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Today, we're diving into how we can manage arithmetic operations using registers. Let's start with the basic instruction for subtraction, coded as SUB M. Can anyone tell me what this instruction does?
Is it subtracting a value from a memory address and putting it in the Accumulator?
Exactly! The Accumulator takes the value at memory M and subtracts it from its current value. Using `SUB` effectively changes what resides in the AC. Remember that! AC stands for Accumulator. An easy way to remember this is: "AC means Always Counting!". Now, what happens if we add instead?
That would be the ADD instruction, right?
Correct! We have ADD instructions to add different registers. It follows the same structure, allowing the AC to hold the sum of its current value and a register's value. Great start!
Let's now address how we represent these instructions. OpCode is fundamental here. If we take `9000`, for instance, what does it refer to?
That would refer to Register R0!
Right! And the value from R0 is loaded into the Accumulator with that command. Each register reference operates within a limited range – only 8 registers are available from R0 to R7. What’s the pertinent detail here?
We don't need a lot of bits to represent them since we can easily fit them into our opcode structure.
Exactly! By using a structured 12-bit address space for memory references while only needing 3 bits for registers, we optimize our instruction set efficiently.
Now, let’s particularly focus on incremental operations. Could someone describe the purpose of the INR instruction?
INR increases the value in a specific register or memory, right?
Correct. This command does not require the ALU unlike other arithmetic functions because we can handle incrementing through specialized circuits instead. This keeps our calculations swift and efficient.
What about DEC? Does it work similarly?
Exactly! The DEC instruction performs decrement operations, allowing you to lower values directly. Can anyone think of practical applications for these instructions?
Like managing loops or counting processes in a program?
Exactly! So, understanding these manipulations is essential for control over program flow.
Next step, let’s understand control instructions like JMP, JZ, and JNZ. Who can explain what a JMP instruction does?
JMP is a jump instruction that moves the program control to a specific memory address unconditionally.
Right! And what about JZ and JNZ?
JZ jumps if the zero flag is set to true while JNZ jumps if it is not.
Perfectly explained! These instructions let us manipulate flow control in our programs based on conditions set by prior operations. Always remember: Zero Flags indicate results equal to zero!
That makes it easier to handle decision-making in programming!
Great observation! Decision-making is crucial in programming logic.
Okay, let's wrap up today’s session by applying what we've learned. If you needed to calculate scores for six subjects into a total mark using registers, how might you approach it?
We'd start by loading scores into the ACC and continually adding each value using ADD operations while decrementing a count.
Exactly! You'd keep track of how many subjects were calculated, utilize DEC when each subject's score was handled until reaching zero before halting the operation.
It’s neat how those instructions work together to perform complex calculations!
Absolutely! Understanding how these simple operations can combine reveals the power and flexibility of assembly language programming. And remember, practice is key!
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The section outlines the design and coding of ADD and SUB instructions for register manipulation. It details how memory references and registers can be utilized to perform arithmetic operations within a processor's architecture, emphasizing the coding patterns and formats utilized in defining these operations.
This section delves into instructions designed for performing arithmetic operations, specifically addition and subtraction, within the context of a CPU's instruction set.
Three core instructions are defined in the architecture, designated with codes 1, 2, and 5, primarily focusing on the operations for transferring data and performing basic arithmetic on values stored in registers and memory.
9000
would fetch the value from Register R0 into the Accumulator.
By ensuring distinct coding formats and clear operational definitions, this section delineates the fundamental workings of adding and subtracting registers and how they interconnect with the overall architecture of computer operations.
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So now, we are saying that we are designing one more Instruction called SUB M. So, it means subtraction. So, what is this Instruction this is basically nothing but Accumulator is equal to Accumulator minus contents of the Memory.
The SUB M instruction is a way for the computer to perform subtraction. When this instruction is executed, the computer takes the current value stored in the Accumulator and subtracts the value from a specific memory location from it. Therefore, if the Accumulator had a value of 10 and the memory location held a value of 3, after executing the SUB M instruction, the Accumulator would now hold the value 7.
Think of the Accumulator as a bank account balance. If you have $10 in your account and you want to subtract $3 (the amount in a piggy bank, which can be considered our memory location), you will be left with $7 in your account after the transaction.
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Ok we are going to give the Instruction format is same whatever we are going to design for all the Instruction it is going to follow this particular pattern.
Every instruction in this system adheres to the same format for consistency and predictability. This means that regardless of what operation is being executed—be it addition, subtraction, or a load operation—the format will remain the same. This consistent structure helps the CPU interpret and execute instructions efficiently.
Consider how a rectangle is always defined by its length and width; regardless of the size, the way you describe it (with length and width) remains unchanged. Similarly, each instruction in our system has a defined structure that does not vary, which ensures that the computer can easily understand and execute different instructions.
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So, if I say that this is your 9000 means it is going to refer to this particular Register R0.
Registers are small storage locations within a CPU that hold data temporarily. For our system, the instruction code '9000' signifies that it refers to Register R0. Thus, if '9000' is encountered by the CPU, it will look to Register R0 to get or store the required information.
Imagine registers as desks in an office. Each desk (register) has a specific identifier (R0, R1, etc.) and holds certain items (data). If someone says 'go to desk 0', you know to get or put items there, just as the CPU knows to refer to Register R0 when it processes the instruction 9000.
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This Instruction is basically nothing but Accumulator is equal to Accumulator + R7.
This line describes how the Accumulator works when executing addition instructions. Specifically, it states that the value in Register R7 will be added to the current value in the Accumulator, and the result will be stored back in the Accumulator. For example, if the Accumulator previously had a value of 5 and Register R7 had a value of 2, the new value in the Accumulator will be 7 after the operation.
Consider using a counting jar. If you previously had 5 candies in the jar (the Accumulator) and you add 2 more candies from another jar (Register R7), you will count a total of 7 candies after the operation.
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Now, if I am going to talk about LDA M. So, M is going to take all the 12 bit address. This is your 2^twelve; that means, 4096 Memory space.
This section discusses the addressing capability of instructions like LDA M when compared to register-related operations. LDA M can access 4096 different memory addresses (because 2^12 = 4096), while the register operations can only use 8 different registers (from R0 to R7). This exemplifies how memory gives a much larger pool of data to work with compared to limited registers.
Imagine a library. The memory is like the entire library, which has numerous books (4096) on different subjects. However, the registers are like just a few special bookshelves (8) where only specific types of books can be stored. While the shelves can hold only a few books, the entire library can hold many more.
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So, what will happen we are having one increment operation and one decrement operation we can increment the value of my Register or Memory or we can decrement the value of my Memory or Register.
The incrementation and decrementation instructions allow the computer to add or subtract 1 from a specific memory or register value. For instance, if we have a register holding the value 10 and we execute an increment instruction, the value will increase to 11. Conversely, if we execute a decrement instruction, it will reduce from 10 to 9.
Think of a scoreboard. If the score is currently at 10 points and you 'increment' by one point for a successful play, the new score becomes 11 points. Alternatively, if there's a penalty and you 'decrement' the score by one point, the score shifts down to 9 points.
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So, instead of doing it what generally we used to do we are going to put special circuit over here which is going to increment it or decrement it.
In digital circuits, special arrangements called counters can perform increment and decrement operations without disturbing other values in the system. Instead of adding or subtracting directly in the Accumulator, the processor uses a counter to maintain the incremented or decremented value efficiently.
Consider a set of stairs. If you are trying to keep track of how many steps you have taken (the counter), instead of erasing numbers from a log book (the Accumulator each time you step, you just add to the counter whenever you go up or down the stairs. This way, the original log remains intact while the counter adjusts.
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Now here I am saying that opcode 0 is your JMP. It is a jump Instruction.
Control instructions dictate how the CPU should move during the execution of a program. The JMP (jump) instruction allows the program to skip to different parts of the code, which is crucial for controlling the flow of the program based on conditions set in the instructions.
Think of a recipe. If a recipe instructs you to skip certain steps depending on previous outcomes (like 'if the sauce is too thick, skip to step 6'), those instructions are akin to jump instructions in a program. They guide when and where to go next in the flow of tasks.
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Key Concepts
SUB Instruction: Subtracts memory value from the Accumulator.
ADD Instruction: Adds register values to the Accumulator.
Opcode: Defines operation in machine-level instructions.
Registers: Limited storage locations used for efficient data manipulation.
Conditional Instructions: Allow program control flow based on conditions.
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Using SUB M to subtract the value at memory address M from the Accumulator.
Using ADD R1 to add the value of Register 1 to the Accumulator.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
For subtraction, don't delay, M minus AC will save the day!
Imagine a baker (Accumulator) subtracting his used flour (SUB M) from a sack (Memory). He wants to know how much flour he has left.
SUM: Remember for Addition: Subtract, Use meaningful Memory.
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Review the Definitions for terms.
Term: Accumulator (AC)
Definition:
A processor register that stores intermediate arithmetic results.
Term: Opcode
Definition:
The part of a machine language instruction that specifies the operation to be performed.
Term: Registers
Definition:
Small storage locations in the CPU used for quick data access.
Term: Instructions
Definition:
Commands that the CPU executes to perform tasks.
Term: Memory Reference
Definition:
A reference to a specific location in memory where data or instructions are stored.