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Classes serve as blueprints for creating objects in programming, encapsulating data and behavior. They consist of attributes and methods, allowing for better data management and code reusability. The concept of classes enables developers to model real-world entities, thereby improving program design and implementation.
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co2.pdfClass Notes
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Final Test
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Term: Class
Definition: A blueprint or template for creating objects, defining properties (attributes) and behaviors (methods).
Term: Object
Definition: An instance of a class containing its own unique data members while sharing the class structure.
Term: Encapsulation
Definition: The bundling of data and functions that operate on that data into a single unit, or class.
Term: Code Reusability
Definition: The ability to create multiple objects from the same class, facilitating efficient programming.
Term: Realworld Modeling
Definition: Using classes to closely represent real-world entities and problems in programming.