CPU design, illustrating their operational workflows through examples including control signals and state transitions for operational instructions. Emphasis is put on the independence of states and control signals and how external input can influence the state transitions.

Detailed

Detailed Summary

This section dives into the optimization of Finite State Machines (FSMs), particularly in the context of CPU instruction execution. It begins with an example, ADD R1, M, illustrating the series of control signals necessary for executing a macro instruction. It explains how the Program Counter (PC) and various memory registers interact through micro-instructions to perform additions and subsequent memory fetches. Such sequences are initiated upon external signals, particularly during instruction fetching and execution phases.

The discussion highlights the incremental states of the FSM, with the PC being updated based on external signals from the Memory Function Control (MFC) and other internal states.

The significance of state transitions is emphasized, explaining that the next state is contingent upon both the internal clock sequence and conditional external inputs (e.g., MFC readiness). The text underscores how jump instructions can rely on condition flags, demonstrating how different instructions invoke specific FSMs based on the opcode from the instruction decoder.

By the end of this section, readers gain an understanding of the trade-offs between dedicated FSMs (speed) and the potential need for optimization in hardware design for efficiency.

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Understanding the Example ADD R1,M

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(Refer Slide Time: 19:48)
So, first let us take an example called ADD R1,M that is you are taking the memory location value R1 dumping it to R1 after adding it to whatever the content in R1. If you look forget about last class we have discussed that these are the series of control instructions, what are the signals involved? Program counter in, program counter out, Z, MFC all the signals whichever we are listed here are actually utilized for this micro-instruction, sorry; the micro-instructions which will be involved in this macro instructions.

Detailed Explanation

This chunk introduces an example of a basic assembly instruction called 'ADD R1, M', which represents adding a value from a specific memory address (denoted as M) to a register (denoted as R1). The chunk emphasizes that this operation involves a series of control signals essential for executing the instruction. Understanding these control signals—like program counter (PC), MFC (Memory Function Complete), and Z (which likely represents a zero flag or output from an arithmetic operation)—is crucial for grasping how the instruction will be processed by the finite state machine.

Examples & Analogies

Consider a shop cashier who needs to add the price of a new item to the current total on the register. The 'ADD R1, M' operation can be likened to the cashier reading the price from a tag (memory), calculating the new total (register R1), and updating the total amount in the register. The flow of the cash register updates corresponds to the flow of control signals in the state machine for this operation.

Control Signals and Their Importance

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So, all these like PC, MAR, read, select 0, ADD, Z they are control signals which you have to generate and then WFMFC is something on which you have to wait till you can go to the third stage. Similarly from the 5th stage to go to the 6th stage basically you have to again wait for the WFMFC; that means, this round this special these two are basically inputs on which the movement of the finite state machine will depend and all other signals are basically being generated which has to be generated by your hardware control unit which in this case is a finite state machine.

Detailed Explanation

This chunk details specific control signals necessary for the execution of the instruction. Control signals like PC (Program Counter), MAR (Memory Address Register), and others like read and select values are crucial to ensuring that the finite state machine operates correctly. The chunk highlights that certain signals must be 'waited upon,' specifically the WFMFC signal, indicating the need for synchronization with hardware conditions. This waiting is essential for moving from one stage of the instruction to another, emphasizing the sequential nature of instruction execution in a finite state machine.

Examples & Analogies

Think of a traffic light system directing cars at an intersection. Just like a traffic light changes signals to manage when cars can move (green=go, red=stop), control signals dictate the flow and operation within a finite state machine. The WFMFC signal serves as a 'green light' for the next stage of instruction execution, ensuring all necessary conditions are met before continuing, similar to how drivers must wait for the green light before proceeding.

The Role of the Instruction Decoder

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So, let us assume that this ADD R1,M whatever may be the opcode for this corresponds to first instruction. So, what is going to happen INS will be 1; that in the decoder the first line will be 1 which corresponds to this instruction which is the first instructions, so whenever the INS is 1, because it’s a decoder. So, only one line will be 1. So, only this finite state machine will be invoked.

Detailed Explanation

This chunk explains how the instruction decoder functions in conjunction with the finite state machine. The instruction's opcode, represented in the decoder as 'INS', determines when a specific finite state machine is activated. When the decoder recognizes the opcode corresponding to 'ADD R1, M', it sets the INS signal to 1, effectively 'activating' the state machine that handles this instruction, which is a key aspect of fine control over instruction processing.

Examples & Analogies

Imagine a vending machine where inserting a specific coin triggers a particular item to be dispensed. The instruction decoder functions similarly—it recognizes the 'coin' (opcode) and allows the corresponding 'item' (state machine) to be accessed and executed. Just as a vending machine can only provide one item at a time based on the specific coin inserted, a finite state machine processes one instruction at a time based on the opcode recognized by the instruction decoder.

Transition Between States

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So, what is the next state? Next I am going to go to state 1. So, what is the output? Initial state is there from state 0 to state 1 what happens basically, you should know that now I should be in state T that is from 0 next state has come that is counter has now become one. Then what are the outs if you remember there is only one thing over here after initial state basically you need not depend on any other input only thing is that state 1 corresponds to the fact that at present the instruction is INS that is ADD R1,M register to memory.

Detailed Explanation

In this part, the focus is on how the finite state machine transitions from one state to another. Starting from an initial state (state 0), the machine moves to state 1, indicating that the instruction in question (ADD R1, M) is being processed. The explanation indicates that, once in state 1, there are no further inputs needed beyond acknowledging the execution of this instruction, showcasing a straightforward state transition.

Examples & Analogies

Consider a student following steps to complete an assignment. The transition from one step (research) to the next (writing) occurs without needing additional instructions once they understand what to do next. Thus, in this analogy, the student smoothly transitions from state 0 (researching) to state 1 (writing) as they understand what is required to complete that part of the task, similar to how the finite state machine moves through its states.

Handling External Signals

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So, now we have to put it in PC that now PC is updated. Now, we have to it’s important we are waiting for an external signal this is an external signal. So, this is an external signal. So, we have to wait for the external signal only once when it is ready in stage three basically what you can do? The instruction which is now in MDR can be loaded to register in and similarly you can go ahead.

Detailed Explanation

This chunk highlights the importance of external signals in the operation of the finite state machine. Once the program counter (PC) is updated with the new value, the finite state machine must wait for an external signal before proceeding to load the instruction from the Memory Data Register (MDR) into the next register. This waiting for external signals emphasizes the interaction between the finite state machine and the rest of the system, particularly the memory.

Examples & Analogies

Think of a chef waiting for the oven to signal that the food is perfectly cooked before serving it. The finite state machine, like the chef, cannot proceed until it receives that 'ready' signal from the oven (the external signal). Only when the machine confirms that it can safely proceed does it continue with the next step, ensuring perfect operation and timing.

Final Steps in Execution

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Finally, END = 1 means you have to stop this set of micro-instructions and the macro instruction is over. So, what is to be emphasized it’s very easy to understand only some clocks are there first is this machine is invoked that is the initial state condition enabling is INS that is based on the opcode only when the signal is one you can go to the corresponding state machine.

Detailed Explanation

The concluding part of the instruction processing is discussed here, where the execution reaches an END state, indicating completion of the macro instruction (ADD R1, M). The importance of clock cycles as triggers for state transitions is emphasized, reiterating that the finite state machine executes based on the initial signal (INS) set by decoding the opcode. This focus on timing and control signals is crucial for understanding how instructions are managed in computing.

Examples & Analogies

Imagine a train journey where each station (state) must be reached in order. The train adheres to a schedule (clock), stopping at each predefined station. Reaching the final station signifies that the journey is complete, just like reaching the END state in the finite state machine indicates that all instructions have been executed and no further action is required, wrapping up the process.

Definitions & Key Concepts

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Key Concepts

  • FSMs control CPU operation through state transitions triggered by input signals.

  • Control signals dictate memory operations and data flow.

  • Different instruction types affect FSM operation complexity, especially with conditional jumps.

Examples & Real-Life Applications

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Examples

  • The ADD instruction demonstrates how PCM updates upon completing a fetch and arithmetic operation.

  • Jump commands must check for condition flags before updating the Program Counter.

Memory Aids

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🎵 Rhymes Time

  • In a machine with states so fine, Signals control the path in line.

📖 Fascinating Stories

  • Imagine a traffic system where FSMs act like traffic lights, guiding the CPU through its operations safely and efficiently.

🧠 Other Memory Gems

  • Remember 'ADD' for actions: Always Direct the Data flow.

🎯 Super Acronyms

FLEX

  • Finite Logic Execution for transitions.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Finite State Machine (FSM)

    Definition:

    A computational model consisting of states and transitions based on input signals.

  • Term: Program Counter (PC)

    Definition:

    A register that holds the address of the next instruction to be executed.

  • Term: Control Signal

    Definition:

    A signal used in digital circuits to control the behavior of components during operation.

  • Term: Memory Function Control (MFC)

    Definition:

    A signal that indicates the readiness of memory for data transfer.

  • Term: Opcode

    Definition:

    The part of an instruction that specifies the operation to be performed.