1. Model of Computer and Working Principle
The chapter introduces core concepts in computer organization and architecture, focusing on the pedagogical methods utilized in teaching. It covers the objectives of outcome-based learning, Bloom's Taxonomy, and the importance of cognitive, psychomotor, and affective domains in education. Additionally, it outlines the objectives for the course, emphasizing the design and synthesis of computer systems.
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Sections
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What we have learnt
- The foundational principles of computer organization and architecture are essential for understanding how computers function.
- Different domains of learning, such as cognitive and psychomotor, play a crucial role in educational methodologies.
- Designing efficient computing systems involves understanding various components and their interactions.
Key Concepts
- -- OutcomeBased Learning
- An educational approach that focuses on the results of the learning process, ensuring students achieve specific objectives.
- -- Bloom's Taxonomy
- A framework for categorizing educational goals across cognitive, affective, and psychomotor domains.
- -- Computer Architecture
- The structure and behavior of a computer system as visible to a programmer.
- -- Computer Organization
- The operational units and their interconnections that realize the architectural specifications.
Additional Learning Materials
Supplementary resources to enhance your learning experience.