Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Test your understanding with targeted questions related to the topic.
Question 1
Easy
Define what an object is in programming.
💡 Hint: Remember the class is the template.
Question 2
Easy
What do we call the variables housed within an object?
💡 Hint: Think about how you describe an object.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is an object?
💡 Hint: Reflect on the class-object relationship.
Question 2
True or False: Every object of a class shares the same data members.
💡 Hint: Think about the concept of uniqueness in objects.
Solve 1 more question and get performance evaluation
Push your limits with challenges.
Question 1
Create a class named 'Smartphone'. Define at least three attributes and two methods. Then, instantiate an object and demonstrate using the methods.
💡 Hint: Think about the different brands and how they function.
Question 2
In a software system, what problems might arise if objects share mutable attributes of their class? Discuss solutions to safeguard data.
💡 Hint: Consider the consequences of shared information across different objects.
Challenge and get performance evaluation