Computer Organisation and Architecture - Vol 1 | 1. Model of Computer and Working Principle by Abraham | Learn Smarter
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1. Model of Computer and Working Principle

The chapter introduces core concepts in computer organization and architecture, focusing on the pedagogical methods utilized in teaching. It covers the objectives of outcome-based learning, Bloom's Taxonomy, and the importance of cognitive, psychomotor, and affective domains in education. Additionally, it outlines the objectives for the course, emphasizing the design and synthesis of computer systems.

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Sections

  • 1

    Model Of Computer And Working Principle

    This section introduces the foundational concepts of computer organization and architecture, focusing on pedagogy, learning outcomes, and the model of computer working principles.

  • 1.1.1

    Pedagogy And Outcome Based Learning

    This section outlines the principles of pedagogy and outcome-based learning in education, emphasizing student engagement and cognitive development.

  • 1.1.2

    Bloom's Taxonomy

    This section introduces Bloom's Taxonomy as a framework for educational objectives in outcome-based learning, emphasizing its cognitive, psychomotor, and affective domains.

  • 1.1.3

    Domains Of Learning

    This section discusses the three domains of learning as categorized by Bloom's Taxonomy: cognitive, psychomotor, and affective, emphasizing their implications in higher education.

  • 1.1.4

    Cognitive Domain

    The Cognitive Domain segment outlines Bloom's Taxonomy and emphasizes the importance of thinking skills in higher education.

  • 1.1.5

    Objectives Of The Course

    The section outlines the objectives of the course on computer organization and architecture, focusing on outcome-based learning and the cognitive domains involved in student assessment.

  • 1.2

    Fundamentals Of Digital Computers

    This section discusses the foundational principles and model of digital computers, outlining the components and working principles necessary for understanding computer organization and architecture.

  • 1.2.1

    Objective 1: Model Of Computer And Working Principle

    This section introduces the model of computers and their working principle, emphasizing outcome-based learning and various teaching methods.

  • 1.2.2

    Objective 2: Digital Building Blocks

    This section discusses the foundational digital building blocks essential for understanding computer organization and architecture.

  • 1.2.3

    Objective 3: Representation Of Information And Number System

    This section focuses on how information is represented in computers and the various number systems used for this representation.

  • 1.2.4

    Objective 4: Components Of Processor

    This section explores the fundamental components of a CPU, including their organization and interaction with peripheral devices.

  • 1.2.5

    Objective 5: Interfacing Mechanism

    This section discusses the interfacing mechanisms between the CPU and memory or I/O devices, focusing on design objectives related to performance assessment and enhancement techniques.

  • 1.2.6

    Objective 6: Execution Of Program

    This section explains the process of program execution in a processor, focusing on how assembly-level programs can be written to solve specific problems using a given instruction set.

  • 1.2.7

    Course Resources

    This section outlines the resources and methodologies utilized in the Computer Organization and Architecture course, including course objectives and key literature.

  • 1.3

    Course Modules

    This section outlines the course structure and learning objectives of the Computer Organization and Architecture course, emphasizing outcome-based learning and various educational methodologies.

  • 1.3.1

    Unit 1: Model Of Computer And Working Principle

    This section discusses the fundamental concepts of computer organization and architecture, emphasizing outcome-based pedagogy, Bloom's taxonomy, and learning objectives.

  • 1.3.2

    Unit 2: Digital Logic Building Blocks

    This section covers the fundamentals of digital logic components that serve as building blocks for computer systems.

  • 1.3.3

    Unit 3: Information Representation And Number System

    Unit 3 focuses on the representation of information in computing systems and the various number systems used.

  • 1.3.4

    Unit 4: Basic Elements Of The Processor

    This section provides an overview of the basic elements of a computer processor, including its architecture, functionality, and interactions with other components.

  • 1.3.5

    Unit 5: Storage And I/o Interfaces

    Unit 5 focuses on the design and function of storage and I/O interfaces in computer systems.

  • 1.3.6

    Unit 6: Execution Of Program And Programming Languages

    This section covers the execution of programs in processors and categorizes various programming languages.

References

ch1 part a.pdf

Class Notes

Memorization

What we have learnt

  • The foundational principles...
  • Different domains of learni...
  • Designing efficient computi...

Final Test

Revision Tests