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2 cards from this section. Quick, good the night before a test.
What does the A* algorithm use to optimize pathfinding?
Think about the components of the total cost function in A*.
Name one application of the D* algorithm.
Consider environments with moving obstacles.
What does A* guarantee if its heuristic is admissible?
Recall the definition of admissibility.
True or False: D* is specifically designed for static environments.
Consider the applications of D* in robotics.
Design a maze and analyze how the A* algorithm would find the path from the start to the goal. Then modify the maze by adding an obstacle and describe how D* would help.
Consider node revisiting and path optimization.
In a grid-based game, create a scenario where a player moves through a field that has both static and dynamic obstacles. How would A* and D* be utilized in such a game?
Think about the game mechanics and pathfinding needs.
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