9. Floating Point Number Representation - Computer Organisation and Architecture - Vol 1
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9. Floating Point Number Representation

9. Floating Point Number Representation

This chapter discusses number representation in computers, focusing on floating-point representation, biased exponents, and normalization. It highlights the IEEE 754 standard for both single (32-bit) and double (64-bit) formats, while also covering integer and character representations through various coding systems like ASCII, EBCDIC, and UNICODE. Furthermore, it addresses accuracy and range related to floating-point numbers, and introduces different number encoding in computing.

17 sections

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Sections

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  1. 9.1
    Floating Point Number Representation

    This section explores the representation of floating-point numbers in...

  2. 9.1.1
    Components Of Floating Point Representation

    This section outlines the essential components of floating-point...

  3. 1.2
    Biased Exponent

    This section explains the concept of biased exponents in floating-point...

  4. 9.1.3
    Normalization Process

    The normalization process in floating-point representation involves...

  5. 9.1.4
    Ranges And Accuracy Of Floating Point Numbers

    This section discusses the representation of floating-point numbers,...

  6. 9.1.5
    Ieee 754 Format

    This section covers the IEEE 754 standard for floating-point representation,...

  7. 9.1.6
    Excess Codes And Grey Code

    This section discusses floating point representation, focusing on excess...

  8. 9.1.7
    Binary Coded Decimal (Bcd)

    This section discusses the Binary Coded Decimal (BCD) representation,...

  9. 9.2
    Character Representation

    This section outlines the representation of numbers in computing, focusing...

  10. 9.2.1
    Ascii And Ebcdic

    This section covers the representation of characters in computers using...

  11. 9.2.2
    Introduction To Unicode

    The section covers the concept of Unicode, its significance in computer...

  12. 9.3
    Test Items And Objectives

    This section outlines the representation of test items and objectives...

  13. 9.3.1
    Decimal Number Conversion Tasks

    This section discusses the conversion of decimal numbers to floating-point...

  14. 9.3.2
    Integer Representation Queries

    This section discusses the concept of floating-point representation in...

  15. 9.3.3
    Precision Of Real Numbers

    This section discusses the representation and precision of real numbers in...

  16. 9.3.4
    Character Representation Handling

    This section discusses character representation in computing, focusing on...

  17. 9.3.5
    Unicode Size Inquiry

    This section delves into the representation of floating-point numbers in...

What we have learnt

  • Floating-point numbers consist of three components: sign bit, biased exponent, and significand.
  • IEEE 754 specifies the formatting for floating-point numbers, impacting precision and range.
  • Various coding systems such as ASCII and UNICODE are essential for character representation in computers.

Key Concepts

-- Floating Point Representation
A method of representing real numbers in computers that includes a sign, a significand, and an exponent.
-- Biased Exponent
An adjustment of the exponent in floating-point representation, which allows storing both positive and negative exponents as positive numbers.
-- IEEE 754 Standard
A technical standard for floating-point computation which defines formats for representing floating point numbers, including precision and rounding.
-- UNICODE
A character encoding standard that assigns a unique number to every character for consistent representation across different systems.

Additional Learning Materials

Supplementary resources to enhance your learning experience.