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Design patterns in software engineering offer reusable solutions to common problems encountered during software design. In Java, these patterns facilitate cleaner, modular, and maintainable code through strategic implementations. The chapter outlines three primary categories of design patterns: Creational, Structural, and Behavioral, each offering specific mechanisms for object creation, composition, and interaction.
References
AJP ch11.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Design Patterns
Definition: Reusable solutions to common problems in software design that promote best practices.
Term: Creational Patterns
Definition: Patterns related to object creation mechanisms.
Term: Structural Patterns
Definition: Patterns concerned with how classes and objects are composed to form larger structures.
Term: Behavioral Patterns
Definition: Patterns focused on communication between objects.
Term: Singleton Pattern
Definition: Ensures a class has only one instance and provides a global access point to it.
Term: Factory Method Pattern
Definition: Defines an interface for creating objects but allows subclasses to alter the object type created.
Term: Observer Pattern
Definition: Establishes a one-to-many dependency between objects, so when one object changes state, all dependent objects are notified.