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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is a design pattern?
💡 Hint: Think about the definition provided in class.
Question 2
Easy
Name one creational pattern.
💡 Hint: Consider patterns that deal with object creation.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What do design patterns promote?
💡 Hint: Consider the benefits of designing code better.
Question 2
True or False: The Adapter pattern changes the interface of an existing class.
💡 Hint: Think about how an adapter works in everyday contexts.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
You are tasked with designing a logging system for an application. Discuss how you would utilize the Singleton pattern to ensure that all parts of the application share a single log instance.
💡 Hint: Think about how to restrict instantiation of a class.
Question 2
Consider a scenario where user interface components need to be created for different themes (light, dark). Explain how you could apply the Factory Method pattern in this context.
💡 Hint: Consider what responsibilities can be delegated to the factory.
Challenge and get performance evaluation