1. Model of Computer and Working Principle - Computer Organisation and Architecture - Vol 1
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1. Model of Computer and Working Principle

1. Model of Computer and Working Principle

The chapter introduces core concepts in computer organization and architecture, focusing on the pedagogical methods utilized in teaching. It covers the objectives of outcome-based learning, Bloom's Taxonomy, and the importance of cognitive, psychomotor, and affective domains in education. Additionally, it outlines the objectives for the course, emphasizing the design and synthesis of computer systems.

21 sections

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Sections

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  1. 1
    Model Of Computer And Working Principle

    This section introduces the foundational concepts of computer organization...

  2. 1.1.1
    Pedagogy And Outcome Based Learning

    This section outlines the principles of pedagogy and outcome-based learning...

  3. 1.1.2
    Bloom's Taxonomy

    This section introduces Bloom's Taxonomy as a framework for educational...

  4. 1.1.3
    Domains Of Learning

    This section discusses the three domains of learning as categorized by...

  5. 1.1.4
    Cognitive Domain

    The Cognitive Domain segment outlines Bloom's Taxonomy and emphasizes the...

  6. 1.1.5
    Objectives Of The Course

    The section outlines the objectives of the course on computer organization...

  7. 1.2
    Fundamentals Of Digital Computers

    This section discusses the foundational principles and model of digital...

  8. 1.2.1
    Objective 1: Model Of Computer And Working Principle

    This section introduces the model of computers and their working principle,...

  9. 1.2.2
    Objective 2: Digital Building Blocks

    This section discusses the foundational digital building blocks essential...

  10. 1.2.3
    Objective 3: Representation Of Information And Number System

    This section focuses on how information is represented in computers and the...

  11. 1.2.4
    Objective 4: Components Of Processor

    This section explores the fundamental components of a CPU, including their...

  12. 1.2.5
    Objective 5: Interfacing Mechanism

    This section discusses the interfacing mechanisms between the CPU and memory...

  13. 1.2.6
    Objective 6: Execution Of Program

    This section explains the process of program execution in a processor,...

  14. 1.2.7
    Course Resources

    This section outlines the resources and methodologies utilized in the...

  15. 1.3
    Course Modules

    This section outlines the course structure and learning objectives of the...

  16. 1.3.1
    Unit 1: Model Of Computer And Working Principle

    This section discusses the fundamental concepts of computer organization and...

  17. 1.3.2
    Unit 2: Digital Logic Building Blocks

    This section covers the fundamentals of digital logic components that serve...

  18. 1.3.3
    Unit 3: Information Representation And Number System

    Unit 3 focuses on the representation of information in computing systems and...

  19. 1.3.4
    Unit 4: Basic Elements Of The Processor

    This section provides an overview of the basic elements of a computer...

  20. 1.3.5
    Unit 5: Storage And I/o Interfaces

    Unit 5 focuses on the design and function of storage and I/O interfaces in...

  21. 1.3.6
    Unit 6: Execution Of Program And Programming Languages

    This section covers the execution of programs in processors and categorizes...

What we have learnt

  • The foundational principles of computer organization and architecture are essential for understanding how computers function.
  • Different domains of learning, such as cognitive and psychomotor, play a crucial role in educational methodologies.
  • Designing efficient computing systems involves understanding various components and their interactions.

Key Concepts

-- OutcomeBased Learning
An educational approach that focuses on the results of the learning process, ensuring students achieve specific objectives.
-- Bloom's Taxonomy
A framework for categorizing educational goals across cognitive, affective, and psychomotor domains.
-- Computer Architecture
The structure and behavior of a computer system as visible to a programmer.
-- Computer Organization
The operational units and their interconnections that realize the architectural specifications.

Additional Learning Materials

Supplementary resources to enhance your learning experience.