Practice Decision Making in Jump Instructions - 16.3.2 | 16. Instruction Design | Computer Organisation and Architecture - Vol 1
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does opcode stand for, and why is it important?

💡 Hint: Think about which part of an instruction tells the processor what to do.

Question 2

Easy

Define a conditional jump.

💡 Hint: Consider how certain results affect program flow!

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the purpose of a jump instruction?

  • To stop program execution
  • To redirect program flow
  • To add two numbers

💡 Hint: Think about how program flow can change during execution.

Question 2

Are all jump instructions conditional?

  • True
  • False

💡 Hint: Consider what happens without a condition for jumping.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create an assembly code that counts from 10 down to 1 and jumps to a specific instruction when it reaches zero.

💡 Hint: Think about how to decrement your counter and what happens when it reaches zero!

Question 2

Design a program that calculates the factorial of a number using jumps and register manipulations.

💡 Hint: Factorial calculations often involve multiplication in loops; ensure you properly handle the decrementing!

Challenge and get performance evaluation