2. Class as a User Defined Type - ICSE 10 Computer Applications
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2. Class as a User Defined Type

2. Class as a User Defined Type

Classes serve as blueprints for creating objects in programming, encapsulating data and behavior. They consist of attributes and methods, allowing for better data management and code reusability. The concept of classes enables developers to model real-world entities, thereby improving program design and implementation.

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  1. 2
    Class As A User Defined Type

    This section introduces classes as user-defined types, covering their...

  2. 2.1
    Definition Of A Class

    A class is a blueprint for creating objects, defining their properties and behaviors.

  3. 2.2
    Components Of A Class

    This section briefly introduces the core components of a class, which...

  4. 2.3
    Creating Objects

    Creating objects involves instantiating a class, where each object has...

  5. 2.4
    Example Of A Class

    This section illustrates an example of a class in programming, specifically...

  6. 2.5
    Benefits Of Using Classes

    Using classes in programming provides significant advantages like...

What we have learnt

  • A class is a blueprint for creating objects, defining properties and behaviors.
  • Classes consist of data members (attributes) and member functions (methods).
  • Objects are instances of classes, each with its own copy of data members.

Key Concepts

-- Class
A blueprint or template for creating objects, defining properties (attributes) and behaviors (methods).
-- Object
An instance of a class containing its own unique data members while sharing the class structure.
-- Encapsulation
The bundling of data and functions that operate on that data into a single unit, or class.
-- Code Reusability
The ability to create multiple objects from the same class, facilitating efficient programming.
-- Realworld Modeling
Using classes to closely represent real-world entities and problems in programming.

Additional Learning Materials

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