Practice Unit 1: Model of Computer and Working Principle - 1.3.1 | 1. Model of Computer and Working Principle | Computer Organisation and Architecture - Vol 1
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does pedagogy mean?

💡 Hint: Think about different ways people educate others.

Question 2

Easy

Name one of the domains in Bloom's Taxonomy.

💡 Hint: Recall the major categories mentioned in class.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is Bloom's Taxonomy primarily used for?

  • A classification of educational goals
  • A model of computer architecture
  • A method for programming
  • None of the above

💡 Hint: Remember the main purpose of Bloom's framework.

Question 2

True or False: Outcome-based learning focuses on the teaching process rather than student outcomes.

  • True
  • False

💡 Hint: Consider who benefits from this learning approach.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Describe how the cognitive domain affects the design of a computer architecture course curriculum.

💡 Hint: Think about the flow of knowledge from simple to complex.

Question 2

Evaluate the impact of different pedagogical strategies on students' mastery of computer science concepts.

💡 Hint: Consider how hands-on methods might help in understanding complex topics.

Challenge and get performance evaluation