Practice Domains of Learning - 1.1.3 | 1. Model of Computer and Working Principle | Computer Organisation and Architecture - Vol 1
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What are the three domains of learning according to Bloom's Taxonomy?

💡 Hint: Think about the skills involved in learning.

Question 2

Easy

Describe an example of the Affective Domain.

💡 Hint: Consider how emotions impact group work.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

Which domain involves mental skills and knowledge acquisition?

  • Affective Domain
  • Psychomotor Domain
  • Cognitive Domain

💡 Hint: Think about the nature of learning that requires thinking.

Question 2

True or False: The Psychomotor Domain includes interpersonal skills.

  • True
  • False

💡 Hint: Consider what each domain focuses on.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a curriculum for a physical education course that effectively incorporates all three domains of learning.

💡 Hint: Think of activities that engage mind, body, and emotions.

Question 2

Evaluate how ignoring the affective domain in a lesson can impact students’ learning.

💡 Hint: Consider the role of emotional engagement in effective learning.

Challenge and get performance evaluation