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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is a class in programming?
💡 Hint: Think about templates.
Question 2
Easy
Name one type of data member in a class.
💡 Hint: They hold data related to an object.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is the purpose of a class in programming?
💡 Hint: Remember the blueprint analogy.
Question 2
True or False: An object can have different attributes from other objects created from the same class.
💡 Hint: Consider instances of a class.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
Design a class called Rectangle
that has attributes for width and height, along with methods to calculate area and perimeter. Write a small code snippet demonstrating its use.
💡 Hint: Remember to declare methods that perform calculations based on the attributes.
Question 2
Imagine you are building a class for a Student
. Outline at least three attributes and two methods. Explain how this encapsulates student information.
💡 Hint: Attributes are data, while the methods define what a student can do.
Challenge and get performance evaluation