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2. Class as a User Defined Type

Classes serve as blueprints for creating objects in programming, encapsulating data and behavior. They consist of attributes and methods, allowing for better data management and code reusability. The concept of classes enables developers to model real-world entities, thereby improving program design and implementation.

Sections

  • 2

    Class As A User Defined Type

    This section introduces classes as user-defined types, covering their definition, components, creation of objects, and the benefits they offer.

  • 2.1

    Definition Of A Class

    A class is a blueprint for creating objects, defining their properties and behaviors.

  • 2.2

    Components Of A Class

    This section briefly introduces the core components of a class, which include data members (attributes) and member functions (methods).

  • 2.3

    Creating Objects

    Creating objects involves instantiating a class, where each object has unique data while sharing the class's structure.

  • 2.4

    Example Of A Class

    This section illustrates an example of a class in programming, specifically a Car class, highlighting its attributes and methods.

  • 2.5

    Benefits Of Using Classes

    Using classes in programming provides significant advantages like encapsulation, code reusability, and real-world modeling, streamlining the development process.

References

co2.pdf

Class Notes

Memorization

What we have learnt

  • A class is a blueprint for ...
  • Classes consist of data mem...
  • Objects are instances of cl...

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