Practice Branching And Jump Control: Modifying The Pc Based On Conditions (5.2.5)
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Branching and Jump Control: Modifying the PC Based on Conditions

Practice - Branching and Jump Control: Modifying the PC Based on Conditions

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the role of the Control Unit in relation to the Program Counter?

💡 Hint: Think about who manages what happens next in instruction execution.

Question 2 Easy

Define unconditional jump in your own words.

💡 Hint: It's not dependent on any flags or states.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does an unconditional jump instruction do?

A. Checks a condition before jumping
B. Jumps to a specified address without conditions
C. Returns to the previous instruction

💡 Hint: Think about the key characteristic of this type of instruction.

Question 2

True or False: The Control Unit does not alter the PC during conditional branches.

True
False

💡 Hint: Recall when the CU makes changes to the PC.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Given a program that includes multiple CALL statements and conditional branches, explain how the CU modifies the stack and the PC during execution.

💡 Hint: Consider what happens when you need to remember where you've come from.

Challenge 2 Hard

Design a simple assembly loop using a conditional branch that counts to ten. Describe how the CU updates the PC in this loop.

💡 Hint: Visualize the count as your current position in the loop.

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Reference links

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