8086 Architecture and Register Organization - 3.1 | Experiment No. 4: Introduction to 8086 Microprocessor - Architecture and Addressing Modes | Microcontroller Lab
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Introduction to 8086 Architecture

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0:00
Teacher
Teacher

Welcome, class! Today we are diving into the architecture of the 8086 microprocessor. Let's start with its basic structure. Can anyone tell me how many bits this microprocessor operates on?

Student 1
Student 1

It's a 16-bit microprocessor, right?

Teacher
Teacher

Exactly! The 8086 is indeed a 16-bit microprocessor. It also offers a 20-bit address bus which enables it to access up to 1 MB of memory. What do you think is significant about having that amount of memory?

Student 2
Student 2

It allows for more complex programs to run since there's more memory available.

Teacher
Teacher

Correct, it enhances capability! Now, the architecture is split into two main units - who can name them?

Student 3
Student 3

The Bus Interface Unit and the Execution Unit!

Teacher
Teacher

Very well! The Bus Interface Unit handles all external interfacing, and the Execution Unit actually processes instructions. Great job everyone!

Register Organization

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Teacher
Teacher

Let’s discuss the register organization in the 8086. Can anyone list some of the types of registers it uses?

Student 4
Student 4

There are segment registers like CS, DS, SS, and ES.

Teacher
Teacher

Great! Segment registers are crucial for the segmented memory model. Each register plays a unique role. For instance, who can tell me what the Code Segment register does?

Student 1
Student 1

It points to the segment where the executable program instructions are located.

Teacher
Teacher

Right on point! The Instruction Pointer holds the offset for the next instruction in that segment. Let's remember: CS is the Code Segment and IP is the Instruction Pointer. Together, they dictate the flow of execution. What about the general-purpose registers?

Student 2
Student 2

They include AX, BX, CX, DX, right?

Teacher
Teacher

Exactly! They facilitate arithmetic, logic, and data handling operations efficiently. Each register has specific uses which we'll explore further.

Segmented Memory Organization

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Teacher
Teacher

Now let’s cover segmented memory. Who can explain what it involves?

Student 3
Student 3

It divides memory into segments, and each segment can be a maximum of 64KB.

Teacher
Teacher

Correct! This segmentation makes memory management more flexible. It also helps in protecting memory space. What’s the formula for calculating the physical address?

Student 4
Student 4

It’s Physical Address = (Segment * 10H) + Offset!

Teacher
Teacher

Exactly! Remembering this formula can enhance your programming efficiency. How would you calculate the physical address for DS = 2000H and offset = 0050H?

Student 1
Student 1

Physical Address would be 20050H.

Teacher
Teacher

Perfect! You’re getting the hang of it. This technique is vital for accessing data correctly.

Addressing Modes

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0:00
Teacher
Teacher

Let’s explore addressing modes in the 8086. Can someone tell me what addressing mode refers to?

Student 2
Student 2

It's how the effective address of an operand is calculated.

Teacher
Teacher

Right! There are several types of addressing modes. For example, can anyone describe immediate addressing mode?

Student 3
Student 3

In immediate addressing, the operand is included in the instruction itself.

Teacher
Teacher

Exactly! It allows direct loading of values. How about register addressing?

Student 4
Student 4

The operand comes from one of the registers.

Teacher
Teacher

Nicely done! Other modes like direct, register indirect, and based addressing give you flexibility in accessing data. It’s crucial to understand these as they vastly improve efficiency in coding. Remember: Immediate = Part of Instruction, Register = Internal Register! Let's recap!

Introduction & Overview

Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.

Quick Overview

This section introduces the Intel 8086 microprocessor architecture and its register organization, focusing on segmented memory and various addressing modes.

Standard

The 8086 microprocessor represents a significant advancement from its predecessors, featuring a segmented memory architecture and an organized set of registers. This section details the functional units of the 8086, the concept of segmented memory, and various addressing modes that allow for efficient data access, laying the groundwork for assembly language programming with this architecture.

Detailed

8086 Architecture and Register Organization

Overview

The Intel 8086 microprocessor is a landmark technology in computing, featuring a 16-bit architecture and a 20-bit address bus that allows it to address 1 Megabyte of memory. Its architecture is split into two primary units: the Bus Interface Unit (BIU) and the Execution Unit (EU).

Key Components

  1. Bus Interface Unit (BIU): Manages all external interfacing.
  2. Segment Registers: Four 16-bit registers (CS, DS, SS, ES) for memory segmentation.
  3. Instruction Pointer (IP): Holds the next instruction's offset within the code segment.
  4. Address Generation Unit: Produces the 20-bit physical memory addresses.
  5. Instruction Queue: A FIFO buffer that pre-fetches instructions.
  6. Execution Unit (EU): Handles instruction execution.
  7. General Purpose Registers: Eight 16-bit registers (AX, BX, CX, DX, SP, BP, SI, DI), useful for various operations and can be accessed in 8-bit segments.
  8. Flags Register: Contains condition and control flags.
  9. Arithmetic Logic Unit (ALU): Executes arithmetic and logical operations.

Segmented Memory Organization

The segmented architecture divides memory into 64KB segments, enhancing data management and protection. Physical addresses are calculated using:

Physical Address = (Segment Register Value * 10H) + Offset Address

For example, with DS = 2000H and an offset of 0050H:
- Physical Address = (2000H * 10H) + 0050H = 20050H.

Addressing Modes

Addressing modes dictate how the effective address of an operand is determined, with the following being primary modes used in assembly programming:
1. Immediate Addressing
2. Register Addressing
3. Direct Addressing
4. Register Indirect Addressing
5. Based Addressing
6. Indexed Addressing
7. Based-Indexed Addressing
8. String Addressing

Each mode serves various use cases, enhancing programming flexibility and operational efficiency.

Audio Book

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Overview of the 8086 Architecture

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The 8086 architecture is divided into two main units, enabling pipelining for improved performance:

  • Bus Interface Unit (BIU): Handles all external bus operations like fetching instructions, reading/writing data, and I/O operations.
  • Segment Registers: CS (Code Segment), DS (Data Segment), SS (Stack Segment), ES (Extra Segment). These are 16-bit registers used for memory segmentation.
  • Instruction Pointer (IP): A 16-bit register holding the offset address of the next instruction within the current code segment.
  • Address Generation Unit: Responsible for calculating the 20-bit physical memory address.
  • Instruction Queue: A 6-byte FIFO (First-In, First-Out) buffer that pre-fetches instructions, enabling pipelining.
  • Execution Unit (EU): Decodes and executes instructions. It contains:
  • General Purpose Registers: Eight 16-bit registers (AX, BX, CX, DX, SP, BP, SI, DI). These can also be accessed as 8-bit registers (e.g., AH/AL for AX).
  • Flags Register: A 16-bit register containing various condition flags (e.g., Zero, Carry, Sign, Overflow, Parity) and control flags (e.g., Direction, Interrupt, Trap).
  • Arithmetic Logic Unit (ALU): Performs arithmetic and logical operations.

Detailed Explanation

The 8086 microprocessor architecture is comprised of two primary components: the Bus Interface Unit (BIU) and the Execution Unit (EU). The BIU manages communications outside the CPU, such as fetching instructions and data from memory. It also includes special registers that help segment memory for efficient access. The Execution Unit focuses on processing these instructions and includes general-purpose registers for data manipulation and an ALU for performing calculations. As a result, this architecture allows the CPU to perform tasks more efficiently through pipelining, where multiple stages of instruction processing occur simultaneously.

Examples & Analogies

Think of the BIU like a librarian (who manages books and access) and the EU like a reader (who processes and understands the content). The librarian retrieves books from shelves (fetching instructions) and hands them to the reader (the processor), who then reads and processes them (executes instructions). Just like a library can operate more efficiently with multiple librarians and readers active at once, the 8086 architecture allows for more efficient processing by separating these tasks.

Bus Interface Unit (BIU)

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  • Bus Interface Unit (BIU): Handles all external bus operations like fetching instructions, reading/writing data, and I/O operations.
  • Segment Registers: CS (Code Segment), DS (Data Segment), SS (Stack Segment), ES (Extra Segment). These are 16-bit registers used for memory segmentation.
  • Instruction Pointer (IP): A 16-bit register holding the offset address of the next instruction within the current code segment.
  • Address Generation Unit: Responsible for calculating the 20-bit physical memory address.
  • Instruction Queue: A 6-byte FIFO (First-In, First-Out) buffer that pre-fetches instructions, enabling pipelining.

Detailed Explanation

The Bus Interface Unit (BIU) is crucial for managing all communications between the CPU and external components. It fetches instructions from memory, handles data transfers, and deals with input/output operations. The segment registers help divide memory into manageable sections, allowing the microprocessor to access memory efficiently. The Instruction Pointer (IP) tells the CPU where to find the next instruction in the code segment, while the Address Generation Unit computes the physical memory addresses the CPU will need to access. Additionally, the Instruction Queue pre-loads instructions, enhancing processing speed by ensuring that the CPU always has data ready to handle instead of waiting for fetching.

Examples & Analogies

Imagine the BIU as an efficient manager at a fast-food restaurant. This manager ensures orders (instructions) come in, the right ingredients (data) are fetched, and customers (external components) get served quickly. The segment registers act like different stations in the restaurant, each specializing in a particular type of food (code, data, stack, etc.), while the IP is like the kitchen timer indicating what's next to be prepared. By anticipating the next order with the Instruction Queue, the restaurant operates smoothly, avoiding delays.

Execution Unit (EU)

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  • Execution Unit (EU): Decodes and executes instructions. It contains:
  • General Purpose Registers: Eight 16-bit registers (AX, BX, CX, DX, SP, BP, SI, DI). These can also be accessed as 8-bit registers (e.g., AH/AL for AX).
  • Flags Register: A 16-bit register containing various condition flags (e.g., Zero, Carry, Sign, Overflow, Parity) and control flags (e.g., Direction, Interrupt, Trap).
  • Arithmetic Logic Unit (ALU): Performs arithmetic and logical operations.

Detailed Explanation

The Execution Unit is responsible for all the actual computation performed by the microprocessor. It analyzes incoming instructions, determines the necessary operations, and executes them. General-purpose registers like AX, BX, CX, and DX temporarily hold data that is being processed. The Flags Register keeps track of conditions that can affect program execution, such as whether a result was zero or if there was a carry from an addition operation. Finally, the Arithmetic Logic Unit (ALU) performs all arithmetic and logical operations, making it a fundamental component for executing calculations and processing data.

Examples & Analogies

Consider the Execution Unit like a group of chefs in a kitchen. Each chef (the general-purpose registers) specializes in preparing different dishes (processing data) rapidly. The Flags Register acts as a kitchen manager, notifying the chefs about specific conditions (like if a dish is done or needs to be adjusted), influencing how they proceed with their cooking. The ALU is like a chef's work station where all the actual cooking—mixing ingredients, baking, or chopping—takes place, turning raw materials into delicious meals (final data output).

Registers Overview

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General Purpose Registers: Eight 16-bit registers (AX, BX, CX, DX, SP, BP, SI, DI). These can also be accessed as 8-bit registers (e.g., AH/AL for AX).
- AX (Accumulator): Used for arithmetic, logic, and I/O operations.
- BX (Base Register): Often used as a base address for memory access.
- CX (Count Register): Primarily used as a loop counter.
- DX (Data Register): Used for I/O operations, multiply/divide, and holds the most significant part of a 32-bit product/dividend.
- SP (Stack Pointer): Points to the top of the stack within the stack segment.
- BP (Base Pointer): Used to access data on the stack.
- SI (Source Index): Used as an index for source data in string operations.
- DI (Destination Index): Used as an index for destination data in string operations.

Detailed Explanation

The general-purpose registers in the 8086 microprocessor are versatile storage locations that hold data temporarily during processing. Each register has specific functions. For example, the Accumulator (AX) is primarily used for arithmetic calculations and input/output operations. The Base Register (BX) helps in addressing memory locations, while the Count Register (CX) is commonly used in loops to keep track of how many times certain actions need to be repeated. The Data Register (DX) serves multiple roles, particularly for I/O tasks and calculations involving large numbers. The Stack Pointer (SP) and Base Pointer (BP) help manage function calls and data management on the stack, while Source Index (SI) and Destination Index (DI) assist in string manipulation tasks.

Examples & Analogies

Think of the general-purpose registers as individual drawers in a kitchen. Each drawer (register) is labeled with its function. For example, one drawer (AX) is for essential cooking tools (arithmetic operations), another (BX) is where the base ingredients (memory locations) are stored, and so on. The Count Register (CX) is like a count of how many cookies need to be baked, while the Stack Pointer (SP) is where leftover food is stacked (function calls). By organizing these drawers effectively, the kitchen (the CPU) runs smoothly, enabling quick access to tools and ingredients (data) when needed.

Flags Register and ALU

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The Flags Register: A 16-bit register containing various condition flags (e.g., Zero, Carry, Sign, Overflow, Parity) and control flags (e.g., Direction, Interrupt, Trap).
- Arithmetic Logic Unit (ALU): Performs arithmetic and logical operations.

Detailed Explanation

The Flags Register plays a crucial role in guiding the CPU based on the outcomes of operations. It has condition flags that indicate the results of computations—like whether the result was zero or whether an arithmetic overflow occurred. Control flags, on the other hand, direct the CPU on how to process the next instruction based on current conditions. The ALU is the component that executes these actual calculations and logical decisions, handling tasks like addition, subtraction, comparisons, and bit shifts, thus enabling the CPU to perform the essential operations required by programs.

Examples & Analogies

Imagine the Flags Register as a sports referee who signals the outcome of plays (conditions) during a game. Whenever a player scores (result of an operation), the referee uses flags to indicate what happened: did the player score a point (zero flag), was it an impressive play (carry flag), or was there any foul (overflow flag)? The ALU, on the other hand, can be seen as a player executing the plays, making the necessary decisions and actions to succeed in the game (performing arithmetic or logical operations), responding to the referee's flags as needed.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • segmented memory: A memory organization method that divides memory into segments for better management.

  • memory addressing: Techniques to access data locations in memory including different addressing modes.

  • instruction fetching: The process of accessing and executing instructions stored in memory.

Examples & Real-Life Applications

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Examples

  • Of how to calculate physical addresses using segment registers and offsets.

  • Using the MOV command in different addressing modes.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • Fetch using BIU, execute with EU, registers in a queue, segmentation for you!

📖 Fascinating Stories

  • Imagine a library (the memory) where books (data) are organized into sections (segments), and each section has a shelf (the offset) where the books are located. The librarian (the CPU) needs the specific section and shelf to fetch the right book!

🧠 Other Memory Gems

  • CS for Code, DS for Data, SS for Stack, ES for Extra, remember this order, and you'll never lack.

🎯 Super Acronyms

Remember 'BEDS' for the registers

  • BX
  • ES
  • DS
  • and SS.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: 8086 Microprocessor

    Definition:

    A 16-bit microprocessor by Intel featuring a 20-bit address bus, capable of addressing up to 1 MB of memory.

  • Term: Bus Interface Unit (BIU)

    Definition:

    Part of the 8086 architecture that manages all external communication and fetches instructions.

  • Term: Execution Unit (EU)

    Definition:

    The part of the 8086 responsible for decoding and executing instructions.

  • Term: Segment Registers

    Definition:

    Registers in the 8086 used for memory segmentation including CS, DS, SS, and ES.

  • Term: Physical Address

    Definition:

    The actual address in memory calculated using segment and offset values.