Practice Behavioral Patterns - 11.2.3 | 11. Design Patterns in Java | Advance Programming In Java
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the Observer Pattern achieve in software design?

💡 Hint: Think about events where multiple subscribers need to be informed.

Question 2

Easy

What does encapsulating a request as an object help to achieve?

💡 Hint: Consider how commands can be packaged to be executed later.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the primary goal of the Observer Pattern?

  • To maintain a one-to-one relationship
  • To define a one-to-many relationship
  • To allow random access

💡 Hint: Think about notification systems and updates.

Question 2

True or False: The Strategy Pattern promotes tight coupling between algorithms.

  • True
  • False

💡 Hint: Remember the idea of interchangeable components.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a class diagram representing the Observer Pattern with at least three observers and one subject.

💡 Hint: Think about how you would visualize each relationship in UML.

Question 2

Design a small project using the Strategy Pattern in a game context. Describe the strategies and the decision-making process.

💡 Hint: Consider how strategies influence gameplay and player experience.

Challenge and get performance evaluation