Course Resources - 1.2.7 | 1. Model of Computer and Working Principle | Computer Organisation and Architecture - Vol 1
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Introduction to Pedagogy and Outcome-Based Learning

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Teacher
Teacher

Welcome back class! Today, we're exploring the importance of pedagogy, specifically in terms of outcome-based learning. Can anyone tell me what pedagogy means?

Student 1
Student 1

Isn't it just the method of teaching? Like what techniques a teacher uses?

Teacher
Teacher

Exactly! Pedagogy involves the methods and practices of teaching, especially in academic settings. In our course, we're focusing on outcome-based learning, which aims to ensure that students are active participants. Can anyone think of why that participation might be essential?

Student 2
Student 2

I guess it helps us retain information better if we're involved?

Teacher
Teacher

Absolutely! Engaged learners are often more successful. Essentially, the goal here is for you all to understand not only the content but also how to apply it. Remember the acronym 'P.A.R.T.' - Participation, Application, Retention, and Transformation.

Student 3
Student 3

So if we participate more, we'll learn better?

Teacher
Teacher

Yes! And our ability to apply learned material in real-world scenarios is crucial. Today’s key points: 1) Define pedagogy; 2) Importance of outcome-based learning; 3) The need for student participation. Any questions?

Bloom's Taxonomy Overview

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Teacher
Teacher

Today, we're going to dive deeper into Bloom's Taxonomy. Who can summarize what it involves for us?

Student 1
Student 1

It categorizes learning goals, right? Like cognitive, psychomotor, and affective domains?

Teacher
Teacher

Correct! The cognitive domain, which we will emphasize, involves higher-order thinking skills. Can anyone name some actions associated with the cognitive domain?

Student 2
Student 2

Like recalling information or analyzing concepts?

Teacher
Teacher

Right again! These actions are essential as they help us move from understanding basic concepts to applying and evaluating them. Remember, 'C.A.R.E.' - Comprehension, Application, Recall, Evaluation. Who can explain the significance of these actions?

Student 4
Student 4

They help us master the material before moving on to complex problems?

Teacher
Teacher

Exactly! Let's summarize today: 1) Review Bloom’s Taxonomy; 2) Discuss actions in cognitive learning; 3) Connect to our course goals. Any questions?

Course Objectives and Resources

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Teacher
Teacher

Let's talk about the specific objectives we'll be aiming to achieve. Who can recall one of the objectives?

Student 3
Student 3

To describe the model of a computer and its working principles?

Teacher
Teacher

That’s one! This module will lead to your understanding of how various components function together. We also refer to critical texts like 'Computer Organization and Architecture' by Stallings. Why do you think we need to reference established literature?

Student 1
Student 1

To ensure we're learning from credible and recognized frameworks?

Teacher
Teacher

Spot on! It's vital for grounding your learning in proven concepts. Remember the acronym 'R.E.A.D.' – Reliability, Engagement, Applicability, and Development as we choose course materials. Any final queries?

Introduction & Overview

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Quick Overview

This section outlines the resources and methodologies utilized in the Computer Organization and Architecture course, including course objectives and key literature.

Standard

The section details the objectives of the Computer Organization and Architecture course, the foundational texts that will be employed throughout the course, and the pedagogical approaches that will guide learning, specifically outcome-based education principles.

Detailed

Course Resources Overview

This section highlights the resources and methodologies guiding the Computer Organization and Architecture course facilitated by Prof. Jatindra Kr. Deka and others. The course is structured around outcome-based learning, emphasizing learner participation and distinct educational objectives.

Pedagogical Approach: The course adopts the principles of outcome-based learning, where students’ engagement with the material is crucial. Highlighting Benjamin S. Bloom’s taxonomy, it categorizes educational goals into three domains: cognitive (thinking), psychomotor (doing), and affective (feeling). The cognitive domain, which encompasses recalling, recognizing, and developing intellectual abilities, is the primary focus of this course.

Course Objectives: Several objectives are laid out to guide the learning experience:

  1. To describe the model and working principles of a computer.
  2. To understand digital building blocks and their application.
  3. To represent information through number systems.
  4. To explain processor components and their interconnections.
  5. To describe memory interfacing mechanisms and I/O devices.
  6. To illustrate how a program is executed and differentiate between programming languages.

Resource Recommendations: Each unit of the course references specific chapters from well-respected texts, predominantly those authored by William Stallings and M. Morris Mano. These materials will provide the foundational knowledge and advanced insights necessary for mastering concepts related to computer architecture and organization.

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Module and Unit References

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For unit 1 we are going to use the book Computer Organization and Architecture-
Designing for performance. Just I am looking for the 7th edition of that particular book
and it is written by William Stallings. So for this unit 1 you have to go through chapter 1
it is a very small chapter and section 2.1 of chapter 2. So if you go through simply read
these particular materials then you will be able to understand what we are going to
discuss about this thing and in my presentation I am going to use the materials from this
particular book and some of the slides I have borrowed from the authors homepage also
and some of the slides I have modified according to my convenience.

Detailed Explanation

This chunk covers the primary reference material for Unit 1 of the course, which is 'Computer Organization and Architecture - Designing for Performance' by William Stallings. Students are encouraged to read Chapter 1 and Section 2.1 of Chapter 2 to grasp foundational concepts for the upcoming lessons. These references serve as guiding texts to support both the lectures and their understanding of the course content.

Examples & Analogies

Think of the course resources like a recipe book. Just as a chef reviews the recipes before cooking, students must familiarize themselves with the reference materials to effectively navigate the course topics. Reading the assigned chapters is like preparing ingredients—it prepares students for the 'cooking' or learning that will come in class.

Additional Unit References

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For unit 2 the reference book is Digital Design third edition and author is M.
Morris Mano. So here I am mentioning 4 chapters that is 3 chapters the chapter 4, 5 and 6.
So in those particular chapters detailed design issues are mentioned, but here we are
going to address these things in knowledge level. So if you want to brush up then you can
go through those particular chapters or if you are confident about those issues then you
can skip these particular chapters.

Detailed Explanation

This chunk informs students about the resource for Unit 2, which is 'Digital Design' by M. Morris Mano. Chapters 4, 5, and 6 contain detailed information about design issues relevant to the course. The information emphasizes that while these chapters may provide useful background knowledge, they are not mandatory for students who feel confident in their understanding of the material.

Examples & Analogies

Imagine you are learning to fix a car. The manual provides detailed instructions and troubleshooting advice. If you already know how to fix certain issues, you can skip those sections. Similarly, students can choose to review materials as needed based on their confidence level.

Resources for Units 3, 4, 5, and 6

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For unit 3 again I am going to use the book by Stallings Computer Organization
and Architecture - Designing for performance and these are basically taken from the
chapter 9 of that particular book. So for unit 4, 5 and 6 again I am using the same books
the book written by William Stallings.

Detailed Explanation

In this part, the text outlines that for Units 3 through 6, students will continue to use 'Computer Organization and Architecture - Designing for Performance' by William Stallings, specifically Chapter 9 for Unit 3. This continuity in resources signifies how the textbook is central to the entire course, allowing students to build on previously learned concepts as they progress through each unit.

Examples & Analogies

This is akin to taking a class in a series of complex subjects, like mathematics or science, where each level builds upon the last. Just as students use the same textbook throughout a series of math classes to understand new concepts, students in this course will rely on the same foundational texts to delve deeper into computer organization and architecture.

Chapters and Sections for Each Unit

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For module unit 4 you have to look for the chapter 12 this is a section 12.1, 12 .2
and 12.3. For unit 5 I am taking some material from chapter 3 mainly sections from 3.1 to
3.4 and for unit 6 again I am using the same book again in the chapter 3 and this material
is taken from chapter 3.2. So if you go through those particular sections then it will be
easier to follow my lectures.

Detailed Explanation

This chunk specifies which chapters and sections will be relevant for Units 4, 5, and 6, ensuring that students know exactly which materials to review to keep pace with the lecture. This structured approach to referencing ensures students have a clear path to access pertinent information that enhances their understanding of course materials.

Examples & Analogies

Think of this as a study guide for a student preparing for exams. Just as students are advised to focus on specific chapters to better prepare for tests, this course structure emphasizes key chapters and sections to streamline the learning process and make lecture content manageable.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Outcome-Based Learning: Focused on achieving specific learning outcomes through student engagement.

  • Bloom's Taxonomy: Classification of learning objectives into cognitive, affective, and psychomotor domains.

  • Cognitive Domain: Involves knowledge-based skills such as recalling and applying information.

  • Pedagogy: The methodology and practice of teaching.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • In a computer architecture course, students may engage in projects where they design simple CPU models using foundational principles learned throughout the module.

  • Students might apply their understanding of Bloom's Taxonomy by creating a lesson plan that employs different levels of cognitive skills.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • In learning we seek to engage, through various methods on the page.

📖 Fascinating Stories

  • Imagine a teacher who uses a map, guiding students through paths in a learning lap.

🧠 Other Memory Gems

  • Use 'C.A.R.E.' for Cognitive learning - Comprehend, Apply, Recall, Evaluate.

🎯 Super Acronyms

P.A.R.T. reminds us of Participation, Application, Retention, and Transformation.

Flash Cards

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Glossary of Terms

Review the Definitions for terms.

  • Term: Pedagogy

    Definition:

    The method and practice of teaching, especially in academic subjects.

  • Term: OutcomeBased Learning

    Definition:

    An educational approach that focuses on achieving specific outcomes in learner engagement and understanding.

  • Term: Bloom's Taxonomy

    Definition:

    A classification system for different levels of learning objectives in education, encompassing cognitive, affective, and psychomotor domains.

  • Term: Cognitive Domain

    Definition:

    A domain of learning focusing on mental skills, including recall and analysis.