Practice Strategy Pattern - 11.5.2 | 11. Design Patterns in Java | Advance Programming In Java
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the primary purpose of the Strategy Pattern?

💡 Hint: Think about how it allows flexibility in algorithm usage.

Question 2

Easy

What does a Strategy interface do?

💡 Hint: Recall the role of abstraction in design patterns.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What purpose does the Strategy Pattern serve?

  • To create single instances of classes
  • To encapsulate interchangeable algorithms
  • To manage dependencies

💡 Hint: Think about flexibility in a programming context.

Question 2

True or False: The Context class can hold multiple Strategy instances simultaneously.

  • True
  • False

💡 Hint: Consider how a context is designed to operate.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a notification system using the Strategy Pattern where users can choose to be notified via email or SMS. Describe your classes and their interactions.

💡 Hint: Think about how users select their desired method of notification.

Question 2

Create a game where different characters can adopt different combat strategies based on their enemy. Use the Strategy Pattern to design this.

💡 Hint: Consider how to switch strategies dynamically depending on the enemy type.

Challenge and get performance evaluation