Practice Creating Objects - 2.3 | 2. Class as a User Defined Type | ICSE Class 10 Computer Applications
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2.3 - Creating Objects

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define what an object is in programming.

💡 Hint: Remember the class is the template.

Question 2

Easy

What do we call the variables housed within an object?

💡 Hint: Think about how you describe an object.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is an object?

  • A template for creating functions
  • An instance of a class
  • A type of variable

💡 Hint: Reflect on the class-object relationship.

Question 2

True or False: Every object of a class shares the same data members.

  • True
  • False

💡 Hint: Think about the concept of uniqueness in objects.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a class named 'Smartphone'. Define at least three attributes and two methods. Then, instantiate an object and demonstrate using the methods.

💡 Hint: Think about the different brands and how they function.

Question 2

In a software system, what problems might arise if objects share mutable attributes of their class? Discuss solutions to safeguard data.

💡 Hint: Consider the consequences of shared information across different objects.

Challenge and get performance evaluation