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11. Design Patterns in Java

11. Design Patterns in Java

Design patterns in software engineering offer reusable solutions to common problems encountered during software design. In Java, these patterns facilitate cleaner, modular, and maintainable code through strategic implementations. The chapter outlines three primary categories of design patterns: Creational, Structural, and Behavioral, each offering specific mechanisms for object creation, composition, and interaction.

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  1. 11
    Design Patterns In Java

    This section introduces design patterns in Java as reusable solutions to...

  2. 11.1
    What Are Design Patterns?

    Design patterns are reusable solutions to common software design problems,...

  3. 11.2
    Categories Of Design Patterns

    This section categorizes design patterns into three main types: Creational,...

  4. 11.2.1
    Creational Patterns

    Creational patterns are design patterns that focus on object creation...

  5. 11.2.2
    Structural Patterns

    Structural patterns focus on how classes and objects can be composed to form...

  6. 11.2.3
    Behavioral Patterns

    Behavioral patterns facilitate effective communication and responsibility...

  7. 11.3
    Creational Design Patterns

    Creational Design Patterns focus on the mechanisms of object creation in...

  8. 11.3.1
    Singleton Pattern

    The Singleton Pattern ensures that a class has only one instance and...

  9. 11.3.2
    Factory Method Pattern

    The Factory Method Pattern defines an interface for creating objects,...

  10. 11.3.3
    Abstract Factory Pattern

    The Abstract Factory Pattern provides an interface for creating families of...

  11. 11.3.4
    Builder Pattern

    The Builder Pattern facilitates the step-by-step construction of complex objects.

  12. 11.3.5
    Prototype Pattern

    The Prototype Pattern provides a mechanism for creating duplicate objects...

  13. 11.4
    Structural Design Patterns

    Structural Design Patterns deal with the composition of classes and objects,...

  14. 11.4.1
    Adapter Pattern

    The Adapter Pattern allows classes with incompatible interfaces to work...

  15. 11.4.2
    Decorator Pattern

    The Decorator Pattern allows adding responsibilities to objects dynamically...

  16. 11.4.3
    Composite Pattern

    The Composite Pattern allows clients to treat individual objects and...

  17. 11.5
    Behavioral Design Patterns

    Behavioral design patterns focus on how objects interact and communicate...

  18. 11.5.1
    Observer Pattern

    The Observer Pattern defines a one-to-many dependency between objects to...

  19. 11.5.2
    Strategy Pattern

    The Strategy Pattern encapsulates algorithms in a way that allows for their...

  20. 11.5.3
    Command Pattern

    The Command Pattern encapsulates a request as an object, allowing for...

  21. 11.6
    Real-World Applications Of Design Patterns In Java

    Design patterns in Java are essential solutions for common programming...

  22. 11.7

    Design patterns offer scalable solutions in software design, promoting...

  23. 11.8
    Key Takeaways

    This section summarizes the importance of design patterns in Java,...

What we have learnt

  • Design patterns are templates for solving common problems.
  • There are 3 main categories: Creational, Structural, and Behavioral.
  • Common patterns include Singleton, Factory, Adapter, Observer, and Strategy.
  • Java’s standard libraries themselves make extensive use of these patterns.

Key Concepts

-- Design Patterns
Reusable solutions to common problems in software design that promote best practices.
-- Creational Patterns
Patterns related to object creation mechanisms.
-- Structural Patterns
Patterns concerned with how classes and objects are composed to form larger structures.
-- Behavioral Patterns
Patterns focused on communication between objects.
-- Singleton Pattern
Ensures a class has only one instance and provides a global access point to it.
-- Factory Method Pattern
Defines an interface for creating objects but allows subclasses to alter the object type created.
-- Observer Pattern
Establishes a one-to-many dependency between objects, so when one object changes state, all dependent objects are notified.

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