Definition of a Class
A class can be understood as a blueprint or template for creating objects in programming. It encompasses essential elements:
- Attributes (also known as properties or data members) that represent the data relevant to the object.
- Methods (or member functions) that define the actions or behaviors the object can perform.
For example, consider a Car
class. It may have attributes such as color
(indicating the car's color) and speed
(indicating how fast the car can go). The class will also define behaviors through methods like accelerate()
(to increase speed) and brake()
(to decrease speed). In summary, a class brings together data and functions into a single structure, facilitating encapsulation, code reusability, and modeling of real-world entities.