16. Instruction Design - Computer Organisation and Architecture - Vol 1
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16. Instruction Design

16. Instruction Design

This chapter covers the design and implementation of various instructions in a computer processor, including operations related to memory and register management. It highlights the challenges of programming in low-level languages and the need for instruction sets that can accommodate more complex programming requirements. Furthermore, it discusses the role of compilers, assemblers, and interpreters in converting high-level language programs into machine-level code for execution.

22 sections

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Sections

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  1. 16.1
    Instruction Design

    This section covers the design of computer instructions, including various...

  2. 16.1.1
    Existing Instructions And New Instruction Sub M

    This section discusses the design of a new instruction called SUB M, which...

  3. 16.1.2
    Memory Reference Vs Register Reference

    This section discusses the differences between memory reference and register...

  4. 16.1.3
    8 Registers And Their Utilization

    This section discusses various register operations and instruction...

  5. 16.1.4
    Instructions For Adding And Subtracting Registers

    This section explains how to implement subtraction and addition operations...

  6. 16.2
    Increment And Decrement Instructions

    This section explains the functionality and significance of increment and...

  7. 16.2.1
    Decrement Operation

    This section discusses the design of instructions related to decrement...

  8. 16.2.2
    Increment Operation

    This section discusses various increment and decrement operations on...

  9. 16.2.3
    Implementation Of Increment/decrement Without Alu

    This section discusses the implementation of increment and decrement...

  10. 16.3
    Control Instructions

    This section discusses the design and implementation of control instructions...

  11. 16.3.1
    Jump Instructions: Jmp, Jz, Jnz

    This section introduces essential jump instructions in assembly language,...

  12. 16.3.2
    Decision Making In Jump Instructions

    This section explores the creation of jump instructions in assembly...

  13. 16.4
    Program Execution Example

    The section outlines the steps of programming execution focused on...

  14. 16.4.1
    High-Level Program For Totalling Marks

    This section discusses the design and implementation of instruction sets in...

  15. 16.4.2
    Assembly Level And Machine Level Language Differences

    This section discusses the differences between assembly language and machine...

  16. 16.4.3
    Challenges With Address Manipulation

    This section discusses the limitations and challenges associated with...

  17. 16.5
    Execution Process Of Programs

    This section covers the design and execution of instructions in a computer...

  18. 16.5.1
    Loading Programs Into Memory

    The section addresses loading programs into memory and defining various...

  19. 16.5.2
    Program Counter And Instruction Fetching

    This section discusses the design and implementation of instructions in...

  20. 16.6
    Course Objectives And Summary

    This section outlines the course objectives and provides a summary of key...

  21. 16.6.1
    Achievements Of Course Objectives

    This section explores the achievements related to the design and execution...

  22. 16.6.2
    Module-Level Problem Solving

    This section discusses the design and utilization of various instructions in...

What we have learnt

  • The basic structure and function of a computer processor and its instruction set.
  • The significance of accumulator operations for load, store, addition, and subtraction.
  • The importance of handling conditional jumps for programming control structures.

Key Concepts

-- Instruction Set
A collection of commands for a processor to perform specific operations, including arithmetic, memory manipulation, and control flow.
-- Accumulator
A register that stores intermediate arithmetic and logic results in a computer processor.
-- Assembler
A program that converts assembly language, which uses mnemonics and symbolic addresses, into machine language.
-- Compiler
A program that translates high-level programming language code into machine code.
-- Interpreter
A program that directly executes instructions written in a programming or scripting language without requiring them to be compiled.

Additional Learning Materials

Supplementary resources to enhance your learning experience.