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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What does the A* algorithm use to optimize pathfinding?
π‘ Hint: Think about the components of the total cost function in A*.
Question 2
Easy
Name one application of the D* algorithm.
π‘ Hint: Consider environments with moving obstacles.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What does A* guarantee if its heuristic is admissible?
π‘ Hint: Recall the definition of admissibility.
Question 2
True or False: D* is specifically designed for static environments.
π‘ Hint: Consider the applications of D* in robotics.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
Design a maze and analyze how the A algorithm would find the path from the start to the goal. Then modify the maze by adding an obstacle and describe how D would help.
π‘ Hint: Consider node revisiting and path optimization.
Question 2
In a grid-based game, create a scenario where a player moves through a field that has both static and dynamic obstacles. How would A and D be utilized in such a game?
π‘ Hint: Think about the game mechanics and pathfinding needs.
Challenge and get performance evaluation