Practice Summary - 11.7 | 11. Design Patterns in Java | Advance Programming In Java
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a design pattern?

💡 Hint: Think about the definition provided in class.

Question 2

Easy

Name one creational pattern.

💡 Hint: Consider patterns that deal with object creation.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What do design patterns promote?

  • Code duplication
  • Best practices
  • Non-modular code

💡 Hint: Consider the benefits of designing code better.

Question 2

True or False: The Adapter pattern changes the interface of an existing class.

  • True
  • False

💡 Hint: Think about how an adapter works in everyday contexts.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

You are tasked with designing a logging system for an application. Discuss how you would utilize the Singleton pattern to ensure that all parts of the application share a single log instance.

💡 Hint: Think about how to restrict instantiation of a class.

Question 2

Consider a scenario where user interface components need to be created for different themes (light, dark). Explain how you could apply the Factory Method pattern in this context.

💡 Hint: Consider what responsibilities can be delegated to the factory.

Challenge and get performance evaluation