Practice Instruction Design - 16.1 | 16. Instruction Design | Computer Organisation and Architecture - Vol 1
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the opcode 'ADD R0' do?

💡 Hint: Think about what happens in a simple arithmetic operation.

Question 2

Easy

What is the purpose of the accumulator?

💡 Hint: Recall its function throughout arithmetic operations.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the instruction 'SUB M' do?

  • Adds memory content to accumulator
  • Subtracts memory content from accumulator
  • Loads memory content into accumulator

💡 Hint: Think about the operation's name.

Question 2

True or False: The accumulator is used to permanently store data.

  • True
  • False

💡 Hint: Recall the definition of accumulator.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design an instruction set that supports loops and explain how it would manipulate addresses to facilitate this.

💡 Hint: Consider how assembly languages use registers to track positions.

Question 2

Write an assembly language code that calculates the sum of numbers stored in memory locations 1 through 6 and explain the solution.

💡 Hint: Reflect on how effective instruction looping can be implemented.

Challenge and get performance evaluation