Practice Definition of a Class - 2.1 | 2. Class as a User Defined Type | ICSE Class 10 Computer Applications
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2.1 - Definition of a Class

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a class in programming?

💡 Hint: Think about templates.

Question 2

Easy

Name one type of data member in a class.

💡 Hint: They hold data related to an object.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the purpose of a class in programming?

  • To create functions
  • To define objects
  • To write scripts

💡 Hint: Remember the blueprint analogy.

Question 2

True or False: An object can have different attributes from other objects created from the same class.

  • True
  • False

💡 Hint: Consider instances of a class.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a class called Rectangle that has attributes for width and height, along with methods to calculate area and perimeter. Write a small code snippet demonstrating its use.

💡 Hint: Remember to declare methods that perform calculations based on the attributes.

Question 2

Imagine you are building a class for a Student. Outline at least three attributes and two methods. Explain how this encapsulates student information.

💡 Hint: Attributes are data, while the methods define what a student can do.

Challenge and get performance evaluation