Practice What are Design Patterns? - 11.1 | 11. Design Patterns in Java | Advance Programming In Java
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define what a design pattern is.

💡 Hint: Think about how these patterns are used in coding.

Question 2

Easy

Name the three main categories of design patterns.

💡 Hint: Remember what we discussed in class.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is a design pattern?

  • A specific piece of code.
  • A guideline to solve common problems.
  • A detailed implementation example.
  • None of the above

💡 Hint: Think about the definition we discussed.

Question 2

True or False: Design patterns promote tight coupling in software design.

  • True
  • False

💡 Hint: Recall the benefits we mentioned earlier.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Describe a situation in which using a design pattern made the coding process more efficient in a project you worked on.

💡 Hint: Reflect on any projects where you encountered repetitive tasks.

Question 2

How would you explain to a peer the importance of loose coupling in a software project? Give an example.

💡 Hint: Think about scenarios where changes in one part of a program can disrupt others.

Challenge and get performance evaluation