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Today, we're going to discuss how to call methods in Java. Remember, a method is a block of code that performs a specific task. Can anyone remind me why we use methods?
To organize the code and avoid repetition!
Exactly! Now, once a method is defined, we need to call it to execute its code. Let's take a look at how we do that.
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In our example, we created a class called 'Main' with a method 'multiply'. What do we need to do to call this method from our 'main()'?
We need to create an object of the 'Main' class!
Correct! By creating an object using 'Main obj = new Main();', we can then call the 'multiply' method like this: 'obj.multiply(4, 5);'.
And that will calculate the product of 4 and 5 and store it in a variable?
Yes, it will! The result is then printed out. Excellent observation!
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After calling the 'multiply' method, what do we see in the output?
It prints 'Result: 20'!
Great! This shows how the method returns a value, which we can capture in a variable and then use. Who can summarize the steps we just covered in calling a method?
We first define a method, create an object of its class, call the method using the object, and then display the output.
Exactly! You've all grasped the key concepts well today.
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Calling a method in Java involves invoking a defined function either from the 'main()' method or another method. This section provides a detailed example of how to instantiate a class object and call one of its methods to achieve a desired output.
In Java, once a method is declared, it can be utilized by invoking it within a method, such as 'main()'. This section outlines the essential syntax and process of calling a method. A method defined within a class can be accessed by creating an instance (object) of the class. For instance, in the provided example, the 'multiply' method of the 'Main' class is utilized to calculate the product of two integers. The method returns the computed value, which is then printed to the console. This concept of calling methods is fundamental in Java programming as it exemplifies code reuse and modular programming.
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To use a method, you must call it from main() or another method.
In Java, before you can use a method, you need to make a call to it. This can usually be done from the main()
method, which is the entry point of any Java application. By calling a method, you execute the code that is defined within it, allowing you to perform specific tasks.
Think of a method as a function at a restaurant. To get your food (the method's functionality), you need to place an order (call the method). When you call the method, it processes your order and gives you the result.
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public class Main {
int multiply(int x, int y) {
return x * y;
}
public static void main(String[] args) {
Main obj = new Main(); // Create object
int result = obj.multiply(4, 5);
System.out.println("Result: " + result);
}
}
In the code snippet, a class named Main
is created, which includes a method called multiply
. Inside the main()
method, an object obj
of type Main
is instantiated. This object is essential for calling multiply
, as methods that are not static must be called on an instance of the class.
Consider a phone (the object) that has various apps (methods). To use an app, you first need to turn on the phone and open the app. In this case, the phone must be turned on (creating the object) before you can access and run any of the apps.
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int result = obj.multiply(4, 5);
System.out.println("Result: " + result);
After creating the object, the multiply
method is called with two arguments: 4
and 5
. The method takes these values, multiplies them, and returns the result, which is stored in the variable result
. Finally, the result is printed to the console using System.out.println()
.
Imagine you are baking a cake (the multiply method) using ingredients (arguments such as 4 and 5). After mixing everything (the method execution), you get a cake (the result), which you then show to your friends (printing the result).
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Result: 20
The output shows "Result: 20" indicating that the product of 4 and 5 has been computed successfully by the method multiply
. This confirms that calling the method worked as intended, providing a solution to the task it was designed to perform.
If you asked a friend how many items they bought after combining your purchases of 4 and 5 items, and they told you 20, it shows that the addition was done right, just like how the method returns the correct result here.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Method Calling: Invoking a defined method to execute its code.
Object Creation: Instantiating a class to access its non-static methods.
Return Value: The output that a method produces, which can be stored in a variable.
See how the concepts apply in real-world scenarios to understand their practical implications.
Creating a method to multiply two numbers and calling it from 'main()'.
Accessing instance methods using an object of the class.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
To call a method, you must create, an object first, it's really great!
Imagine a factory where each machine (method) needs an operator (object) to function. Without the operator, the machine just sits idle!
Object -> Create -> Call. Remember: O-C-C to call a method!
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Method
Definition:
A block of code in Java that performs a specific task.
Term: Object
Definition:
An instance of a class created to access its methods.
Term: Multiply
Definition:
To perform the mathematical operation of multiplication.