Practice Objective 1: Model Of Computer And Working Principle (1.2.1) - Model of Computer and Working Principle
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Objective 1: Model of Computer and Working Principle

Practice - Objective 1: Model of Computer and Working Principle

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

Define pedagogy in your own words.

💡 Hint: Think about how educators convey knowledge.

Question 2 Easy

What is the main difference between cognitive and psychomotor domains?

💡 Hint: Consider the types of skills involved.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does pedagogy refer to?

A method of learning
A method of teaching
A type of software

💡 Hint: Think about how knowledge is conveyed.

Question 2

True or False: Outcome-based learning focuses solely on student feelings.

True
False

💡 Hint: Consider what outcome-based learning encompasses.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a mini curriculum outline for teaching 'computer architecture' using Bloom's Taxonomy, specifying objectives for each domain.

💡 Hint: Break down each domain and what students should achieve at various levels.

Challenge 2 Hard

Analyze a real-world teaching scenario and suggest how to implement outcome-based learning principles effectively.

💡 Hint: Consider the educational settings you're familiar with.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.