Practice Memory Reference vs Register Reference - 16.1.2 | 16. Instruction Design | Computer Organisation and Architecture - Vol 1
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the instruction LDA M signify?

💡 Hint: Remember 'LDA' stands for Load Accumulator.

Question 2

Easy

How many registers are typically found in a small processor?

💡 Hint: Think about the term 'octet' relating to eight.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does SUB M do?

  • Loads M into the register
  • Subtracts M from the accumulator
  • Stores M into memory

💡 Hint: Remember, 'Subtract' relates to removing something from the accumulator.

Question 2

True or False: The Zero Flag is used to control jumps.

  • True
  • False

💡 Hint: Think of how flags serve as decision indicators.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Write a sequence of instructions to subtract two numbers stored in registers and two in memory, showing both methods.

💡 Hint: Implement the operations and think about context switching between memory and registers.

Question 2

Demonstrate a series of jumps using flags based on the results of operations.

💡 Hint: Work through conditionals as if you're guiding the next instruction based on outcomes.

Challenge and get performance evaluation