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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is the purpose of a class in programming?
💡 Hint: Think of how blueprints are used in construction.
Question 2
Easy
What do we call the attributes stored in a class?
💡 Hint: Remember they hold data related to the object.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is the main purpose of a class?
💡 Hint: Think about the function of a blueprint.
Question 2
True or False: Each object created from a class shares the data of the other objects.
💡 Hint: Reflect on how objects operate based on class definitions.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
Create a class named 'Book' with attributes title, author, and methods to display the book's information. Provide a code snippet.
💡 Hint: Focus on defining attributes and think of how you’d want to describe the book.
Question 2
Explain how encapsulation can prevent mistakes when working with class attributes in a program.
💡 Hint: Consider how direct access could cause inconsistencies.
Challenge and get performance evaluation