Advance Programming In Java | 11. Design Patterns in Java by Abraham | Learn Smarter
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11. Design Patterns in Java

Design patterns in software engineering offer reusable solutions to common problems encountered during software design. In Java, these patterns facilitate cleaner, modular, and maintainable code through strategic implementations. The chapter outlines three primary categories of design patterns: Creational, Structural, and Behavioral, each offering specific mechanisms for object creation, composition, and interaction.

Sections

  • 11

    Design Patterns In Java

    This section introduces design patterns in Java as reusable solutions to common software design problems, categorized into Creational, Structural, and Behavioral patterns.

  • 11.1

    What Are Design Patterns?

    Design patterns are reusable solutions to common software design problems, allowing for cleaner and more maintainable code.

  • 11.2

    Categories Of Design Patterns

    This section categorizes design patterns into three main types: Creational, Structural, and Behavioral.

  • 11.2.1

    Creational Patterns

    Creational patterns are design patterns that focus on object creation mechanisms, promoting flexibility and efficiency in the instantiation process.

  • 11.2.2

    Structural Patterns

    Structural patterns focus on how classes and objects can be composed to form larger structures while keeping the system flexible and efficient.

  • 11.2.3

    Behavioral Patterns

    Behavioral patterns facilitate effective communication and responsibility sharing among objects in software design.

  • 11.3

    Creational Design Patterns

    Creational Design Patterns focus on the mechanisms of object creation in software design, offering various strategies to instantiate objects.

  • 11.3.1

    Singleton Pattern

    The Singleton Pattern ensures that a class has only one instance and provides a global point of access to it.

  • 11.3.2

    Factory Method Pattern

    The Factory Method Pattern defines an interface for creating objects, allowing subclasses to change the type of objects created.

  • 11.3.3

    Abstract Factory Pattern

    The Abstract Factory Pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes.

  • 11.3.4

    Builder Pattern

    The Builder Pattern facilitates the step-by-step construction of complex objects.

  • 11.3.5

    Prototype Pattern

    The Prototype Pattern provides a mechanism for creating duplicate objects while keeping performance in mind.

  • 11.4

    Structural Design Patterns

    Structural Design Patterns deal with the composition of classes and objects, focusing on how they can be combined effectively.

  • 11.4.1

    Adapter Pattern

    The Adapter Pattern allows classes with incompatible interfaces to work together by transforming one interface into another that a client expects.

  • 11.4.2

    Decorator Pattern

    The Decorator Pattern allows adding responsibilities to objects dynamically without altering their structure.

  • 11.4.3

    Composite Pattern

    The Composite Pattern allows clients to treat individual objects and compositions of objects uniformly.

  • 11.5

    Behavioral Design Patterns

    Behavioral design patterns focus on how objects interact and communicate with one another, highlighting their responsibilities and roles in a system.

  • 11.5.1

    Observer Pattern

    The Observer Pattern defines a one-to-many dependency between objects to ensure that when one object changes state, all its dependents are notified.

  • 11.5.2

    Strategy Pattern

    The Strategy Pattern encapsulates algorithms in a way that allows for their interchangeability.

  • 11.5.3

    Command Pattern

    The Command Pattern encapsulates a request as an object, allowing for parameterization of clients with different requests.

  • 11.6

    Real-World Applications Of Design Patterns In Java

    Design patterns in Java are essential solutions for common programming challenges, aiding in cleaner and more maintainable code.

  • 11.7

    Summary

    Design patterns offer scalable solutions in software design, promoting reusability and maintainability.

  • 11.8

    Key Takeaways

    This section summarizes the importance of design patterns in Java, encapsulating their categories and key examples.

References

AJP ch11.pdf

Class Notes

Memorization

What we have learnt

  • Design patterns are templat...
  • There are 3 main categories...
  • Common patterns include Sin...

Final Test

Revision Tests