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Today we’re starting with Creational Patterns. Can anyone tell me what they think these patterns focus on?
Do they have something to do with how objects are created?
Exactly! Creational Patterns help us manage object creation. They simplify the instantiation process and can control object creation.
What are some examples of these patterns?
Good question! Some common examples are the Singleton, Factory Method, and Abstract Factory patterns. They provide different ways to create objects based on specific needs.
Let’s move on to Structural Patterns. Who can remind us what these patterns focus on?
Isn’t it about how different classes and objects fit together?
That's correct! Structural Patterns deal with the composition of classes and objects, allowing them to work together more effectively. They enhance code organization and collaboration.
Can you give us examples?
Certainly! Examples include Adapter, Decorator, and Composite patterns, each serving unique purposes in structuring code.
Finally, we have Behavioral Patterns. Can someone explain what they might involve?
Are they about how objects interact with each other?
Exactly! Behavioral Patterns focus on object interactions and responsibilities. They define clear communication between objects and the behaviors they exhibit.
What are some examples we should know?
Examples include Observer, Strategy, and Command patterns. Each of these patterns helps reinforce how we can manage behaviors in our applications.
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In this section, we explore the three primary categories of design patterns—Creational, Structural, and Behavioral—each focusing on different aspects of software design such as object creation, composition, and interaction. Understanding these categories helps developers apply the right solutions to common design challenges.
In the realm of software engineering, design patterns offer developers generalized solutions to recurring design problems. This section introduces three fundamental categories of design patterns that help streamline object-oriented software development.
By categorizing design patterns into these three groups, developers can better understand their applications and advantages, making it easier to adopt best practices in software design.
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Design Patterns are generally grouped into three categories:
This chunk introduces the three primary categories into which design patterns are classified. Understanding these categories is essential because they help organize the design patterns based on their usage and functionality.
Think of design patterns as different tools in a toolbox. Just like a hammer, screwdriver, and wrench serve different purposes but all contribute to building something, the design pattern categories help developers choose the right approach for different programming challenges.
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Creational patterns are focused on the processes involved in instantiating objects. They provide mechanisms for creating objects in a manner that is suitable for a specific situation. This is helpful in scenarios where the exact type or configuration of an object is not known until runtime.
Imagine you are creating a sandwich at a deli. Depending on your selections (bread type, fillings, etc.), the sandwich may look different each time, even though you are using the same process to create sandwiches. Similarly, creational patterns allow flexibility in object creation.
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Structural patterns deal with how classes and objects can be composed to form larger structures. These patterns help ensure that if one part of a system changes, the entire system need not change as well, facilitating decoupled architecture.
Think of a LEGO set. Each piece can connect in various ways to form different structures, such as cars or buildings. Structural patterns allow different components in software to be arranged flexibly to suit different needs, just like LEGO pieces.
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Behavioral patterns focus on the interaction between objects and the delegation of responsibilities among them. These patterns help define how objects communicate and collaborate with each other, leading to more effective interaction in complex systems.
Consider a team working on a project where each member has a different role (e.g., manager, designer, developer). Each person has specific responsibilities, and they must communicate effectively to complete the project. Similarly, behavioral patterns organize how different objects interact and work together in software systems.
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Key Concepts
Creational Patterns: Focus on creating new objects.
Structural Patterns: Concerned with how classes and objects are composed.
Behavioral Patterns: Focus on how objects interact and communicate with one another.
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The Singleton Pattern ensures a class has only one instance and provides a global access point.
The Adapter Pattern allows incompatible interfaces to work together by wrapping one class with another.
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Creational Patterns make things new, Structural Patterns build things too, Behavioral Patterns let them chat, Now you know where each one’s at.
Once upon a time, in code land, Creational Patterns built new friends, Structural Patterns helped them join hands, and Behavioral Patterns taught them how to communicate, making them blend in harmony.
Remember C-S-B: Creational, Structural, Behavioral.
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Review the Definitions for terms.
Term: Creational Patterns
Definition:
Patterns that deal with object creation mechanisms, focusing on efficient and flexible instantiation.
Term: Structural Patterns
Definition:
Patterns that concern the composition of classes and objects to create larger structures.
Term: Behavioral Patterns
Definition:
Patterns that focus on communication and responsibilities between objects.