Categories of Design Patterns - 11.2 | 11. Design Patterns in Java | Advance Programming In Java
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Categories of Design Patterns

11.2 - Categories of Design Patterns

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Interactive Audio Lesson

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Creational Patterns

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Teacher
Teacher Instructor

Today we’re starting with Creational Patterns. Can anyone tell me what they think these patterns focus on?

Student 1
Student 1

Do they have something to do with how objects are created?

Teacher
Teacher Instructor

Exactly! Creational Patterns help us manage object creation. They simplify the instantiation process and can control object creation.

Student 2
Student 2

What are some examples of these patterns?

Teacher
Teacher Instructor

Good question! Some common examples are the Singleton, Factory Method, and Abstract Factory patterns. They provide different ways to create objects based on specific needs.

Structural Patterns

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Teacher
Teacher Instructor

Let’s move on to Structural Patterns. Who can remind us what these patterns focus on?

Student 3
Student 3

Isn’t it about how different classes and objects fit together?

Teacher
Teacher Instructor

That's correct! Structural Patterns deal with the composition of classes and objects, allowing them to work together more effectively. They enhance code organization and collaboration.

Student 4
Student 4

Can you give us examples?

Teacher
Teacher Instructor

Certainly! Examples include Adapter, Decorator, and Composite patterns, each serving unique purposes in structuring code.

Behavioral Patterns

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Teacher
Teacher Instructor

Finally, we have Behavioral Patterns. Can someone explain what they might involve?

Student 1
Student 1

Are they about how objects interact with each other?

Teacher
Teacher Instructor

Exactly! Behavioral Patterns focus on object interactions and responsibilities. They define clear communication between objects and the behaviors they exhibit.

Student 2
Student 2

What are some examples we should know?

Teacher
Teacher Instructor

Examples include Observer, Strategy, and Command patterns. Each of these patterns helps reinforce how we can manage behaviors in our applications.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

This section categorizes design patterns into three main types: Creational, Structural, and Behavioral.

Standard

In this section, we explore the three primary categories of design patterns—Creational, Structural, and Behavioral—each focusing on different aspects of software design such as object creation, composition, and interaction. Understanding these categories helps developers apply the right solutions to common design challenges.

Detailed

Detailed Summary of Categories of Design Patterns

In the realm of software engineering, design patterns offer developers generalized solutions to recurring design problems. This section introduces three fundamental categories of design patterns that help streamline object-oriented software development.

  1. Creational Patterns: These patterns focus on object creation mechanisms, simplifying the instantiation process while promoting flexibility in the code. The key takeaway is that these patterns enhance control over object creation, enabling developers to manage the instantiation of complex objects more efficiently.
  2. Structural Patterns: This category addresses the composition of classes and objects, allowing for easier organization of the code and promoting a more cohesive structure. By understanding these patterns, developers can ensure that their code is both flexible and easy to maintain.
  3. Behavioral Patterns: Behavioral patterns are concerned with how objects interact and communicate with one another. These patterns encapsulate complex behavior in a way that allows for increased flexibility and centralizes the responsibilities of different objects.

By categorizing design patterns into these three groups, developers can better understand their applications and advantages, making it easier to adopt best practices in software design.

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Design Patterns in Java Theory
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Overview of the Java Memory Model

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Overview of Design Pattern Categories

Chapter 1 of 4

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Chapter Content

Design Patterns are generally grouped into three categories:

Detailed Explanation

This chunk introduces the three primary categories into which design patterns are classified. Understanding these categories is essential because they help organize the design patterns based on their usage and functionality.

Examples & Analogies

Think of design patterns as different tools in a toolbox. Just like a hammer, screwdriver, and wrench serve different purposes but all contribute to building something, the design pattern categories help developers choose the right approach for different programming challenges.

Creational Patterns

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Chapter Content

  1. Creational Patterns – Concerned with object creation

Detailed Explanation

Creational patterns are focused on the processes involved in instantiating objects. They provide mechanisms for creating objects in a manner that is suitable for a specific situation. This is helpful in scenarios where the exact type or configuration of an object is not known until runtime.

Examples & Analogies

Imagine you are creating a sandwich at a deli. Depending on your selections (bread type, fillings, etc.), the sandwich may look different each time, even though you are using the same process to create sandwiches. Similarly, creational patterns allow flexibility in object creation.

Structural Patterns

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Chapter Content

  1. Structural Patterns – Concerned with object composition

Detailed Explanation

Structural patterns deal with how classes and objects can be composed to form larger structures. These patterns help ensure that if one part of a system changes, the entire system need not change as well, facilitating decoupled architecture.

Examples & Analogies

Think of a LEGO set. Each piece can connect in various ways to form different structures, such as cars or buildings. Structural patterns allow different components in software to be arranged flexibly to suit different needs, just like LEGO pieces.

Behavioral Patterns

Chapter 4 of 4

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Chapter Content

  1. Behavioral Patterns – Concerned with object interaction and responsibility

Detailed Explanation

Behavioral patterns focus on the interaction between objects and the delegation of responsibilities among them. These patterns help define how objects communicate and collaborate with each other, leading to more effective interaction in complex systems.

Examples & Analogies

Consider a team working on a project where each member has a different role (e.g., manager, designer, developer). Each person has specific responsibilities, and they must communicate effectively to complete the project. Similarly, behavioral patterns organize how different objects interact and work together in software systems.

Key Concepts

  • Creational Patterns: Focus on creating new objects.

  • Structural Patterns: Concerned with how classes and objects are composed.

  • Behavioral Patterns: Focus on how objects interact and communicate with one another.

Examples & Applications

The Singleton Pattern ensures a class has only one instance and provides a global access point.

The Adapter Pattern allows incompatible interfaces to work together by wrapping one class with another.

Memory Aids

Interactive tools to help you remember key concepts

🎵

Rhymes

Creational Patterns make things new, Structural Patterns build things too, Behavioral Patterns let them chat, Now you know where each one’s at.

📖

Stories

Once upon a time, in code land, Creational Patterns built new friends, Structural Patterns helped them join hands, and Behavioral Patterns taught them how to communicate, making them blend in harmony.

🧠

Memory Tools

Remember C-S-B: Creational, Structural, Behavioral.

🎯

Acronyms

Use the acronym 'CBS' to remember

**C**reational

**S**tructural

**B**ehavioral Patterns.

Flash Cards

Glossary

Creational Patterns

Patterns that deal with object creation mechanisms, focusing on efficient and flexible instantiation.

Structural Patterns

Patterns that concern the composition of classes and objects to create larger structures.

Behavioral Patterns

Patterns that focus on communication and responsibilities between objects.

Reference links

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